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Steampunk Workshop

Archive: 2 posts


Ok, so this will be a little brief because it's getting late, but I'll edit this in the morning when I'm rested.
Basically, back in the Beta I spent time creating and refining a load of Steampunk machines, and It's looking like I'll be making a ton more in the full game, so I'm likely going to end up bulding a level around a load of different steampunk machine designs, with a little bit of my semi-trademark superhard platforming built in. I have a TON of ideas swimming about, most of which I haven't seen in my very brief stint online, but I'll throw a few out here:
- The only thing I have mostly finished is a Monowheel with Boost, dual rapid-fire cannons and something I'm very proud of that I perfected in the Beta. Basically, using an undisclosed mechanism, the Monowheel is able to climb vertical walls and drive along the roof. You can literally drive anywhere you want. [I'll be using the same mechanism in a few of my other vehicles too][I'm calling it flickerstick. That's the only clue you'll get to how it works, at least until the level is published]
- Using the same system, I'm going to build a wallclimbing walker with something else that I was working on, multiple positions to switch between. For example, you could climb halfway up a wall and then switch to the gunner's position and use the built-in cannon to blow stuff up. [I'm still perfecting this, and it's proving a challenge, so it may not make it into the actual game.
- Another thing I was working on [Please don't steal ] was a system using pods with bounce pads and sackbots inside to create thrust in any direction. Like the multi-seat system, it's still in testing, but the basic concept works. By varying the strength of the pads, it's entirely possible to have the Pod produce significant thrust in one direction - enough to lift sackboy with one pod, but much more with a bundle of them.
- Finally, I was experimenting with using pendulums to control motion by varying certain settings, but this is still verymuch in testing and may not work. I did get a prototype to work using pistons, but it wasn't exactly the effect I was going for, so I'll have to wait and see.
- I also created a [IMO] very cool Steampunk sackbot that I'm eager to reproduce and use somehow.
I guess the overall structure will be similar to Johnee's Future Warzone, although obviously with a more Steampunky spin. I'd also like more interaction between the player and vehicles, so we'll see where things go.
CS
2011-01-23 00:55:00

Author:
Cpt_Sainsburys
Posts: 187


IMPORTANT BUMP.
Ok, so I got things fleshed out a bit more. The multi-seat Idea isn't going to make it, because the system I was using has a huge number of problems that make it very difficult to exit the vehicle once you get in. It also take up a load of space, which I'd like to avoid. However, it IS a 'Walker', and it does climb walls. Getting the 'walking' system to work right with the clinging function wasn't as easy as I'd hoped, but I got it sorted.
I've also settled on a more solid concept for the level. Basically, you're in a Wolf-infested Steampunk village and you have to get rid of the wolves for the local residents. Provided there's enough Thermo, there will also be an epic boss battle against a Giant wolf-beast and I might even try to incorporate some of Rtm223's stuff to have it predict your movements and attack accordingly, but it's all very much up in the air at the moment. We'll see how things turn out.
As usual, I'm putting a stupid amount of effort into the sound effects, and I suck at character design, so the wolves themselves are proving something of a challenge, but I'm confident I can achieve a good effect with enough effort. Once I get nearer to finishing I might ask someone to do some custom music for the level, or I may just use some of the standard tracks. Either way, the music should be more varied than the Crate Escape. I will probably make a little bit easier because I want to have this appeal wto a wider audience than TCE, but whether that's how things will end up is something of a mystery. I'm hoping I'll be able to fit a section of more difficult platforming in as a bonus area or something.
Anyway, just an update.
EDIT: 2 things.
1. Why no comment??? [lol]
2. I need suggestions for the name. They best I've come up with is 'Vapour and Claw' but it sounds a bit crap to me so I'll need to think of something better. Ideas greatly pprieciated. The same can also be said for the machines and stuff.
2011-01-29 18:03:00

Author:
Cpt_Sainsburys
Posts: 187


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