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#1

Music Sequencer Suggestions

Archive: 26 posts


I love the music sequencer but I don't think it's robust enough. I would add/change two things.

1) Add the ability to go into the instrument menu and switch it from eighth notes to sixths. I wouldn't mind having it be that you use them in conjunction with each other but not being able to do them at all is unfortunate.

2) You can move the instruments (a minimum of four measures) over half way. Why not have it so you can move them over one measure rather then limit the movement to every two measures?

I complain because I spent a good deal of time working on something and then after trying to fudge around with it to make it sound right I realized that it never would unless there were thirds. I know that this may not matter to most but I think that those who love making music in LBP would HUGELY appreciate it. In LBP the problem didn't exist because you decided where to place the notes. Why step backwards in LBP2? We need thirds.

I don't think that either of my suggestions would require TOO much work. Certainly the second one wouldn't and can't imagine that the first would take more then a week or so and both suggestions would make the music sequencer perfect in my eyes.
2011-01-22 23:15:00

Author:
ezBadfish
Posts: 52


Yeah I agree, I think they can make some simple fixes to make it more robust. I would also gladly pay for a symphony pack!2011-01-22 23:52:00

Author:
Krondelo
Posts: 136


Yeah, I was thinking I would run into the same problems later down the line too. Maybe I am just spoilt but I had high expectations for the music sequencer and it hasn't quite delivered (it's not bad though).

I would really like some more instrument types as what is there is relatively limited and some of the instrument choices are questionable to say the least. The synth sounds are nice but I would really like some more brass, wind, string instruments etc. I understand that they have to be "cheap" sounding and electronic in order to cut down on size, but I would honestly be fine with a crappy sounding trumpet or choir or whatever as it's definitely better than nothing.

Hopefully Mm will release some cool instrument packs later down the road and patch in a time signature option, I would happily pay for those.
2011-01-23 02:30:00

Author:
UmJammerSully
Posts: 1097


I approve this thread!

And yes, DEFINITELY MOAR INSTRUMENTS.

Dang I was looking forward to more instruments. Its unchanged from the beta.

At this rate that LBP2 One Winged Angel will end up sounding like ****.
2011-01-23 04:46:00

Author:
Fang
Posts: 578


I've been playing around with it and it's not THAT bad. What were you expecting, The London Philharmonic? Experiment with it and you might find it works better than you think .2011-01-23 05:48:00

Author:
KILLA_TODDZILLA
Posts: 653


Yeah, we really need to be able to specify measure length on music sequencers. Not everything is in 4/4 (http://en.wikipedia.org/wiki/Time_signature#Complex_time_signatures).

Also, more instruments would be great. I'd happily pay for more instrument packs. I've paid for instrument packs on older programs (http://madcapps.com/bogas_productions.htm) before, and I know I'm not the only one who'd do so.
2011-01-23 06:23:00

Author:
Balorn
Posts: 92


I've written 3/4 music in the LBP2 beta. Just ignore the visual measures and plomp down the notes. You can extend a 4 bar block (those bars don't represent beats, which is just weird. What exactly do they show??) with the right stick to a six bar block giving 48 nodes, 16 3/4 beats. Or something like that. Sadly though the sequencer definitely seems to be aimed at chippy tunes, and not a fuller range of music. It doesn't support per-channel dynamics or tempo changes, creating a very synthetic sound (batteries may solve that). Are there really no more instruments in the whole of LBP2? I just started yesterday and was disappointed to see the same as the Beta. I'm hoping there are collectables. Otherwise lots of my ideas of movies to musical soundtracks are going to take a bashing.

What would be good is implementing Roland's SoundCanvas. I had a Roland SC sound module in the 90s and it was pretty fabulous in all of ~3MBs memory IIRC. the current VSC doesn't sound anything like as good, but it shows what can be achieved in a few MBs. I'd like a music pack that adds something like this GM bank, and let us creators decide how much we want to dedicate to music or not.
2011-01-23 11:02:00

Author:
Shifty Geezer
Posts: 131


Didn't know about being able to trim it to 5/4 or 3/4 or whatever. Should have thought about the right stick I guess. Unfortunately you still can only play quarter notes and not thirds.2011-01-23 16:16:00

Author:
ezBadfish
Posts: 52


Yes, it's still very limited. Just completed the game and there's not a single extra instrument in the 85% of content I found. There are a few more instruments beyond what the Beta had, but it's very limited. Disappointing. I'm sure there'll be music DLC in the pipe.2011-01-23 23:42:00

Author:
Shifty Geezer
Posts: 131


Thought of another one.

We should be able to change the instrument type in the instrument menu. That way if we change our minds about the sound we're getting, we don't have to re-do all of the notes / settings.
2011-01-24 19:52:00

Author:
ezBadfish
Posts: 52


Thought of another one.

We should be able to change the instrument type in the instrument menu. That way if we change our minds about the sound we're getting, we don't have to re-do all of the notes / settings.

You do this simply by placing a different instrument on top of the first one. It just changes the instrument, nothing else. Same as your suggesting.
2011-01-24 20:19:00

Author:
firstar
Posts: 47


Not being musically inclined myself, I had hoped the music sequencer would have a library of beats and "ditties" that we could drag and drop together to make a new musical compisition, something like MusicMaker from Magix does... It'd still allow for note by note creation for those aspiring composers, but the creating from loop segments would be more accessible to everyone. http://www.magix.com/us/music-maker/ I believe there's a few other applications that use this approach for music creation...2011-01-24 21:09:00

Author:
wizaerd
Posts: 159


You do this simply by placing a different instrument on top of the first one. It just changes the instrument, nothing else. Same as your suggesting.

Oh! Awesome! Thanks for the info!
2011-01-24 21:51:00

Author:
ezBadfish
Posts: 52


Adding a quantize feature would solve the measure length problem, but I suppose they'd have to take
it up to 1/64. which imo would be nice, but not likely. ;/
2011-01-25 08:51:00

Author:
Fated For Failure
Posts: 81


Not being musically inclined myself, I had hoped the music sequencer would have a library of beats and "ditties" that we could drag and drop together to make a new musical compisition, something like MusicMaker from Magix does... I think the intention is for the community to make such blocks that you can paste down.2011-01-25 11:17:00

Author:
Shifty Geezer
Posts: 131


I take it by thirds you mean triplets? I've found there are several songs I've been unable to do because of the lack of triplets. And i don't understand why there's no acoustic guitar - why have a muted guitar, bass guitar, distorted guitar, powerchord guitar, but no acoustic? doesn't make sense.2011-01-28 16:36:00

Author:
resistance1
Posts: 812


i would love love love a symphony pack as well!!2011-01-28 18:39:00

Author:
sssetz
Posts: 8


I would love to be able to go over 240 BPM. I like having the bar go by fast because it gives me the opportunity to do echoes, cut-offs, triplets, and the like with more space to work with (must be because I use Mario Paint Composer all the time) but I'm forced to slow songs down and cut some things out because I can't go over the 240 BPM ceiling... 2011-01-31 02:55:00

Author:
Sporkchops
Posts: 48


I also would love a symphony pack! I am trying to make music from Legend of Zelda: Wind Waker but it is very difficult without instruments like the flute, trumpet, and violin. 2011-01-31 04:54:00

Author:
Unknown User


What I find most annoying about the sequencer is using the analog stick for note placement. Not very precise.2011-02-03 03:51:00

Author:
Arkei
Posts: 1432


More wind, brass and string instruments. As it stands now, there are quite a lot of Synth instruments and we need more variety to make music suited to the levels needs.2011-02-04 19:13:00

Author:
Elektrobank
Posts: 29


More orchestral instruments please.2011-02-04 22:21:00

Author:
Ayneh
Posts: 2454


More orchestral instruments please.

Call me cynical, but I suspect they deliberately left out any realistic-sounding orchestral instruments so they could charge you an extra fiver for them in a forthcoming DLC pack.
2011-02-05 07:47:00

Author:
Aya042
Posts: 2870


I've managed to simulate a lot of instruments by combining the different sounds together... If you mess around you can get something decent. I'm sure there will be DLC for this, as well as more post process filters.

I agree on the triplets, I wrote a nice song that I wanted to use in my Corridors of Madness but I couldn't get it to sound right in LBP2... I ended up having to dumb down the rhythm and it wasn't interesting anymore.
2011-02-05 12:12:00

Author:
Foofles
Posts: 2278


I agree on the triplets, I wrote a nice song that I wanted to use in my Corridors of Madness but I couldn't get it to sound right in LBP2... I ended up having to dumb down the rhythm and it wasn't interesting anymore.

Yeah. It's a shame the music sequencer has such a limited timing system.

A workaround previously suggested was to ignore the bar lines as displayed on the sequencer, and imagine them in groups of 12 or 24, thus allowing you to create 'triplets' in the same timing as regular notes. The only problem with this approach is that the overall tempo is limited to a max BPM of 240, so you probably won't be able to play the notes fast enough.

Another workaround I considered was, for sections which require unusual timings, place a regular sequencer onto the music sequencer, place sound objects onto that, and sync up the timing of the regular sequencer so it fits with the tempo of the music sequencer. Of course, this would only work for those instruments which are also available as sound objects, such as piano.
2011-02-05 19:16:00

Author:
Aya042
Posts: 2870


Yeah, I considered that. The eventual overhead must be tremendous just to fit triplets in with other notes.

You know what really bugs me? Anyone discover how to interact with a specific track from outside the sequencer like in the music trailer? I haven't... I Don't think it's there

That and the sound gets horribly distorted quite often from sequenced music especially with sound effects going on. Kind of defeats the purpose.
2011-02-05 20:35:00

Author:
Foofles
Posts: 2278


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