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#1

Creatinator max emitted at once, how?

Archive: 2 posts


Ok, so I was working on a creatinator obstacle, and set the max emitted at once to 2 because I want the player to be able to fire 2 platforms into existence at any one time. I do not mean fire 2 platforms with one shot. I mean like emitters from LBP1 where if you have max emitted at once set to 2 and it emits a 3rd one the 1st would disppear.

But no matter what max emitted at once is set to it only emits 1 plat, and when I fire the 2nd the 1st disappears.

I've tried every setting I could think of to get it to work.

Also I was wondering is it possible to have the emitted item always emit where the platform is straight. For example I fire up and it emits with the top of the platform up. I want it to always emit into existence with the top of the platform facing up.
2011-01-22 22:38:00

Author:
Hana_Kami
Posts: 393


Nevermind, I figured it out.

TIP for those that don't know . . .

Max emitted at once counts each piece of the emitted object rather than counting it as a whole. So if I say have a platform made of 2 layers and held with an invisible piece of white matter, that's 3 pieces total. So if I wanted to emit 2 at any one time max emitted would be set to 6 to emit the 2 objects.

Hope that makes sense. ^^
2011-01-22 22:51:00

Author:
Hana_Kami
Posts: 393


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