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LBP2 Update 1.01 Ideas, what should be fixed first?

Archive: 55 posts


What do you think should be fixed in update 1.01?

The online multiplayer loading glitch should be the first to be fixed.

What do you think?
2011-01-22 20:11:00

Author:
PerfectlyDarkTails
Posts: 269


Everything to do with level loading and multiplayer. From what I have seen of the creation it is fairly solid nothing too major wrong with it. It is just the playing side of the game that is extremely buggy.2011-01-22 20:16:00

Author:
robotiod
Posts: 2662


Well it's not a glitch, it's not look even like a bug, it's like to put loading screen for something


Everything to do with level loading and multiplayer. From what I have seen of the creation it is fairly solid nothing too major wrong with it. It is just the playing side of the game that is extremely buggy.

LBP always had slomo and bugyy-looking multi player sync system, you know when there packet loss (kind of lag, you don't receive any game data) and after that games try to catch up with a host. Well they could do it better.
2011-01-22 21:49:00

Author:
Shadowriver
Posts: 3991


There was a time today that none of my story levels would load. I signed out of the psn, and then they loaded fine, I thought that was strange.

Other than that I have had no problems. I am loving it!
2011-01-22 21:58:00

Author:
VelcroJonze
Posts: 1305


Various bug fixes, definitely. 2011-01-22 22:14:00

Author:
octopus_567
Posts: 116


The loading multiplayer thing first and then well anything else they find buggy I guess, so far the only thing Ive found out of place was the annoying loading things, thats pretty much it.2011-01-22 22:15:00

Author:
Bloo_boy
Posts: 1019


Well, yeah the loading glitch. Also, they should make the grapplinator easier to control.2011-01-22 22:17:00

Author:
Super_Dork_42
Posts: 1874


Not really a patch but servers that can take 57,000 people using it without slowing to a crawl 2011-01-22 22:17:00

Author:
robotiod
Posts: 2662


Bring back the old grappling hook controls, where you hold X to reel in. That would make life a lot easier

And the loading screens. Those are VERY annoying, and even after waiting as long as 10 minutes while with someone with a good connection, they STILL never went away. :kz:
2011-01-22 22:27:00

Author:
GreatWhite000
Posts: 673


besides the loading problem they should fix the glitch were you can't exit a level when you press square for more informtion before the level launches2011-01-22 22:28:00

Author:
Coco Loco
Posts: 65


I'd like to have the option to queue a level when looking at a list (searches, mm picks, cool levels). Right now you can only play and visit the planet, but it'd be nice to queue something say if you see something you want to try later while you're looking for another level. Also, if you start loading a level and then continue down the list while it's loading, it cancels the current load so basically you have to sit and watch the paint dry (especially this weekend, when things have been sllloooooooowww...)2011-01-22 22:59:00

Author:
Chazprime
Posts: 587


Bring back the old grappling hook controls, where you hold X to reel in. That would make life a lot easier

And the loading screens. Those are VERY annoying, and even after waiting as long as 10 minutes while with someone with a good connection, they STILL never went away. :kz:

How the frick do you reel down?
2011-01-23 00:59:00

Author:
Cronos Dage
Posts: 396


How the frick do you reel down?

Pull up and down on the left joystick will reel it in and out.

...errr I think I mean the right. I am a bit dyslexic at time. lol
2011-01-23 01:01:00

Author:
jwwphotos
Posts: 11383


I think he meant how would you reel down with the ol' 'Press x to Jason Reel In' controls.

The loading screen should definitely be fixed.

:SH:
2011-01-23 01:05:00

Author:
ThePineapplizer
Posts: 769


I think he meant how would you reel down with the ol' 'Press x to Jason Reel In' controls.

OOOOOOHHHH!!! LOL.. yeah, that would pose a bit of an issue. Thanks for that!
2011-01-23 01:08:00

Author:
jwwphotos
Posts: 11383


Just overall online performance. There's no denying it's awful right now (for me at least).2011-01-23 02:33:00

Author:
UmJammerSully
Posts: 1097


They should (eventually) add a tweak to the score giver so you can switch the sound off. Hearing that sound in my level when it doesn't belong there is annoying.2011-01-23 02:56:00

Author:
LukeCF
Posts: 790


Bring back the original beta controls for the Grapple again. X to reel in was awesome.2011-01-23 02:59:00

Author:
alexbull_uk
Posts: 1287


/They need t make lbp2 compatible for the old 160gb ps3 module2011-01-23 04:16:00

Author:
truluvneverdie42
Posts: 2


I'd like to have the option to queue a level when looking at a list (searches, mm picks, cool levels). Right now you can only play and visit the planet, but it'd be nice to queue something say if you see something you want to try later while you're looking for another level. Also, if you start loading a level and then continue down the list while it's loading, it cancels the current load so basically you have to sit and watch the paint dry (especially this weekend, when things have been sllloooooooowww...)

You can queue visit planet squere and click queue.


There was a time today that none of my story levels would load. I signed out of the psn, and then they loaded fine, I thought that was strange.

Change in settings that you want to play alone, if it's not set this way game will try to find players first. Today servers was overloaded so it search for players was... long
Other than that I have had no problems. I am loving it!

Thats because game tries to find players when you load the story level, since servers was overloaded today i takes forever. You can disable that in online settings and set that you want to play alone.
2011-01-23 04:41:00

Author:
Shadowriver
Posts: 3991


Fix the bug where selecting multiple logic components and trying to move them will snap them in one place or dance then around the screen. Currently this forces you to move individual components one at time and it can be pretty frustrating.

Fix problem where selecting multiple beats inside of instrument and lengthening them wont scale the selected melody as would be expected but instead lengthens individual beats length. (not really a bug but still it pretty weird)

I got also strange bug when selecting multiple beats, trying to mirror them and smashing some other buttons. The selected thing would move away from cursor and and eventually it would be impossible to see it.
2011-01-23 05:24:00

Author:
waD_Delma
Posts: 282


When you turn off the system when a friends pod and turn it back on you come back to find that THE EARTH HAS COLLIDED INTO YOUR POD AND DESTROYED YOUR POD CONTROLLER.I think that should PROBALLY be fixed.2011-01-23 06:55:00

Author:
Unknown User


They should fix the:
- Loading screen bug
- Earth-In-Pod bug
- Inability to swim bug
- Inability to move head bug

^Most annoying bugs, to me, so far.
2011-01-23 07:21:00

Author:
jEpiik
Posts: 81


Well, yeah the loading glitch. Also, they should make the grapplinator easier to control.
Yeah, bring back the "X to reel in" from the beta.
I am finding the grapple rather annoying for those high bubbles. It's not a good control scheme.
2011-01-23 07:29:00

Author:
midnight_heist
Posts: 2513


Please fix Local space on the player cams.2011-01-23 07:47:00

Author:
CENTURION24
Posts: 266


Release date in Italy...
What will be release first?
Game in Italy or the patch?
2011-01-23 07:58:00

Author:
OmegaSlayer
Posts: 5112


- Inability to swim bug
- Inability to move head bug


Those are both apart of the same glitch I believe
I wish it was fixed as that's the only glitch I'm actually affected by. Stupid objects not working as they did in LBP1.
2011-01-23 17:18:00

Author:
Limesta-
Posts: 559


Play online bug2011-01-23 17:33:00

Author:
OmegaSlayer
Posts: 5112


Another glitch that should definately be fixed is the category bug. Often times things are put in categories named wrong, or categories that shouldn't even exist.2011-01-23 17:34:00

Author:
Green-Tomato
Posts: 140


-The infinite loading screen bug, and overall online performance should be improved as well. (Lag decrease, and fixes for the "can not upload to server" problem I get more often than I ever did in LBP 1)
-Some people have had their profiles corrupted after playing some levels, and they couldn't collect objects or make backups. The only way they could fix this was by going back to a previous backup after deleting the current profile. This is EXTREMELY bad.

-Bug test and optimize the levels more. There are many times when I "broke" the level, which is unacceptable.

-In one of the DaVinci levels, there is a sticker trigger. One time the sticker trigger did not work. It was the one that was supposed to activate 3 flying prize bubbles and some other changes to the level

-In the 3x player challenge in the Eve firefly level, you can move the track in a way so that one of the fireflies gets stuck going around in circles off the track, until it explodes. It's odd.

-In the Eve mini-game where you must swim underwater, there are some visible pistons attached to one or two fish, when the rest don't have them.

-In Set Course For the Heart of the Negativatron (I believe it is called that), you can push the moving blocks in part 2. This was in the beta as well. I'm sure MM could easily add some sort of tweaker to fix it.

-Even the tutorials seem like unfinished test levels. The carrot object used in one of them is not even stickered properly. In LBP 1, you got items by completing the tutorials, and having them awarded on screen instead of in bubble form. What happened to that?

-I'm curious, has MM fixed the problem where open circuit boards prevent you from moving the objects they are attached to? That's something I found in the BETA, and if MM didn't fix the most game-breaking glitches, then I'd be surprised if they fixed this.

OVERALL: Unfortunately, this game saddens me. It is obvious that it was rushed, and that MM didn't have enough time to polish LBP 2. I've beaten all of the story levels, and I've got to say that the bugginess of LBP 2 leaves a bad taste in my mouth. I hope that Media Molecule will release a rejuvenating patch very, very soon.
2011-01-23 23:56:00

Author:
synchronizer
Posts: 287


Here's something that's pretty annoying: Whenever I listen to music through the music player, It slows my connection all the from 16 mbps to 3... I don't know all about wi-fi, but I think they connect you to some sort of media server while your listening to music, thus making the game not load.2011-01-24 00:13:00

Author:
Unknown User


Well for starters i've found a couple of create mode bugs they might want to fix.
- When you have a tag sensor inside a microchip and the tag it needs to sense inside the same microchip, the sensor can not sense the tag nor how many tags there are.
- When you set a motion sensor to trigger when 2, 3 or 4 people enter its radius as well as setting it to require all, it starts counting 1 person as 2, 3 and 4 people.

Also, i wasn't in the beta so i don't know how the X to reel in thing works. I figured that pressing X will make it reel but when you let it go, do you reel out or does the length not change? Because either way it could affect gameplay in most story levels that have the grappling hook implimented.

What i do when i have trouble getting items that are high above the grapple point i jump off the ledge, swing then at the height of the swing i let go and fall for a sec then grapple again and repeat until i get enough speed, if that makes sense.

As for the loading screen of death, that definitely needs to be fixed, but i find it becomes more of a problem as you connect with someone far away or with bad internet.
2011-01-24 00:27:00

Author:
Captnmatt
Posts: 96


Just for those of you that haven't used X to reel in:
X reels in, much like pushing up on the control stick works.
Down on the control stick extended the grapple, same as it currently is.
Having X to reel in made gaining sideways momentum much easier because you only had to push left or right and you could hold X. Now we have to push left or right AND up to get the momentum to build up which is more difficult. Mm changed the control scheme to make it more analog.

I'd like this back as well, although I've gotten used to the analog controls now...so I'm not sure.
2011-01-24 00:33:00

Author:
AeroForce22
Posts: 392


X was definitely better. You could get really good momentum going really easily. My young niece used to be able to play it really well, but now she struggles too, which means that the game is less accessible to younger players.2011-01-24 02:48:00

Author:
alexbull_uk
Posts: 1287


I stilll try to use the action button to reel in. It just feels natural. It would be nice to have it changed back. But I can still do ok with the analog controls2011-01-24 03:01:00

Author:
Kitkasumass
Posts: 494


What do you think should be fixed in update 1.01?

The online multiplayer loading glitch should be the first to be fixed.

What do you think?

yes that should be, and probably is their number one priority.

online game-play is close to impossible for many people (especially if you live in Australia).
if it's not fixed fast, a lot of people will just give up, and stop playing LBP2. that would be a shame, because everything else about the game is freakin AWESOME !!!!!!!
2011-01-24 05:25:00

Author:
sellfcon
Posts: 79


- When you have a tag sensor inside a microchip and the tag it needs to sense inside the same microchip, the sensor can not sense the tag nor how many tags there are.


Thats not a bug but a feature. It is extremely useful if you want to make identical standalone items which affects each other. I have already used this to make sackbot checkpoint system.

And why would you want sense tags inside microchip anyway?
2011-01-24 05:33:00

Author:
waD_Delma
Posts: 282


Please fix Local space on the player cams.

That'd be my first pick too.
2011-01-24 07:15:00

Author:
Sehven
Posts: 2188


Fix the online multiplayer. Although I haven't tried it, after what I've heard, it sounds like I won't be able to play with my friends at all, which is annoying considering this finally dragged one of them off FIFA.

Also, give me flame, plasmify and electricity tools
2011-01-24 07:38:00

Author:
kirbyman62
Posts: 1893


The crashes and the infinite loading screen2011-01-25 22:35:00

Author:
TwistedPlanet
Posts: 11


Fish the music sequencer a bit. Music doesn't loop properly, there's a very noticeable pause in between loop points. Also, here's a couple bugs other than the crashing that annoy me:

1- In the music sequencer, if your song isn't set to loop, and if you listen to it from beginning to end, when you try selecting the music circuit board, it doesn't let you. Instead it blinks and vanishes. this can't be intentional.

2- If you enter a direct control seat in create mode when the cotnrols eat is set to enter automatically, then leave it, the next time you try to enter the control seat, nothing happens. you have to switch the setting to enter with triangle, and back to enter automatically. Quite annoying.
2011-01-27 00:07:00

Author:
synchronizer
Posts: 287


Thats not a bug but a feature. It is extremely useful if you want to make identical standalone items which affects each other. I have already used this to make sackbot checkpoint system.

And why would you want sense tags inside microchip anyway?

Well, i was going to use tags inside the same microchip to sense how many players were in the controlinators i had set up (i had already set up motion sensors so detect how many players) so that the monorail kind of thing i built wouldn't leave players behind.

This 'feature' just meant that i had to make another seperate chip right next to it.
Also, what do you mean by identical stand alone items?
2011-01-27 00:46:00

Author:
Captnmatt
Posts: 96


First thing for me would to be to fix the lighting and darkness settings not effecting fog when it is anything other than the default color. Also, I really want them to add vocal notes to the music sequencer (female, male, choir, etc).2011-01-27 01:38:00

Author:
Jgr9
Posts: 56


You can queue visit planet squere and click queue.


I know that you can visit the planet and queue, but I'd like the option to queue something from the search results list - similar to what we can do on lbp.me. More spontaneous that way.
2011-01-27 02:10:00

Author:
Chazprime
Posts: 587


Well, i was going to use tags inside the same microchip to sense how many players were in the controlinators i had set up (i had already set up motion sensors so detect how many players) so that the monorail kind of thing i built wouldn't leave players behind.


Why couldn't you just wire the sensors up? Am I missing something?


Also, what do you mean by identical stand alone items?

I mean object that you can placed freely without wiring or object that you want to emit and that will affect all other objects same kind.

To give an example I wanted to create checkpoint system where activating one would deactivate all others. What I did was that I put tag "active" inside checkpoints microchip and made it only active if the checkpoint is active. Then I created sensor that detects if there is any "active" tags in area and hooked it to deactivate checkpoint.

If there weren't this feature this would have been impossible or I would have been forced to wire all checkpoints to giant selector and it would have been tedious because sensor would have been able to detect tag inside its own microchip.
2011-01-27 06:55:00

Author:
waD_Delma
Posts: 282


Having X to reel in made gaining sideways momentum much easier because you only had to push left or right and you could hold X. Now we have to push left or right AND up to get the momentum to build up which is more difficult. Mm changed the control scheme to make it more analog.

I'd like this back as well, although I've gotten used to the analog controls now...so I'm not sure.

Was SOOOOO much better in the beta before the last patch! I still can't get used to it, and still keep pressing X automatically even when I'm pushing up. It frustrates the hell out of me, and the grapple hook won't make it into any of my levels because of it. It used to be a great tool... used to be...


X was definitely better. You could get really good momentum going really easily. My young niece used to be able to play it really well, but now she struggles too, which means that the game is less accessible to younger players.

Some older ones as well.


Online needs to get fixed first... so we can get together with our friends and complete the 3x 4x player prizes so we can get creating.
Then, change the grapple reel in functions back to the X button (way better, you'd be a fool to disagree).
Then, fix the bug that makes sackbots in controllinators invisible instead of just the seat, when set to "invisible in play mode"
Then, fix the decoration on costumes bug.
Then, fix the holo material being blurry bug.
Then, fix the ... oh... just the first thing... sorry.
2011-01-27 20:34:00

Author:
Rustbukkit
Posts: 1737


I want all of the music bugs to be fixed first.2011-01-27 20:45:00

Author:
synchronizer
Posts: 287


Also, I'd like the Keys on the music sequencer to be labelled (could be an optional toggle).

It's just that I don't understand music brilliantly, but being able to see the keys quickly would be a big help
2011-01-28 00:51:00

Author:
alexbull_uk
Posts: 1287


It would be nice if musical instruments had inputs. That way you could make your own synchronized interactive songs.2011-01-28 01:54:00

Author:
synchronizer
Posts: 287


The unlock all tutorials bug, unlocking them in that way sometimes wont unlock the associated pin/trophy, and a possible small possibility that some objects stay locked such as some tools and some stickers.2011-02-01 19:30:00

Author:
PerfectlyDarkTails
Posts: 269


Things that definitely need to be in the update:
1. Like everyone else I want the loading screen fixed
2. The DLC sackbot glitch definitely needs to be fixed
3. An update to the sackbots that allows us to make them invulnerable to water or a chip that performs the same function without setting the sackbot on fire to make it invulnerable to fire.
4. Being able to change your avatar without the Craft Earth flying into your pod....
2011-02-03 06:53:00

Author:
darkknight2010
Posts: 69


2 I'd really appreciate are:

-set a 'loop start' point. I compose with a bit of an intro into the tune, then get it into full swing after a little while. When I loop, it goes back to the intro section. I'd like it to start after say... 4 'blocks'. As it stands, I just have to deal with not having a pronounced intro.

-play lbp1 levels like they played in lbp1. I found several of my old levels now looked unplayably darker. Granted, this happened in levels that were already on the dark side, but I balanced them to be nicely visible in lbp1.. these levels are now wayyyy too dark. Also, several of my bosses that had motor bolts and such.. just don't die properly. The piece that the brain is attached to dies, but any parts attached via bolt remain. This can mean an important tag doesn't get removed, or even sillier, the bulk of the boss's body sits in the way. Why the **** mm decided to mess around with how all the old levels play is beyond me.
2011-02-03 22:29:00

Author:
Unknown User


Not sure if this has been brought up, but..

Make fire skipping the way it was in LBP1.
Some levels are unplayable in LBP2 because of it.
2011-02-03 22:33:00

Author:
midnight_heist
Posts: 2513


The unlock all tutorials bug, unlocking them in that way sometimes wont unlock the associated pin/trophy, and a possible small possibility that some objects stay locked such as some tools and some stickers.

Not a bug, what's the point in a trophy if it only takes a button click to get it?
2011-02-03 22:37:00

Author:
Doopz
Posts: 5592


Decorations appear to draw without honoring the z buffer now...I can only assume this is a bug (hopefully it wasn't done for performance). I would like to see this addressed ASAP because it is adversely affecting my visuals and I will need to change stuff when/if this is addressed.

I also have to assume this is really messing up people's carefully constructed sack person costumes because I did a little testing and decorations that should be obscured by your sack person's head are still visible, etc...very disorienting.




Then, fix the decoration on costumes bug.

EDIT: Just saw this...I assume this is the same thing...
2011-02-03 22:43:00

Author:
fullofwin
Posts: 1214


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