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The Canals of Xochimilco (looking for platforming inspiration)

Archive: 18 posts


In my spanish textbook i came across a picture of these colorful boats, called Trajiner. The floating gardens of Xochimilco are a popular tourist attraction in Mexico. heres a picture of the boats:
http://www.mexicanconnection08.com/2003_rally/Xochimilco14.jpg
heres some of the architecture on the boats
http://upload.wikimedia.org/wikipedia/commons/1/14/Xochimilco_colorful_boats.JPG
So I thought, these boats and the floating gardens could be a great premise for a level!
It would start with you appearing on a dock beside one of the boats, and you get on the boat and start your journey down the canals of Xochimilco, I havent thought much about it yet, but you would be on the boat for a great deal of the level, maybe exploring anchient ruins, and meeting other (strange) tourists along the way. it would probably be more decorative and exploratory, because im not very creative when it comes to platforming elements.

I plan on this being a long running, HUGE project, It will take lots of planning, and im open to any suggestions or ideas for platforming elements, i migt even split this up into two levels, simply becuase i can see this filling up the thermometer quickly. here are a couple more points that the level will follow


Hispanic feel to the level
Colorful architecture, like the the boats
Good animated wave effects wave effects
a part where you have a save some Axolotl salamanders from some baddies, the salamander is endangerd in those parts
(maybe) some facts about the history on the area
running errands for boatmen


if anyone took the time to read all this then i applaud you
let me know if you have more ideas!

UPDATE! Ive gotten done with the boats and wave mechanics, and they turned out great, but im having a lot of trouble with making up creative platforming elements. Ive always had this problem, but i really dont want it to show in this level.

heres a little more info about the level, so people can help realize the ideas and help elaborate on them

-the boat will go at a pretty slow pace, but not agonizingly slow.
-i plan on having an area where you have to save yourself before falling off a waterfall, but can see this being very difficult to polish up and not look amateurly done.
-there might be a rapids area
-the level with have a mostly festive feel, besides the ruins area
-the level of detail will be in the same league as swinging safari and burning forest.
-I might make the level take place in the early evening,
-the level has to never feel menacing, except for the waterfall finale.
-I want complicated, interlocking, machinery in the ruins, and i prefer to stay away from any smashing blocks
-complicated waterways flowing through the ruins
2008-11-09 22:36:00

Author:
Gondito
Posts: 1082


the idea sounds wonderfull, and it totaly fits into LBP

you could bouild in some obstacles the player has to remove so the boat can go on.
also maby some swinging fireballs you have to jump over while you cruise down the stream.

i'd like to see it soon
2008-11-13 20:53:00

Author:
Shanmuir
Posts: 23


This will be a great level. I have a thing for colorful levels, so yeah, good luck! And never give up!2008-11-13 22:39:00

Author:
Night Angel
Posts: 1214


I read the whole thing..........................






Applaud me?

Jk, sounds like a good level hope to see it soon.
2008-11-13 22:45:00

Author:
Whalio Cappuccino
Posts: 5250


I NEED PLATFORMING INSPIRATION! *see end of first post*2008-11-26 15:23:00

Author:
Gondito
Posts: 1082


Hmmm... what I imagine would be a slow moving vehicle that sits on one plane, or perhaps 2. You could even make it 3 I guess...

Well, I think that the platforming interests for such a mechanic would be more along the lines of either the scenery you see as you travel on the boat, or the adventures you have while off it.

Expanding the scenery idea if you intent to have an island adventure, you could have graphical cues appear while you are on the ship, for example, the salamanders you mentioned could appear, at least at 1 thickness, in the foreground in a non-interactable way. That way people can tie in and get attached to the big theme early on. Helps the audience to get an idea of the bigger picture, that it does. You could use an invisible magic mouth on it if you want to draw further attention to the matter.

You could have a sticker switch generator that will allow you to spawn a boat on the other side of an "island", with the sticker itself being an adventure to get to, and of course some way of locking out the route back to the old boat so people don't see two boats and suspend disbelief. Of course, the finer details of that would depend on how you deal with the first boat.

To further tie in a story sort of thing, you could have the sticker switch explained by a boat merchant who will make a "new boat" for the sticker. Or you could use a magnetic draggable key switch as payment for a new boat, but then of course you have the issue of how to get the key to the character. The key could be made to look like a gold coin or a turtle or salamander or whatever it is he wants to collect.

It's just stickers are more portable than keys, but they can cut down on replay value as once you have a sticker you can't really "un-have" it when you replay a level.

That's my initial thoughts on the matter. Hope it helps.
2008-11-27 04:25:00

Author:
Elbee23
Posts: 1280


--all of elbees thoughts--


wow. thats some swesome advice there, yes, i have designed the boat to be two planes thick, but i might cut it down to one so i can fit more scenery and machinery in. most likely most of the "skill requiring" platfoming will take place when your exploring anchient ruins. and more story driven platforming will take place off the boat. heres a little more info about the level, so people can help realize the ideas and help elaborate on them

-the boat will go at a pretty slow pace, but not agonizingly slow.
-i plan on having an area where you have to save yourself before falling off a waterfall, but can see this being very difficult to polish up and not look amateurly done.
-there might be a rapids area
-the level with have a mostly festive feel, besides the ruins area
-the level of detail will be in the same league as swinging safari and burning forest.
-I might make the level take place in the early evening,
-the level has to never feel menacing, except for the waterfall finale.
-I want complicated, interlocking, machinery in the ruins, and i prefer to stay away from any smashing blocks
-complicated waterways flowing through the ruins
2008-11-27 14:41:00

Author:
Gondito
Posts: 1082


In the story levels of the metropolis, there is part where you ride a car for a long time, with it going back and forth using it's two thickness to go in an upwards diagonal direction.

I'd have to look at the level again, but you might be able to reverse engine the concept to make it look like a rapids sort of scene with your boat.

Just a thought.
2008-11-27 15:10:00

Author:
Elbee23
Posts: 1280


the boat workd like this: theres a little car that moves along a track, with gentle hills at some points, then there is a long pole attached to the car going up to where the boat is attached, and the pole sways back and forth slightly. then i have mechanical waves in front of the boat mechanism that hides it all.2008-11-27 18:03:00

Author:
Gondito
Posts: 1082


I've got an idea for the waterfall.

You could make a conveyor belt that has rocks attached to it and you have to jump from rock to rock to avoid the falls.
2008-11-29 03:12:00

Author:
Sack-Jake
Posts: 1153


I've got an idea for the waterfall.

You could make a conveyor belt that has rocks attached to it and you have to jump from rock to rock to avoid the falls.

how would the conveyor be positioned. can you elaborate on the idea?
2008-11-29 03:15:00

Author:
Gondito
Posts: 1082


I have a sort of treadmill type thing that might work for this, remember the Canyons levels? That one part where you have a treadmill vertical, and theres these little pedals you jump on to get to the bottom? You could have it like that but instead make them rocks.2008-11-29 03:19:00

Author:
Whalio Cappuccino
Posts: 5250


So, let's say one of the boats was on wheels, and it rolled onto a conveyer belt that was powered by wheels moving clockwise. You have to hop out of the boat and jump on rocks attached to the conveyer belt to escape the raging falls. Of course, you could cover up the belt with a thin layer of some kind of material to represent water. Anyways, at the end of the belt, there could be some kind of sponge to grab that would take you to safety.2008-11-29 03:21:00

Author:
Sack-Jake
Posts: 1153


I have a sort of treadmill type thing that might work for this, remember the Canyons levels? That one part where you have a treadmill vertical, and theres these little pedals you jump on to get to the bottom? You could have it like that but instead make them rocks.

and baybe have a waterwall behind it? that could work well. hmm KEEP THE IDEAS COMING! GIANT NEED NOURISHMENT


So, let's say one of the boats was on wheels, and it rolled onto a conveyer belt that was powered by wheels moving clockwise. You have to hop out of the boat and jump on rocks attached to the conveyer belt to escape the raging falls. Of course, you could cover up the belt with a thin layer of some kind of material to represent water. Anyways, at the end of the belt, there could be some kind of sponge to grab that would take you to safety.
so you would be tumbling towards the falls, and theres a conveyor belt underneath the boat, so it goes faster near the falls, and then you have to get off the boat and start traversing rocks to get to safety?
2008-11-29 03:22:00

Author:
Gondito
Posts: 1082


Think of it like this, the boats going towards a waterfall, "OH NOES!" Yells the people watching you fall to your doom, but alas! You see that there are a bunch of rocks vertically placed on a conveyor belt, you quickly jump onto them and start traveling vertically, jumping from one rock to another. The crowd starts cheering! "Good job amigo! You did fantastico!" Your Sackboy begins to blush, and the level is over!

Lol that's how I think of it, and yes you would have a waterfall infront of the conveyor belt.
2008-11-29 03:40:00

Author:
Whalio Cappuccino
Posts: 5250


And if you miss the rocks, you either (1) fall off the waterfall into dangerous rocks or (2) accidentally jump into the rushing water (blue horrible gas).2008-11-29 03:44:00

Author:
Sack-Jake
Posts: 1153


Ill figure out how i want to do the waterfall, you guys helped a bunch, the only problem is, everything i have planned for the level may be too ambitious. Ive already had to trash an idea becuase it took up too much thermometer2008-11-29 03:59:00

Author:
Gondito
Posts: 1082


if things are taking up too much thermometer, why not split the levels? put a level key in there, and at the end of the first level, make a fiesta where you get to hang out, maybe smack a pinata full of point bubbles, before you begin your journey again?

also, for the waterfall, maybe you could make a springy branch that will extend off the end, and will lower you slowly down.
2008-11-30 00:13:00

Author:
TJapan
Posts: 225


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