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#1

Multi Choice Teleporter

Archive: 3 posts


In the mini game lvl I'm currently making I wont to give the player the choice to access 6 different areas with slightly different modes of the minigame, pretty much what I have tried doing is creating signs that indicate what each room is and placing sticker switches onto the signs, then connecting the sticker switches to checkpoints inside the desired rooms, and once the player places a sticker on the switch deadly gas would come and kill them. however when testing this out the player would be teleported to any of the rooms I had placed checkpoints in at random, meaning the mini-game just became a whole lot more confusing.

Anyway if anyone could help me come up with a better way of transporting the player to each room it would be very much appreciated.

BTW: Incase your wondering the lvl I'm using this in is a large number of button mash mini-games, different rooms for X mashing, circle, square, triangle mashing and rooms for circle+X combinations and all 4 button combinations, pretty much a large lvl full of button mashing .
2011-01-22 08:16:00

Author:
stargate1995
Posts: 9


I will add you if you don't understand this.
Basically, just get a controllinator, place it on some hologram, tweak the hologram to 0% then tweak the controllintators radius to 5000 and tweak auto enter to on. Then, put a sequencer on the controllinators chip and wire it up to the 'in controllinator' wire. Have two batteries on it. The first battery will be wired up to eject, which will continue to eject all through the sequencer, whilst the other one will be plugged into a destroyer.
2011-04-06 07:53:00

Author:
sackruler905
Posts: 103


If you play my level Logic Library (https://lbpcentral.lbp-hub.com/index.php?t=51882-Logic-Library), I give away a very useful Deathless Teleporter. Just place one teleporter chip in each room and wire them up to the correct switches in your menu room.

EDIT: d'Oh! Just realized the OP on this is almost 3 months old.
2011-04-06 08:09:00

Author:
v0rtex
Posts: 1878


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