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Problems & Solutions

Archive: 44 posts


Might as well. Marino had listed the known game bugs in the beta, so I thought I should do the same this time, with more in-depth.
If you have any problem, and/or solution, be sure to post it here. I will add them too.



Problem: Corrupt Data:
https://lbpcentral.lbp-hub.com/index.php?t=t=3597

Details:
Most of us have had them during the beta. Saves go corrupt, and you'd have to restart the game from scratch. This happens when you leave the game when the PS3 is still accessing the HDD, and the PS3 does a 'force reset' (Does 3 beeps and resets). Now, this doesn't hurt your PS3 in any way, but there's a chance that it might corrupt your Save for LittleBigPlanet.

Solution:
To avert the "Force Resets", you must go to your pod. And when you don't see the icon at the bottom left of the screen (The one which signifies that the HDD is currently being accessed), hold the PS button and quit the game. Don't quit the game via the PS3's XMB, as the PS3 reset when I did that. (For some reason..)
The PS3 never once reset when I did this.

Tip: Use backup saves. Every few days or so, copy your save to a USB. I know it's a pain, but it's a small price to pay. Hopefully, MM will fix this later on.



Problem: This shape is too complicated:
https://lbpcentral.lbp-hub.com/index.php?t=t=3949

Details: This happens when the game thinks you made an object that's too big, with too many sides and corners, using a 'complicated' shape. It is a pain when this happens, because you wouldn't be able to do things such as tunnels. And when that happens, it's hard to delete parts of that object again.

Solution:
There is actually no solution to avert this, but to be able to 'access' that object again, what you can do is:
A-What you could have done was to drop bombs.
Or
Use switch mines to blow up a certain area that you wanted to mess with and eventually de-complicate the shape
(Credit goes Donkey Show for both of these suggestions)

B-Use the Corner editing tool to make the object smaller.

Then, make the rest of the object by itself, and stick them together.
"If you take a look at the developer levels most of them are made up of smaller parts."

If these don't work, you might have to continue the object by making another part, and sticking the two together.



Problem: Connection Problems/Can't connect with a certain person/etc? :
Details and Solution:
There could be a lot of reasons for this. Server Trouble, Maintenance, Router trouble?And a lot of solutions come with it.

For Router Trouble: QuozL has said this many times, and he is correct, that wireless routers will always be trouble. If your PSN keeps disconnecting, if you're having severe lag issues (That is if you also supposedly have a fast internet connection), or if you internet is acting real slow, use a wired connection. It helps a lot.

If you're having trouble entering a level: Leave the game and sign out of PSN. When you go back into the game, it should work. If not, you'll have to wait a bit.

But then, I've heard that sometimes even a specific level might not work.

Server Trouble/Maintenance: Patience is needed for that. MM does a lot of Server Maintenance. You usually can tell if the servers aren't working, and that if it's not your internet connection.

Problem: My Sackperson keeps dying as soon as he respawns.

Details:
Nobody knew the cause of this during the beta, but a while ago this was found:
YouTube - Broadcast Yourself.

Solution:
You have to delete your save and start a new game. There aren't any other solutions. And if you have backup saves, be sure to use them.
We don't know any other thing that might cause this glitch, so pay attention when you do something.

Problem: The 'Un-Glue' Glitch:
https://lbpcentral.lbp-hub.com/index.php?t=t=4295

Details:
This doesn't happen often, but we have heard of it. The problem when everything in your level unglues.
You know, when you're off creating a level, having fun doing the thing you do best, after all that hard work and contribution you're almost done, and then suddenly BAM, everything falls apart. Things break and disappear forever. Things start flying off. You start shouting and try to grab things and fix them, while everything else starts rolling away, and you totally forget there's a pause button.
Possibly, the most annoying glitch ever.

It even happens in Play mode. Linque had put up a dissolve material in the background; And when the material dissolved in play mode, everything that was glued fell apart. (Basically, it "un-glued" when it disolved").
Off topic, but this is another huge reason why you should always test your levels a lot.

There is no way to fix this after it happens. Even the undo button can't save you because it's bound to happen later on.
But, here are some tips:

1- Use Dark matter. No one likes to see huge chunks of dark matter in a level, but a tiny uses of DarkMatter in good strategic places, used like nails can help a lot and aren't likely to be noticed. Of course, you'd have to be careful that they don't interact with the player. It's best to use these on the big objects that support other objects, or might crush things. Don't forget where you put them too, since they are 'specs'.

2- Don't use the Glue feature often. It's mostly why the glitch happens, because the glue feature is overused; And even if that's not that case, you won't be that worried if every thing falls apart. There are a lot of other things you can use instead of it. Only use it if you really need to.

3- Always have backups. You have a bit amount of craters in your Moon, but you won't use them all for creating several levels right? Well, if you spent time on a level, be sure to copy it to another crater. You never know what might happen.
But, be sure to follow tip 1 and 2 before utilizing this one. Like I said, the unglue glitch is always bound to happen.
2008-11-09 17:28:00

Author:
Forsaken
Posts: 950


Another great contribution by you mate, keep it up.

[/stuck]
2008-11-09 17:33:00

Author:
Unknown User


Wow man, this is a great read, thanks a lot for this. I hate the unglue glitch oh my lordy lord that **** sucks so much balls!2008-11-09 20:28:00

Author:
TextureSlaughter
Posts: 12


yeah that unglue glitch happens to me but i am undergoing a glitch that i just can not find a way around
lets say you want to make a hollow spinning triangle, simple right, wrong, place a circle of dark matter in the very back paper thin plane, place a normal one like stone right over it but on the farthest back normal plane now create your triangle hollow it out and then place the center of the triangle right on the circles that you just created. place a mortor bolt in the middle of the cirlces, the datr matter will hold up whatever you created but also it will allow you to bolt the 2 circles together, ok now take some rods and this is where things start to get a little creepy, put the rods at correct angles to the best that you can and in the middle of each of the sides the best that you can, but they everything is ready to go, or so you thought, unpause and exit popit you should see it spinning right? wrong, you should see it swaying back and forth
the only explanation for this that i can think if is either that, the cirlces with the mottor bolt are not in the very middle of the triangle so it is unbalanced or the object is just to heavy, oh and a wierd part is that if you grab one of the rods with the popit cursor the thing starts spinning >_> now that is wierd
i wam submitting this for us all to figure out because this is just not working out for me and i have come to need this technique a lot in my levels and i am sure others need it too so lets just figure this one out and it will be a great help to everyone i am sure

Cheers!
2008-11-09 23:13:00

Author:
RAINFIRE
Posts: 1101


I ran into the un-glue problems once in the beta. What caused it to happen was me having dissolving material that was glued to the background. When the material dissolved in Play Mode, everything that was glued fell apart. The way I fixed the problem was attach the dissolving material with bolts instead of glue.
(It was the section in my Glass Challenge level where the rolling ball of fire triggers)

You might want to add that info to the OP.
2008-11-10 20:22:00

Author:
Linque
Posts: 607


Problem: This shape is too complicated:
https://lbpcentral.lbp-hub.com/index.php?t=t=3949

Details: This happens when the game thinks you made an object that's too big, with too many sides and corners, using a 'complicated' shape. It is a pain when this happens, because you wouldn't be able to do things such as tunnels. And when that happens, it's hard to delete parts of that object again.

When you get that complicated object message, you can do this to rectify it:

Just move to the small grid, then select any material and a square shape. Use the cursor to cut away a one-unit wide vertical line through the complicated object to make it into two objects. At this point, move the cursor over one of the two objects and hold the X button down, so that you're continously placing an object down. Move the cursor into the empty space and fill in the space you just created. You'll have a seam down the middle of your object, but you can usually hide this with a column in a foreground layer, or just find some creative way to cover it up.
2008-11-10 21:54:00

Author:
Justin Hopewell
Posts: 135


Unglued is not a huge problem. It's like everyone is screaming wolf at a chihuahua. Simply pause, hit rewind and re glue. seems like a pain, but it works magically. You can even unpause to see what you still have to do.2008-11-11 20:08:00

Author:
Pinkcars
Posts: 380


Don't know if i can ask this question here..? But how do i get a bolt in the middle of an object? (is this a stupid question?)2008-11-11 21:01:00

Author:
Yarbone
Posts: 3036


Either make the object in grid mode, making it easy to find the middle, or if you manage to make the object symmetrical, the bolt will "snap" to the middle when you hover close to the center with the bolt selected.

You can try this out by making a big circle object, then put in a bolt. You'll notice it'll snap when you're in the center.
2008-11-11 21:14:00

Author:
Linque
Posts: 607


Foudn the cause of the "magic unglue".

Ity happens when you have objects glued to something, then you smear it, IE:

Have a logn wall of iron, then you take your material tool, and make more metal, and smear them together.

Normally if you start already intersecting the object when you start smearing, it will be fused to it.

Bu if you start seperate and smear towards the objec,t it actually fuses with the new one. Thus it becomes a new oject, and everything that was glued to it becomes unglued.

Hope this helps.
2008-11-12 03:53:00

Author:
lionhart180
Posts: 200


Foudn the cause of the "magic unglue".

Ity happens when you have objects glued to something, then you smear it, IE:

Have a logn wall of iron, then you take your material tool, and make more metal, and smear them together.

Normally if you start already intersecting the object when you start smearing, it will be fused to it.

Bu if you start seperate and smear towards the objec,t it actually fuses with the new one. Thus it becomes a new oject, and everything that was glued to it becomes unglued.

Hope this helps.

Wow this will probably help me alot tanks man!

Edit: I thought i got it... but i still don't get it Is there a video available somewhere?
2008-11-14 06:26:00

Author:
Yarbone
Posts: 3036


Thanks for the input guys, and especially Linque.

@ Justin Hopewell: Thing is, you can't delete any part of that complicated object. I've noticed that when I get the message, I can continue the object via a very specific part. (Same for deleting). But it doesn't happen every time.

My personal advice is to just continue the object by making the other part of that object alone, and sticking the two together, and even that is hard.



Foudn the cause of the "magic unglue".

Ity happens when you have objects glued to something, then you smear it, IE:

Have a logn wall of iron, then you take your material tool, and make more metal, and smear them together.

Normally if you start already intersecting the object when you start smearing, it will be fused to it.

Bu if you start seperate and smear towards the objec,t it actually fuses with the new one. Thus it becomes a new oject, and everything that was glued to it becomes unglued.

Hope this helps.


Wow this will probably help me alot tanks man!

Edit: I thought i got it... but i still don't get it Is there a video available somewhere?

Eh, same here. I tried it myself.
Unless I'm doing it wrong, I really don't think that's the reason of the Unglue glitch. (But again, I could be wrong)
2008-11-15 14:13:00

Author:
Forsaken
Posts: 950


Eh, same here. I tried it myself.
Unless I'm doing it wrong, I really don't think that's the reason of the Unglue glitch. (But again, I could be wrong)

when i do the same thing and there's a bolt atached to the object, the bolt just dissapears... Could be same kinda thing:kz:
2008-11-15 14:51:00

Author:
Yarbone
Posts: 3036


I Had several problems with the unglue. However, I don't really think it's a glitch. I thought it was at first as well. But watching what happened I unglued something I realized that it was attached to some random object that was apart of the bigger level. causing all to unglue. As for the dissolve I ran into many problems with the dissolve causing the entire level to dissappearing or causing certain areas to disappear and that causing the level to come crashing down. When this happens I just delete small sections of the dissolve so that it isn't attached to anything and make a small square out of dark matter and attached it to the dissolve.2008-11-15 18:19:00

Author:
tribesofwar
Posts: 15


Wow. Great stuff.


I don't really agree with the "glue glitch" though. Most of the time I see something wacky happen I'll take the time to track it down. It's usually caused by careless grabbing of materials, gluing of tools like a spawn point to a joint between materials and then removing it, heavy impact of materials, or poor support to the structure. [just my opinion of course ]

Of course, no matter what, whenever I make a change to anything, I feel compelled to fly through the level while it's on PlayMode and make sure everything is where it should be.

There is no dark matter used in the domain. Everything is either glued together or drawn into the floor.
2008-11-15 19:30:00

Author:
docpac
Posts: 601


I've run into the "unglue" glitch a buncha times myself. Very annoying.

My last time was a little different though, it wasnt that I tried to remove something that was glued on, instead, I had a piston that had gone bad, so I went and hit "delete connection", and suddenly, that entire object just shattered.

So, it seems it's not just un-gluing that causes more un-gluing.
2008-12-06 10:17:00

Author:
Bridget
Posts: 334


Here is a vid of the bug I found in 1.07. Will not save wired connections made off object. Also show a temp fix suggested by CCubbage. See his post below.

2UttQiC4BZ0
2008-12-20 16:59:00

Author:
rz22g
Posts: 340


Interesting. I'm going to play with this a little later.

What I would try (just to get it down to the simplest common denominator) is maybe a single shape (like dissolving material) with a switch on it attached to the material. See if the issue is with the absolute basic wire connections or something slightly more complex. Programmers seem to respond faster if you can get it down to something REALLY simple. Maybe since the dark matter is not connected with the tank in any way other than by the wires, there is a bug that is disconnecting those wires.

On a different note, has anyone had an issue with a brain not working under any circumstances when attached to an object? I've had creatures that were working fine, and simply glueing a piece of wood makes it not work at all any more.
2008-12-21 00:59:00

Author:
CCubbage
Posts: 4430


Interesting. I'm going to play with this a little later.

What I would try (just to get it down to the simplest common denominator) is maybe a single shape (like dissolving material) with a switch on it attached to the material. See if the issue is with the absolute basic wire connections or something slightly more complex. Programmers seem to respond faster if you can get it down to something REALLY simple. Maybe since the dark matter is not connected with the tank in any way other than by the wires, there is a bug that is disconnecting those wires.

On a different note, has anyone had an issue with a brain not working under any circumstances when attached to an object? I've had creatures that were working fine, and simply glueing a piece of wood makes it not work at all any more.

I went as simple as I could to test. I made a small cardboard cube with a light on it. A small piece of dark matter with an on/off lever glued to it. Wire to light. Capture object and wire did not get saved. I also tried it without the dark matter but just another cardboard cube. I went a step more and after capturing and loading back into the level with the lost wire, glued the block with light and block with switch together. Then captured that and it saved the wire. So its looking like a situation of the switch being on a separate object than that device its controlling.
2008-12-21 01:03:00

Author:
rz22g
Posts: 340


I went as simple as I could to test. I made a small cardboard cube with a light on it. A small piece of dark matter with an on/off lever glued to it. Wire to light. Capture object and wire did not get saved. I also tried it without the dark matter but just another cardboard cube. I went a step more and after capturing and loading back into the level with the lost wire, glued the block with light and block with switch together. Then captured that and it saved the wire. So its looking like a situation of the switch being on a separate object than that device its controlling.
I wonder if you could temporarily do a work-around by taking a tiny piece of material and attaching it between both objects. Then, after saving and placing the object, take it out.
2008-12-21 02:57:00

Author:
CCubbage
Posts: 4430


Hmm good idea. I will try that. Be cool if that works.... for now anyway.

Quick edit.. had to try that immediately and dude that worked. I used a very thin piece of dissolve and had it touching the dark matter and the tank. Captured object and it worked.

Another cool thing is that I can use that method on my emitted tank as well and just have the dissolve, dissolve right after the emit.

Great work man.
2008-12-21 03:00:00

Author:
rz22g
Posts: 340


No problem. Common mistake programmers make - sometimes they don't think of the way you are going to use things, only the way they INTEND you to use things...

I actually learned something here too.. I had already been attaching all my switches to my objects themselves, which was making things complicated. It didn't occur to me to use a separate chunk of dark matter as an "organization shelf".
2008-12-21 03:14:00

Author:
CCubbage
Posts: 4430


No problem. Common mistake programmers make - sometimes they don't think of the way you are going to use things, only the way they INTEND you to use things...

I actually learned something here too.. I had already been attaching all my switches to my objects themselves, which was making things complicated. It didn't occur to me to use a separate chunk of dark matter as an "organization shelf".


I didnt either. I had it all on board until somebody here suggested it. Thing is it has worked flawlessly until right after the 1.07 patch. I hope its resolved soon.
2008-12-21 03:24:00

Author:
rz22g
Posts: 340


I dont know if anyone has said this or not yet, but i was playing online when the host grabbed 3 of the 4 prize bubbles at the sticker trigger at the very start of Meerkat Kingdom, i got one, blue circles denim. He disconnected a few minutes later mid-game, and now Im unable to get any of those prizes. Is this normal? because those are all i have left before 100% completion.2008-12-29 10:05:00

Author:
Unknown User


problem.
my play create share has always been at zero. i i didnt think anything of it until i saw a pic of someones. ive finished story mode, created levels and there all zero

any help
2009-01-01 02:18:00

Author:
ironant
Posts: 4


According to MM the play create share counts for everyone right now is at 0 intentionally. They disabled this feature until they could get the servers running smoothly. So expect to see it implemented some time soon.

Until then, however, everyone's at 0, no matter if you are just starting or are a master of the game.
2009-01-01 05:46:00

Author:
Elbee23
Posts: 1280


I've just lost my 2nd project to the "failed to load level" offline save corruption bug... I'd like to know how many users from our forum community are having these problems?

I'm pretty much at a standstill and I don't think I'm going to create anymore, until it cycles through two more patches... one new one to supposedly fix it, and a second one to wait until I see what the creator community has to say, or if there's still some horror stories.

If I had the spare funds I'd pick up a memory stick, which might help me with future projects... but the damage is done, and my current project is gone. I'm really not motivated to try and rebuild this, and I'm still afraid that it's just going to happen again with something else on My Moon - wether it's an old project or a new one.
2009-01-07 05:31:00

Author:
Unknown User


Yeah I always back up my save just in case.

Another thing you should do is to ALWAYS publish your level that is in the making but locked. This way, if ever your save is having problems, you can always download back your level.
2009-01-12 16:12:00

Author:
RangerZero
Posts: 3901


I'm going to be giving some forum members keys to my locked level for playtesting before opening it to the public.

Anyone have a suggestion for the best way to do this?

I was thinking of quickly building another non-game level with a combination lock based on switches that will produce the key. Is there a way directly in the game to give a key other than in a prize bubble?
2009-01-13 13:59:00

Author:
CCubbage
Posts: 4430


I'm going to be giving some forum members keys to my locked level for playtesting before opening it to the public.

Anyone have a suggestion for the best way to do this?

I was thinking of quickly building another non-game level with a combination lock based on switches that will produce the key. Is there a way directly in the game to give a key other than in a prize bubble?

Jaeyden made an awesome lock level called Lock and Key. Go copy it and use it.
2009-01-13 16:44:00

Author:
RangerZero
Posts: 3901


Wow. That's service! Thanks man!2009-01-13 16:48:00

Author:
CCubbage
Posts: 4430


Errr..
I can kinda understand the unglue glitch.
But I don't think it happens in play mode...
Your story suggests that the objects in the level were in fact joined to the wall that dissolved.. so when it dissolved there was nothing to support them and *poof*
2009-02-16 22:28:00

Author:
Pinchanzee
Posts: 805


I found that I really stopped getting the unglue glitch when I started directional gluing... don't just use the button, go either forward or backward, up, down or sideways.

That way if something goes away, like dark matter, it doesn't make everything fall apart because the game doesn't seem to use it as a keystone.
2009-02-24 16:00:00

Author:
dobi6
Posts: 359


I'm not exactly sure what you mean, by forward backward etc.... can you explain that a little further?2009-03-01 09:29:00

Author:
TJapan
Posts: 225


Thanks for those but can you explain a thermometer that is only two bars away from the top but has nothing in the level?2009-04-19 07:05:00

Author:
Unknown User


To the above poster: Are you sure? Use capture object tool to to check for invisible objects.

The bane of my existence is a glitch that often happens when editing one of my levels. when you try to detatch something the entire level gets deleted.

It seems to happen when something reaches a certain level of complexity, and out of nowhere it starts to behave like a Mm created object (no more detatching).
2009-09-06 14:27:00

Author:
croissantbuncake
Posts: 572


Ok just gonna post this here for future reference, now that I've figured out my crazy problems with teleportals.

Problem 1: When I use a teleportal, the ->In portal does vanish, I successfully die, and the camera moves onto the now spawned Out-> portal, but right before the doors open for my character to come out the game freezes! I can still open my lbp menu and exit level / retry / enter edit mode though.

Solution: When you take an activated portal, emit it, then copy that emitted portal into objects and emit that one, it breaks its ability to spawn. What you want to do is delete your current used Out-> portal and go grab a fresh one from the start of your level.

Don't copy emitted portals and reuse them! Always paste it from your objects gallery, edit it, and replace the old version with the new one in gallery then update emitter!

Problem 2: When I try and kill the brain on my pre emitted out-> portal (as I want it to emit me out but sit there as an actual life checkpoint until the character teleports somewhere else) the entire game freezes, no buttons work, and I have to reset PS3. Also when I got back a lot of my info was gone! what happened?!

Solution: This problem is most likely being cause by you having stickers/objects stuck onto whatever your brain is deleting. When an emitted brain on object dies by a switch, if there are stickers/etc on it your game will freeze. Just stick to a blank checkpoint and a brain and you should be fine.


Hope this helps!
2009-10-04 06:09:00

Author:
lionhart180
Posts: 200


That's pretty good.
Good post. I appreciate it
Thank you so much for the post. It's really useful.
2009-10-08 01:56:00

Author:
theculat
Posts: 1


Please help.
When I load my LBP, I get to the pod and it says 'A Player Failed to load your profile'.
This seems odd as I am the only player. I have a backup file thankfully (100% and Plat. Trophy)
How can I fix this.

Also, it only occurred today, 4 days after Leerdammer. Maybe a patch is needed?
2009-12-04 13:27:00

Author:
Jedi_1993
Posts: 1518


I think the "Endless Respawning" is "The Wheel of Death" glitch. You can't spawn at all unless you use a different profile/controller, not even in the pod. It continues in levels too. But in create mode, it sorta gets messed up and sackboy keeps flying up with a "invisible-turned-visible" flickering checkpoint behind him. I have NO idea how this happens though :Z2010-01-09 23:05:00

Author:
davestanley
Posts: 87


Yay, so here I can ask a problem?...hopefully?
Anyway, when you have a shape , like a triangle, and you want to edit a square, so it fits nicely over it, but if you do it very precisely, it sticks in the other piece of whatever and isn't glueable anymore, how?
Due to closeness? Maybe the LBP physics are THAT real, because when in real life 2 things fit so extremely good in each other, it sticks together, forever dude!
?.?
2010-01-18 09:32:00

Author:
konniksanders
Posts: 104


Yay, so here I can ask a problem?...hopefully?
Anyway, when you have a shape , like a triangle, and you want to edit a square, so it fits nicely over it, but if you do it very precisely, it sticks in the other piece of whatever and isn't glueable anymore, how?
Due to closeness? Maybe the LBP physics are THAT real, because when in real life 2 things fit so extremely good in each other, it sticks together, forever dude!
?.?
Maybe it was so close the triangle was placed into the square. Objects glue together automatically if they're placed in each other.
2010-02-19 04:01:00

Author:
warlord_evil
Posts: 4193


For some reason, this morning I went to play LBP and I have no online play. I can play all my other games online and I have checked all my connections and everything and still nothing,. Any ideas?2010-05-11 07:15:00

Author:
srbateman
Posts: 1


For some reason, this morning I went to play LBP and I have no online play. I can play all my other games online and I have checked all my connections and everything and still nothing,. Any ideas?
Sometimes it will mess up, kinda like it's random. You can either try clicking "Community" on the main menu, this will ask you if you want to connect by which you can, if that doesn't work, then quit the game and then restart it, if this doesn't work then try again about 1-3 times.
2010-05-11 21:57:00

Author:
warlord_evil
Posts: 4193


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