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Hit counter/Damage modifiers
Archive: 3 posts
Hopefully someone can help me here. I have an object that when it is hit so many times it dies (impact sensor tied to a counter). Now when it is hit by different sources/materials, I want to modify the damage. For instance, if the creature is hit by fire I may want it to do 2 damage, but if it is hit by a thrown block of wood I only want 1 damage. I figure tags on the projectiles and a corresponding impact sensor looking for that tag will take care of sorting out what object just hit. Is there a simple way to get it to register the damage modifiers as well? Any help would be great. I'm getting to that point where I'm sure I am over thinking this, and I'm sure it is getting far more complicated than it needs to be. | 2011-01-21 17:35:00 Author: tdarb Posts: 689 |
You might wanna' look into using a timer as healthbar (https://lbpcentral.lbp-hub.com/index.php?t=44386-HOW-TO-Convert-Timer-into-Health-Bar) instead of a counter. | 2011-01-21 19:52:00 Author: Sehven Posts: 2188 |
Yeah, I was looking at that, but I would really like to stick with counters for this since all of my targets are already built using counters. I think I may have found a way that will work, but I will have to test it out. If not, the link you gave may be the way I go. Thanks. | 2011-01-22 06:09:00 Author: tdarb Posts: 689 |
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