#1
suggestions for the level connecter
Archive: 6 posts
1. to be able to connect a switch to it and when its activated it loads the level, because of this you can put a level connector on a microchip. 2. to set it to automatic load when you go in to its sense radius, you can also tweak the sense radius. I know its only 2 but these would help ALOT for a game im making, a FULL game. | 2011-01-21 07:20:00 Author: stones99 ![]() Posts: 11 |
1 would be very useful, The level connecting patch could look out of place in some levels (especially the pretty blast of white light it emits when it opens), so that'd be cool. 2 would be neat, but you'd still probably have to wait until the other player(s) get to it, so not much of a point unless it's on a single player level. | 2011-01-21 08:08:00 Author: Matimoo ![]() Posts: 1027 |
Level link already got inputs that activate them and transport in instant whqtever happens on level | 2011-01-21 15:01:00 Author: Shadowriver ![]() Posts: 3991 |
1. You can connect switches to level links. At least you could in the beta. 2. In that case, just put a player sensor near it and connect that to the level link. | 2011-01-21 20:04:00 Author: crazymario ![]() Posts: 657 |
1. You can connect switches to level links. At least you could in the beta. 2. In that case, just put a player sensor near it and connect that to the level link. oh i didnt know that ill try that now. | 2011-01-22 02:25:00 Author: stones99 ![]() Posts: 11 |
cool it worked! | 2011-01-22 18:02:00 Author: stones99 ![]() Posts: 11 |
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