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#1

suggestions for the level connecter

Archive: 6 posts


1. to be able to connect a switch to it and when its activated it loads the level, because of this you can put a level connector on a microchip.
2. to set it to automatic load when you go in to its sense radius, you can also tweak the sense radius.

I know its only 2 but these would help ALOT for a game im making, a FULL game.
2011-01-21 07:20:00

Author:
stones99
Posts: 11


1 would be very useful, The level connecting patch could look out of place in some levels (especially the pretty blast of white light it emits when it opens), so that'd be cool.
2 would be neat, but you'd still probably have to wait until the other player(s) get to it, so not much of a point unless it's on a single player level.
2011-01-21 08:08:00

Author:
Matimoo
Posts: 1027


Level link already got inputs that activate them and transport in instant whqtever happens on level2011-01-21 15:01:00

Author:
Shadowriver
Posts: 3991


1. You can connect switches to level links. At least you could in the beta.

2. In that case, just put a player sensor near it and connect that to the level link.
2011-01-21 20:04:00

Author:
crazymario
Posts: 657


1. You can connect switches to level links. At least you could in the beta.

2. In that case, just put a player sensor near it and connect that to the level link.

oh i didnt know that ill try that now.
2011-01-22 02:25:00

Author:
stones99
Posts: 11


cool it worked!2011-01-22 18:02:00

Author:
stones99
Posts: 11


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