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#1

Counter-Competitive Co-Operative Level

Archive: 3 posts


Be it created by me or anyone else, I'd like to see co-operative levels that use the separate camera feature of the new competitive mode in LBP2. Say, instead of killing each other and tearing each other apart with rockets, why not some kind 2-4x level where players will have to separate to complete the goal? I'm not suggesting a "free-roam" level, but rather a linear level that will require, as example, one player to grab a switch in "X" location while the other will have to activate "Y" to open one door.

What I'm essentially saying, is, why not make a big fat 2-4x level that requires splitting up players?

What influenced me of this idea was the video game Project Eden (http://en.wikipedia.org/wiki/Project_Eden), players having to go there own way to do there own things. I understand that a problem with this is that players will always spawn from random checkpoints when in competitive mode, so I simply suggest, when the players reach a new point together, destroy old checkpoint, emit new one. Simple?

This is a relatively simple concept as a whole, but I just wanted to let it spread out to the community so that it may "...Ebb and weave through your dreams, man." I may build a level of this myself, but I'd also like to see what others think of it.
2011-01-21 04:48:00

Author:
warlord_evil
Posts: 4193


Yeah, thought of this, but checkpoints are problematic.

But we can use destroyers on checkpoints now right?
2011-01-21 04:51:00

Author:
midnight_heist
Posts: 2513


Yeah, thought of this, but checkpoints are problematic.

But we can use destroyers on checkpoints now right?
That, or smash them dead.
2011-01-21 04:52:00

Author:
warlord_evil
Posts: 4193


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