Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Tutorials
#1

Creatinator Costumization.

Archive: 36 posts


I posted this on the BETA forums, but seeing A LOT of people are new or weren't in BETA, etc, and dno't know many of the tricks, I thought I'd post it in the public forums for everyone to see and know.

Anywho, in case you didn't know, any stickers and decos you place in the creatinator actually stay in the creatinator!

http://lh4.ggpht.com/_I414FQfU6PU/TNkcH7KTddI/AAAAAAAAABY/arI0HpqwqHg/s800/A%20Photo.jpg

V

http://lh6.ggpht.com/_I414FQfU6PU/TNkcHPo0WnI/AAAAAAAAABU/UF9pi97aV5c/s800/A%20Photo.jpg

Your setting's in the jungle, and you're a soilder sneaking in the bushes?
http://lh5.ggpht.com/_I414FQfU6PU/TNkcGxQEteI/AAAAAAAAABQ/cksd2IYjDrk/s800/A%20Photo.jpg
BAM!

Wanna make sackboy the ultimate weapon mech thingamajig?
http://lh3.ggpht.com/_I414FQfU6PU/TNkcGSLA_UI/AAAAAAAAABM/zE0KbhmRRaY/s800/A%20Photo.jpg
BAM!

Oh?
So you jus want sackboy to be an animal...a bunny per say?
http://lh6.ggpht.com/_I414FQfU6PU/TNkcFX4_rlI/AAAAAAAAABI/Np9n9p0rUKE/s800/A%20Photo.jpg
BAM!

What's that?
Your setting's in a sci-fi space adventure?
http://lh4.ggpht.com/_I414FQfU6PU/TNkcEzd3P-I/AAAAAAAAABA/1yi7IP-zHbc/s800/A%20Photo.jpg
BAM He's an alien thingamajig!


So, as you can see, you can not only use the creatinator as the tool it is, but to also force a costume upon the player(s) without using Sackbots, simply by setting the creatinator to "cannot be removed," and removing any emittable objects, (or emitting one inv. thing only.) unless you want the costume to shoot something too.

Really good if you wanna set the player for a part without disrupting the pace of the level. (gassify it and place it underground halfway/ minmize it or something so its less visible if you want.

So, yeah, I just thought I'd share that bit of info to show another reason why its not "just an emitter' anymore.
(I know some may know already, but many still seem to not know.)

Ps: The straps on the helm and cartridge/ backpack area are also deco-able, really useful!


Hope that helps!
2011-01-20 21:02:00

Author:
Silverleon
Posts: 6707


That. IS THE ULTIMATE OF AWSOME!2011-01-20 21:28:00

Author:
Screeno
Posts: 153


This thread officially wins. I'm doing that!2011-01-20 22:03:00

Author:
The-Unknown-Thief
Posts: 49


Wow. Simply wow. MediaMolecule have seriously thought of everything!

Thank you for this post, it's awesome to know what customisation options I'll have when I get the game.
2011-01-20 23:02:00

Author:
ChazFox
Posts: 132


Did they do this for the other power-ups in the full game?
I'm assuming not but hopefully they will.
2011-01-20 23:08:00

Author:
Jedi_1993
Posts: 1518


This is awesome I cant wait to use this in my level!2011-01-20 23:26:00

Author:
Arnald23
Posts: 1843


Yeah, I noticed that in the story mode, and was like OH YEAH!!!!

Then was kinda sad to see the other power ups do not have the same ability which kinda confuses me, but what ever.
2011-01-21 00:36:00

Author:
LukeCF
Posts: 790


Yeah, I found this too. It's really cool!2011-01-21 06:56:00

Author:
tomodon246
Posts: 624


Nice!
I knew this since i saw the creatinator that shoots cakes
in victorias laboratory or something like that!
2011-01-21 07:01:00

Author:
shadow3596
Posts: 2442


Nice pics guy, nice pics.2011-01-21 09:04:00

Author:
Cauan-XV
Posts: 491


DUUUUUUUUDE I didnt know it worked like that! I am SO going to use that now!2011-01-21 13:31:00

Author:
ATMLVE
Posts: 1177


Nice demonstration!2011-01-22 00:19:00

Author:
Sickivionkey
Posts: 70


I knew that but didn't see the possibilities. So thank you.

And examples rule, BTW.

And where is foofles when he needs to see something?
2011-01-22 00:45:00

Author:
Biv
Posts: 734


Ahh, ok. I haven't had the chance to mess around in create mode yet, but it's nice to know how to do this.
Thx! ^^
2011-01-22 01:20:00

Author:
jEpiik
Posts: 81


I already figured this out in victoria's levels but this will definitely help some people without that knowledge! 2011-01-22 13:23:00

Author:
octopus_567
Posts: 116


That's pretty cool! I never would have thought about it. I was sure the story mode creatinators were just special objects we wouldn't have access to and that we were stuck with the boring old "plain" creatinator. I guess I underestimated Mm yet again. 2011-01-22 17:25:00

Author:
Gilgamesh
Posts: 2536


Very cool of you to post that (for those of us who didn't take notice of it in the Story level).

Will definitely put to use.

Thanks!
2011-01-22 17:35:00

Author:
CYMBOL
Posts: 1230


yeah, I saw this in eve's levels

This could be used in a level that takes place in a "mine".
just make it look miners hat-ish and have it shoot nothing.
(sadly, it doesn't give of much, if ANY light at all )
2011-01-23 02:17:00

Author:
YEAH_NAH
Posts: 775


Amazing!

Since you're so savvy with the Creatinator, can you discern any difference changing the 'Angular Velocity' setting?
2011-01-24 12:29:00

Author:
keith_uk
Posts: 22


Amazing!

Since you're so savvy with the Creatinator, can you discern any difference changing the 'Angular Velocity' setting?

I believe that's the setting that determines the 'spin' it will give to the emitted object.
It really won't show if you emit circular objects mid-air, but emitting something else, like a line, wil show it more clearly.

The higher the positive value, the faster it will spin clock-wise, the higher the negative value, the faster it will emmit counterclock-wise.

Objects emitted will spin according to THEIR "center point," if more than one object is emitted, they will spin around the center point between them.

I believe that's all the basics about it, hope that helps!
2011-01-24 13:24:00

Author:
Silverleon
Posts: 6707


If only you could make the helmet invisible and keep decorations....2011-01-24 13:57:00

Author:
RAWTalent
Posts: 224


yeah, I saw this in eve's levels

This could be used in a level that takes place in a "mine".
just make it look miners hat-ish and have it shoot nothing.
(sadly, it doesn't give of much, if ANY light at all )

Well, there are a few decorations that are also lights. You could use the LED bulb or something.
2011-01-24 14:31:00

Author:
Darth
Posts: 186


What do you mean by
any stickers and decos you place in the creatinator actually stay in the creatinator!
2011-01-24 18:41:00

Author:
wizaerd
Posts: 159


If you place the stickers or decorations on it they will still be on it when the player is wearing it.2011-01-24 20:26:00

Author:
RAWTalent
Posts: 224


What do you mean by

The pictures in the post explain a bit better what i meant.
2011-01-24 23:49:00

Author:
Silverleon
Posts: 6707


Thanks for the tutorial, it will really add to the levels.2011-01-26 06:53:00

Author:
Keith
Posts: 37


How do you add Deco's on both sides? everytime I try place on back side, it auto rotates to front side.

PS. Thanks for the angular velocity info.
2011-01-26 09:53:00

Author:
keith_uk
Posts: 22


How do you add Deco's on both sides? everytime I try place on back side, it auto rotates to front side.

PS. Thanks for the angular velocity info.

Press L1 or R1 to rotate it around when it's locked in place like that.
2011-01-26 14:55:00

Author:
OneEyedBanshee
Posts: 1370


Is there a way to make it invisible lol2011-01-26 15:39:00

Author:
Unknown User


That is mighty cool.


*envisages the monstrosities he will make people wear*
2011-01-27 00:57:00

Author:
Unknown User


Had seen it, but your exemples are great!
I guess they did it only on this upgrade because this one can be anyhing.
It can help if there are more than one creatinator in your level (such as fire and water)
2011-01-29 03:08:00

Author:
Unknown User


L1 and R1 Rotate the Controllinator and L2 and R2 move the camera...very neat 2011-03-26 13:31:00

Author:
hungryhippo
Posts: 76


this really got my attention only problem is i cant see the pics to see whats going on lol plz help
a link or something would be useful as realy interested in what this is about. thanks in advance
2011-08-23 17:35:00

Author:
Unknown User


this really got my attention only problem is i cant see the pics to see whats going on lol plz help
a link or something would be useful as realy interested in what this is about. thanks in advance

Huh...interesting, pics are gone indeed.
I'll try making and posting some new pics, since those were like half a year old, probably don't have it anymore.

But the main point remains, decos and stickers stay on when using a decorated creatinator, give it a try.
2011-08-24 01:06:00

Author:
Silverleon
Posts: 6707


HEHE im guessing that most of the threads that i post to will be quite old untill i catch up on everything. i think i understand what your saying that you can actually decorate the creatinator itself and will stay same when player wears it, is that right? would love to see some examples of inspiration if you can find them thanks in advance2011-08-24 02:20:00

Author:
Unknown User


HEHE im guessing that most of the threads that i post to will be quite old untill i catch up on everything. i think i understand what your saying that you can actually decorate the creatinator itself and will stay same when player wears it, is that right? would love to see some examples of inspiration if you can find them thanks in advance

Exactly that actually, I'll see if I can make some or find the old ones anyways.
2011-08-25 02:03:00

Author:
Silverleon
Posts: 6707


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.