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Fixing/tweaking LBP1 levels for LBP2
Archive: 10 posts
So what Fixing/tweaking have you made to your levels? I know first thing im doing that fixing my B&W 3 level i know from beta it dont work under the new lighting, then sky town's new light i need to fix that, and then i may The Forbidden Land: The Nostalgia of the Infinite a sub level and put a level link in the first and fix the lighting lol | 2011-01-20 07:16:00 Author: jump_button Posts: 1014 |
I "fixed" all my levels by setting them to LBP1 only...problems solved! I'm so glad MM added this option! I may continue my one un-finished/locked level series in LBP2...but most likely I'll just start something new. Will you remove the LBP1 levels once you have LBP2 versions or leave both versions published? | 2011-01-20 16:50:00 Author: fullofwin Posts: 1214 |
I personally won't fix my levels (sadly, most of them look crap in LBP2) because this will take my LBP2 slots for nothing. I might remix like my 2 favorite levels or something but that's as far as I will go. The rest will be set in "LBP1 only". | 2011-01-20 17:32:00 Author: RangerZero Posts: 3901 |
fixing to me after all this time = rebuilding completely from scratch. it'd take me as long to build the terrain as it would to individually remove just the magnetic keys & switches, let alone all sorts of now unnecessary stuff. False Idols is becoming at least 5 new levels, and I'm eager to go all out on a rebuilt Free At Last. | 2011-01-20 17:49:00 Author: Unknown User |
I "fixed" all my levels by setting them to LBP1 only...problems solved! I'm so glad MM added this option! Woah... I didn't even know they added that option?! Very smart of them to do so. Not that I published anything worthy of playing in LBP (was saving it all for LBP2), but this is great news to pass on to others. | 2011-01-20 18:44:00 Author: Rustbukkit Posts: 1737 |
Ditto on the "LBP 1" option. I treid playing with the lighting and it seems to be a much more involved process than just sliding the light dial to the left and right. So, for now all my old levels are for LBP 1 players only. I wonder if its a ghost town now?? | 2011-01-20 22:17:00 Author: sascha_winter Posts: 163 |
LBP1 Only! And it's been a ghostown since the beta... Didn't you notice how the PSP took over the spotlight? | 2011-01-20 22:23:00 Author: Gravel Posts: 1308 |
Well, when I loaded my our one level to check if everything still worked, nothing did. All logic was broken. ... It was a remake of an LBP2 level, so I just deleted it off my planet... I don't really care at this stage but surely I think I'm not alone in saying that it's a bad thing that my our level was absolutely and irreparably broken... :/ Sorry Banshee, but I seriously cba redesigning all logic on that thing ;-; | 2011-01-20 22:40:00 Author: Keanster96 Posts: 1436 |
Hmmm my LBP1 levels are heavy logic levels and still they work fine, only Caltron takes 2 lifes instead of 1, and More Logical survival game is light broken but still playable. I won't hide them on LBP2... i just don't have feeling to do so, they are playable so why not | 2011-01-20 23:44:00 Author: Shadowriver Posts: 3991 |
I have one broken level that could likely be fixed. Have a spot where you are flung across the screen, it's completely physics based and you hit a spot not much bigger than sackboy. As you can imagine, I no longer hit the right spot. Like I said, can be fixed. It also has a lot of gas that looks terrible now but will look great once I re-place it. (it's doing weird rainbow effects for some reason) | 2011-01-21 00:36:00 Author: Biv Posts: 734 |
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