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Fixing/tweaking LBP1 levels for LBP2

Archive: 10 posts


So what Fixing/tweaking have you made to your levels?

I know first thing im doing that fixing my B&W 3 level i know from beta it dont work under the new lighting, then sky town's new light i need to fix that, and then i may The Forbidden Land: The Nostalgia of the Infinite a sub level and put a level link in the first and fix the lighting lol
2011-01-20 07:16:00

Author:
jump_button
Posts: 1014


I "fixed" all my levels by setting them to LBP1 only...problems solved! I'm so glad MM added this option! I may continue my one un-finished/locked level series in LBP2...but most likely I'll just start something new.

Will you remove the LBP1 levels once you have LBP2 versions or leave both versions published?
2011-01-20 16:50:00

Author:
fullofwin
Posts: 1214


I personally won't fix my levels (sadly, most of them look crap in LBP2) because this will take my LBP2 slots for nothing. I might remix like my 2 favorite levels or something but that's as far as I will go. The rest will be set in "LBP1 only".2011-01-20 17:32:00

Author:
RangerZero
Posts: 3901


fixing to me after all this time = rebuilding completely from scratch. it'd take me as long to build the terrain as it would to individually remove just the magnetic keys & switches, let alone all sorts of now unnecessary stuff. False Idols is becoming at least 5 new levels, and I'm eager to go all out on a rebuilt Free At Last.2011-01-20 17:49:00

Author:
Unknown User


I "fixed" all my levels by setting them to LBP1 only...problems solved! I'm so glad MM added this option!

Woah... I didn't even know they added that option?! Very smart of them to do so. Not that I published anything worthy of playing in LBP (was saving it all for LBP2), but this is great news to pass on to others.
2011-01-20 18:44:00

Author:
Rustbukkit
Posts: 1737


Ditto on the "LBP 1" option. I treid playing with the lighting and it seems to be a much more involved process than just sliding the light dial to the left and right. So, for now all my old levels are for LBP 1 players only. I wonder if its a ghost town now??2011-01-20 22:17:00

Author:
sascha_winter
Posts: 163


LBP1 Only! And it's been a ghostown since the beta... Didn't you notice how the PSP took over the spotlight?2011-01-20 22:23:00

Author:
Gravel
Posts: 1308


Well, when I loaded my our one level to check if everything still worked, nothing did. All logic was broken.

... It was a remake of an LBP2 level, so I just deleted it off my planet...

I don't really care at this stage but surely I think I'm not alone in saying that it's a bad thing that my our level was absolutely and irreparably broken... :/

Sorry Banshee, but I seriously cba redesigning all logic on that thing ;-;
2011-01-20 22:40:00

Author:
Keanster96
Posts: 1436


Hmmm my LBP1 levels are heavy logic levels and still they work fine, only Caltron takes 2 lifes instead of 1, and More Logical survival game is light broken but still playable. I won't hide them on LBP2... i just don't have feeling to do so, they are playable so why not2011-01-20 23:44:00

Author:
Shadowriver
Posts: 3991


I have one broken level that could likely be fixed. Have a spot where you are flung across the screen, it's completely physics based and you hit a spot not much bigger than sackboy.

As you can imagine, I no longer hit the right spot. Like I said, can be fixed.

It also has a lot of gas that looks terrible now but will look great once I re-place it. (it's doing weird rainbow effects for some reason)
2011-01-21 00:36:00

Author:
Biv
Posts: 734


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