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#1

Switching between layers

Archive: 24 posts


Hey guys.

I was wondering how this would work:
YouTube - LBP at E3 08 - Hazards and Caves
In this movie the sackboy is springing from platform to platform in differet layers. Do you think that you have to tap the up or down (that's the way to change between layers while playing though) button to jump to that platform or do you just have to jump and it will do by itself?
2008-08-07 10:35:00

Author:
OverZee
Posts: 245


on the platforms that moved up and down imo it looked like you had to press up when jumping but on the second set of platforms i was a bit confused. I think that you have to press up though. If you want to switch layers and jump across all u do is point the left stick in a diagonal direction2008-08-07 10:56:00

Author:
muttjones
Posts: 843


Your definitly going to have to press the button that lets you change layers, otherwise the game would be too easy. Another thing to note is that if you hold down the button you will jump the 2 layers (If theres something there ofcourse.. I heard they have an intelligent layer-switching system)2008-08-07 11:07:00

Author:
Maltay
Posts: 2073


In some preview they said that up on the d-pad goes back one layer, down comes forward.2008-08-07 11:29:00

Author:
Linque
Posts: 607


In some preview they said that up on the d-pad goes back one layer, down comes forward.

I thought that D-pad presses were for emotes... I r confused. Maybe the Wiki has something on the controls...
2008-08-07 15:11:00

Author:
1000101
Posts: 192


Dpad is for emotes definitely. I think it's up and down on the analogue sticks personally. And when you're running (I'm not sure on this) you don't have the 3 planes of depth, you can just run into the background/middle/foreground as far or as little as possible.2008-08-07 15:16:00

Author:
DrunkMiffy
Posts: 2758


Incorrect on the layer part. There are three 'tracks' you can run on. Of course the transition between the tracks will seem seamless, but there is only three choices. Imagine an athletics running track. You've got three tracks to put stuff in, Sackboy can only take over one of the tracks at a time. Then there's four extra tracks that Sackboy can't get into, which you can still put stuff in.

The only thing we do not know is in which order the tracks exist. But it's clear that when moving around, you can only use one track at a time. That's why it's 2.5D and not 3D.
2008-08-07 15:33:00

Author:
Linque
Posts: 607


Ah right, I wasn't sure anyhow lol.2008-08-07 15:35:00

Author:
DrunkMiffy
Posts: 2758


If you look closely at the preview videos, you can kinda tell where all the layers are. They appear as follows...

(Top = Back. Bottom = Front)

Visual
Inhabitable
Visual
Inhabitable
Visual
Inhabitable
Visual
Float (for editing purposes)

Should make for some good haunted house or jungle settings.
2008-08-07 15:53:00

Author:
1000101
Posts: 192


If you look closely at the preview videos, you can kinda tell where all the layers are. They appear as follows...

(Top = Back. Bottom = Front)

Visual
Inhabitable
Visual
Inhabitable
Visual
Inhabitable
Visual
Float (for editing purposes)

Should make for some good haunted house or jungle settings.

How do you know this? Give me a video where I can see that there are layers in between the inhabitable layers? I haven't noticed a single clip with this sort of thing apparent. Maybe I just wasn't looking....

If you can find a good clip, could you please let me know? Thanks.
2008-08-07 16:06:00

Author:
Linque
Posts: 607


It's in most videos. look for the thin material between layers. cartman confirmed it and there are 7 layers. 6 editable, 3 playable, and the front one for editing purposes.2008-08-07 16:13:00

Author:
ryryryan
Posts: 3767


You move between the playable layers via up and down on the left stick. D-pad controls emotions.2008-08-07 16:44:00

Author:
ConfusedCartman
Posts: 3729


Oh, but you see, in the videos the layers don't add up the way you are saying they're aligned.

You can clearly see in YouTube - Broadcast Yourself., tha there is more than one layer of decorations in the background. Also, it wouldn't make sense in my opinion to have a decorative layer in between the playable ones. How could you transfer between the playable layers if you've got decorations smack in the middle? Also, making objects that span multiple playable layers (like tanks) would be much more complex if you had the decorative layers in between.

I'm just not buying the setting you guys are proposing. I still think there's one decorative layer in front of the playable ones, and the rest are behind, and the playable layers are connected. Also, stickers obviously don't take any layers at all as they are infinitely thin.
2008-08-07 18:15:00

Author:
Linque
Posts: 607


Oh, but you see, in the videos the layers don't add up the way you are saying they're aligned.

You can clearly see in the boss battle movie (http://uk.youtube.com/watch?v=mI-s5x014Bc&feature=related), tha there is more than one layer of decorations in the background. Also, it wouldn't make sense in my opinion to have a decorative layer in between the playable ones. How could you transfer between the playable layers if you've got decorations smack in the middle? Also, making objects that span multiple playable layers (like tanks) would be much more complex if you had the decorative layers in between.

I'm just not buying the setting you guys are proposing. I still think there's one decorative layer in front of the playable ones, and the rest are behind, and the playable layers are connected. Also, stickers obviously don't take any layers at all as they are infinitely thin.

Well you see, the decorative layers inbetween inbetween the playable ones may purposely block you transfering layers. if you want people to transfer layers, don't put one there. Also, the background of the boss is just the level background - then the decorative layer - then the playable layer, which isn't nescassarily used to play on.

You can still make objects multiple layers thick. But if you want an object to be very thin (almost 2D) then you put it in the decorative layer. For example - a fence.
2008-08-07 18:20:00

Author:
ryryryan
Posts: 3767


Nah, you see that the boss is far back, then there's the "curtain" part that he and the bouncers jump behind from into the playable area. So that makes two decorative layers in the back, unless the wall takes up a playable layer. I've yet to see a single gameplay video where there is a (decorative!!) layer in between the playable ones (so that the sackboy could disappear behind it). I've seen a layer in front of all the playable layers (the knight video) but not any where you could be for example on two sides of a fence.2008-08-07 18:22:00

Author:
Linque
Posts: 607


Nah, you see that the boss is far back, then there's the "curtain" part that he and the bouncers jump behind from into the playable area. So that makes two decorative layers in the back, unless the wall takes up a playable layer. I've yet to see a single gameplay video where there is a (decorative!!) layer in between the playable ones (so that the sackboy could disappear behind it). I've seen a layer in front of all the playable layers (the knight video) but not any where you could be for example on two sides of a fence.

Me too, I don't think there is decorative layers in-between.. if anything it will be layers where you sackboy 'evades' oncoming hazards, but I thought that was only in the layer closest to the background...

I agree with your theory of the layer set-up because it makes sense..
2008-08-07 18:28:00

Author:
Maltay
Posts: 2073


If you look closely at the preview videos, you can kinda tell where all the layers are. They appear as follows...

(Top = Back. Bottom = Front)

Visual
Inhabitable
Visual
Inhabitable
Visual
Inhabitable
Visual
Float (for editing purposes)

Should make for some good haunted house or jungle settings.


This is completely right and i have seen a vid ages ago when someone from MM is showing some create stuff and they show that you can make a flat piece and it goes between the layers and front and back as shown here.
I cannot find the vid and can't remember where i saw it but trust me this is how it is. It is how they made the pinata with fluff in and in a recent vid a egg head looking thing that they topple over and fluff pours out

YouTube - Broadcast Yourself.

There is also loads of evidence of the flat layers in this vid of the sony E3 press conference, as in the signs and the glass panels they walk between and the white building they go through. If you look closely in most recent vids you can see evidence of it
Also have you seen the vid where they go into the caves and they are just a black flat cut out piece placed at the front
2008-08-07 21:08:00

Author:
dorien
Posts: 2767


This is completely right and i have seen a vid ages ago when someone from MM is showing some create stuff and they show that you can make a flat piece and it goes between the layers and front and back as shown here.
I cannot find the vid and can't remember where i saw it but trust me this is how it is. It is how they made the pinata with fluff in and in a recent vid a egg head looking thing that they topple over and fluff pours out

dekooiuC5J0

There is also loads of evidence of the flat layers in this vid of the sony E3 press conference, as in the signs and the glass panels they walk between and the white building they go through. If you look closely in most recent vids you can see evidence of it
Also have you seen the vid where they go into the caves and they are just a black flat cut out piece placed at the front

True, but it could still be part of the playable layer.. just slightly infront.. I dunno :/
2008-08-07 21:21:00

Author:
Maltay
Posts: 2073


True, but it could still be part of the playable layer.. just slightly infront.. I dunno :/

Trust me, i know i'm right i just wish i could find that **** vid

here is the egg head one i wa talking about

YouTube - LBP at SDCC - Gameplay


<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Y2GSTbY0GNQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Y2GSTbY0GNQ&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
2008-08-07 21:34:00

Author:
dorien
Posts: 2767


Thanks for pointing that vid out (the e3 presentation), I forgot about the waves there. So yeah, if the flat objects like that are indeed counted as layers, that would be the 8 that we have, you're right, that probably proves me wrong.

Well, that sort of a system works for me as well.
2008-08-07 21:37:00

Author:
Linque
Posts: 607


You move beween layers going up or down on the analog stick2008-08-08 00:17:00

Author:
Jack
Posts: 999


Thanks for pointing that vid out (the e3 presentation), I forgot about the waves there. So yeah, if the flat objects like that are indeed counted as layers, that would be the 8 that we have, you're right, that probably proves me wrong.

Well, that sort of a system works for me as well.

Yeah it's cool. I need these layers inbetween as a level i have planned out has a lower level at the front... then the middle layer is high with fences either side... then the back layer is low again.
2008-08-08 00:44:00

Author:
ryryryan
Posts: 3767


We could ask Cartman about how it works. Works it properly?2008-08-08 10:31:00

Author:
OverZee
Posts: 245


We could ask Cartman about how it works. Works it properly?

i'm still pretty sure this is correct:
http://www.lbpcentral.com/forums/showpost.php?p=4965&postcount=10
2008-08-08 15:01:00

Author:
ryryryan
Posts: 3767


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