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#1

Rotating with the Right analog stick

Archive: 8 posts


FIRST QUESTION - Iv tried all the rotators and none of them are doing what I want,

Joystick rotators does it the best but...when it starts rotating....it doesn't stop..

I just want the *object* to rotate to the direction i'm pressing...like in say a top down shooter.
haven't tried gyroscope but that thing is confusing as hell to me

SECOND QUESTION - I decided to ask in here instead of making an addition thread.
When i want the camera to follow a "character" that isnt an acctual sackboy (IE. SACKBOT or hand made character)
How do I get the camera fixed on him?
Game camera doesnt work...once the object is away from the sackboy it goes back to him.
game camera works fine except it has black boxes and when trying to place the "CAMERA ZONE" you cant see where your putting it because it fixes your view on how you have it in the camera angle and zoom settings....
2011-01-19 14:46:00

Author:
sisko
Posts: 40


First, use a gravity tweaker with dampening around 60-80% (experiment to decide what works best)

Second, this was kind of a sore spot for us in the beta. As far as I know, only movie cameras can leave sackboy offscreen, but if you set a controllinator to invisible, sackboy will turn invisible too when he's in it, so you can make a bit of invisible holo, slap the controllinator on that and give it a follower to follow the bot.
2011-01-19 14:57:00

Author:
Sehven
Posts: 2188


Meh, beat me to it.

By the way, the gyroscope makes an object's rotation stable against the direction of gravity. You use it to keep things
upright, basically.
2011-01-19 15:03:00

Author:
Rogar
Posts: 2284


use it in conjunction with joystick rotator?2011-01-19 15:17:00

Author:
sisko
Posts: 40


It was my experience with movers (haven't used the joystick mover, so maybe it's different) that they all behave this way - once you start them they continue to move in their proposed direction until something stops them. Turning them "off" had no effect. So I always used a pair of movers - one set to move, when the logic is on or true, and another (set to zeros - or no movement) for when the logic is off or false.2011-01-19 15:23:00

Author:
v0rtex
Posts: 1878


I just want the *object* to rotate to the direction i'm pressing...like in say a top down shooter.

I thought that's what the Rocket Rotator did? I could be wrong though, cos I never tried it.
2011-01-19 20:26:00

Author:
Aya042
Posts: 2870


SECOND QUESTION - I decided to ask in here instead of making an addition thread.
When i want the camera to follow a "character" that isnt an acctual sackboy (IE. SACKBOT or hand made character)
How do I get the camera fixed on him?
Game camera doesnt work...once the object is away from the sackboy it goes back to him.
game camera works fine except it has black boxes and when trying to place the "CAMERA ZONE" you cant see where your putting it because it fixes your view on how you have it in the camera angle and zoom settings....


Second, this was kind of a sore spot for us in the beta. As far as I know, only movie cameras can leave sackboy offscreen, but if you set a controllinator to invisible, sackboy will turn invisible too when he's in it, so you can make a bit of invisible holo, slap the controllinator on that and give it a follower to follow the bot.

There is a cheaper way to do this which may work in some circumstances. Slap an infinite time, skippable movie camera on the sackbot and set up the zoom centered around your sackbot, then wire the PS button from the transmitting controlinator seat to the movie camera. Wire the CIRCLE button from the transmitting controllinator to the seat of the controlinator (which is the EJECT input of the seat). When you enter the controlinator, your movie camera will cut to your view of sackbot. When you hit the CIRCLE you'll eject out of the controlinator and SKIP the movie camera at the same time, returning you back to your normal game view.
2011-01-19 20:37:00

Author:
RoharDragontamer
Posts: 397


This is a bit of a hack, but I think it would work for your first question. Instead of the normal rotator, use the one that you can set to "point to tag." Give it a massive radius.

Now create a piece of invisible holo material. Put an advanced mover on it as well as the appropriate tag. Now the point of the ship should turn to face wherever you move the invisible holo to.
2011-01-20 01:00:00

Author:
Biv
Posts: 734


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