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LittleBigPlanet Backwards Compatibility

Archive: 3 posts


With the launch of LittleBigPlanet 2 launching this week, we thought now would be a good time to talk in more detail about the backwards compatibility between the new game and your current creations.


We?ve worked tirelessly to make sure LBP2 is able to play all of the LBP1 levels, and we?ve managed to assure that 99% of all physics, electronics, logic and character handling are fully backwards compatible.


<div class="center"><img src="http://www.mediamolecule.com/images/uploads/backwardsc.jpg" alt="Oooooh!" width="600" height="401" />
2011-01-19 12:10:00

Author:
Spaff_Molecule
Posts: 421


I hope it's just the emitters I need to tweak in my King Orca level to stop from over heating then...2011-01-19 12:46:00

Author:
LordMagicPants
Posts: 187


Thanks Spaff! ^^

I'm late seeing this, but most my levels and friends levels are unplayable in LBP2 because like you said above small spaces may need to be bigger. We noticed the hitbox on your sack person is bigger in LBP2. We can no longer fit in a 2 small grid gap with hazard on one side or both and head is no longer safe from hazards as you dont duck under hazards like LBP1. We also noticed a friction difference between your sack person's traction between feet and ground. There seems to be more friction between feet and ground making controlling momentum on a run or downhil, etc easier in 2. I've actually tested this in LBP1 level of mine where you had to jump to control momentum or almost impossible to stop in place on this part.

As for the techniques, it is understandable. It would be impossible. Thanks for the effort MM! ^^ Plus for every technique that no longer works I'm sure there's new ones to discover as I have already shared a new jump technique I discovered with the community. LBP2 is very nice, even if not 100% backwards compatible. ^^
2011-01-30 19:35:00

Author:
Hana_Kami
Posts: 393


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