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#1

100% Perfectly Safe Planet

Archive: 43 posts


While watching my brother repeatedly die on one of the later levels of LBP, I thought 'Why do the sackpeople die so much? How come the Creator Curators put so much danger in their land?'

So why don't you give it a reason?
In 100%PSP (For short) you wake up in some sort of pod in a small building with a woman called Gladys telling you that you have been born into the 100%PSP, and that it is perfectly safe. You get outside and it's a big city, all really clean, and full of dangers. Fortunately, something always comes and saves you before you die, just at the last moment. It's a big multiple path landscape, but no matter how hard you look, you can't find the exit.

So what do you do? Why, open the pop-it menu, and pop yourself. Suddenly, you're in a dark and dirty room, writing scrawled over the walls reading
"safe is a lie
safe is a lie
safe is a lie
safe is a li(scribble)"

And this is where the real part of the level begins, where the actual challenge is, with proper dangers everywhere, and flimsy things coming out trying to save you, but breaking.


To get to the dirty part, I'm thinking, after you have got outside, the checkpoint slides along into the area. However, if checkpoints can be activated by switches, this would make it a lot easier to make. Can they?

Another thought is whether or not people will leave my level because they can't find an ending, and don't think of respawning. I don't want it to be too obscure, nor do I want to spell it out to the people. Any ideas?

I might draw super-detailed diagrams in MSpaint while I plan, and post them here.
Also, yes, it's like Portal in some cases.
2008-11-08 22:13:00

Author:
LFF
Posts: 434


I like the plotline behind the level. Its up to you to build the systems and mechanisms behind it though.2008-11-08 22:46:00

Author:
floor3013
Posts: 287


I like it =D2008-11-08 23:00:00

Author:
Stix489
Posts: 2080


im not sure the community will know what to do... most people are pretty impatient. do you think they will get an idea to kill themselves

how will you get the starting point to move from one part of the map to another?
oh wait you already said, my bad.
how will you find the character in a dark room? will it be night time outside?
2008-11-08 23:15:00

Author:
altanonymous
Posts: 22


Make that Gladys woman say something along the lines of "The only way to harm yourself, is to literally harm YOURSELF" or something like that, just to make it a bit more clear =D2008-11-08 23:18:00

Author:
Stix489
Posts: 2080


im not sure the community will know what to do... most people are pretty impatient. do you think they will get an idea to kill themselves
Yeah, that's what I'm thinking about. I want them to be able to figure it out without me telling them directly. Perhaps Townfolk's speech could give hints?

how will you get the starting point to move from one part of the map to another?
I was thinking pistons, or some sort of winch+piston mechanism using magnet switches to first wind the checkpoint up, then push it to the dark area with the piston, then lower the winch again. Any other suggestions are welcome.

how will you find the character in a dark room? will it be night time outside?
I wasn't planning to make the room pitch black, just not as bright as outside. There'll be a small gap in the roof anyway, for the checkpoint to get through, while it is too high for you to reach.


Any recommended music for a bright, white, safe and quiet planet?
2008-11-08 23:25:00

Author:
LFF
Posts: 434


Any recommended music for a bright, white, safe and quiet planet?
The Interpol song, I forget what it's called, but it's pretty peaceful.
2008-11-08 23:30:00

Author:
Code1337
Posts: 3476


Very original and cool idea. I'll definetly check it out.2008-11-09 00:35:00

Author:
UmJammerSully
Posts: 1097


i actually really like this idea

while i was reading i was like YES im gonna go play this level but then i remembered im in the Ideas section no level creations section

i like this idea the safe is a lie then scribble part is a good idea.
yeah i like the whole idea and it would be good for the lady to say the only way to die is to litterly Kill YOURSELF
2008-11-09 00:38:00

Author:
Snrm
Posts: 6419


Lol, "like" Portal? It's practically the same thing with just a few differences xD Even copying GLaDOS and "The Cake Is A Lie"

You should just name the level LittleBigPortal (lol, LBP) or give Portal for "inspiration" or just recreate the game in LittleBigPlanet. Just make sure you give them credit, dont be selfish
2008-11-09 03:53:00

Author:
Bloppyblue
Posts: 5


sounds pretty awesome2008-11-09 04:43:00

Author:
muttjones
Posts: 843


You should have little unclean "hideaways" that have cryptic writing scribbled in them. Obviously it wouldn't be easy to enter, but it would add a little backstory and depth.2008-11-09 05:09:00

Author:
ConfusedCartman
Posts: 3729


You should have little unclean "hideaways" that have cryptic writing scribbled in them. Obviously it wouldn't be easy to enter, but it would add a little backstory and depth.


you gave me an idea CC

you could have like a dialouge as you make through the level.

you could have the safe is a lie scribble stuff in the beginning

the first dialouge could be

" i thought i was safe until it came...."

and so on
2008-11-09 05:47:00

Author:
Snrm
Posts: 6419


Any recommended music for a bright, white, safe and quiet planet?

The one Girly Goodie Two Shoes or whatever the song is called.
2008-11-09 05:58:00

Author:
qrtda235566
Posts: 3664


The level sounds really cool. The idea is different, but I like it.

As for music, I personally like My Patch by Jim Noir.
2008-11-09 06:21:00

Author:
Cloud
Posts: 74


Thanks for the ideas so far.

My brother had an idea that in one bit of the city, you can see an exit sign across a gap, but you cannot make the jump, and just get bounced back or something, and somebody says
"Can't make it? Well, I guess you'd better try again"
That hints at it a bit without blatantly saying it.
Also, I'll tone down the Portal, it's a bit OTT and unnecessary. I'll still give it credit though.

I might have the townspeople all Robots with sackboy-like masks and clothes as well.

As for the hideouts, those would be a good little addition, and perhaps if you find them all, you can get a few prize bubbles at the end.
2008-11-09 12:05:00

Author:
LFF
Posts: 434


Sounds pretty cool I'll definitely give it a try 2008-11-09 18:52:00

Author:
DrunkMiffy
Posts: 2758


I don't really understand it can someone please rephrase it for me?2008-11-11 19:51:00

Author:
Plasmavore
Posts: 1913


Loving the idea man

Hope you can pull it off
2008-11-11 20:06:00

Author:
dorien
Posts: 2767


The Interpol song, I forget what it's called, but it's pretty peaceful.

Interpol song? would that be the band name, or the song name in the game?
2008-11-11 20:22:00

Author:
ryryryan
Posts: 3767


This is a very creative idea for a level. As for a clue, how about Gladys or a clue object say:

"Oh, and when you've finished having fun, try not to leave all your scraps on the ground, okay?"

That way, it's not very obvious but it's not mind-boggling either
2008-11-11 22:36:00

Author:
Night Angel
Posts: 1214


Good level idea. But why can't I help thinking it has political undertones

Good ideas above for hinting at the fact that you have to commit sackicide (did i just coin a new term?). Though, you could also be very direct so that the ... less attentive ... among us get the point - such as your idea about a gap thats too big to get to the exit, but instead they jump into the gap and cant get out, forcing them into sackicide. Maybe paste a photo in there of a sackperson about to pop.
2008-11-12 00:46:00

Author:
dc_
Posts: 11


This sounds intriguing. I'm very interested to see how it pans out.2008-11-12 01:16:00

Author:
FlowersInHisHair
Posts: 126


Nice backstory idea. I'll for sure keep an eye on this thread 2008-11-12 01:21:00

Author:
GangsterGarfield
Posts: 63


Have you begun making the level yet? Honestly, it's pretty high up on my list of levels to check out. 2008-11-12 01:32:00

Author:
UmJammerSully
Posts: 1097


Like this idea alot, look forward to playing it!2008-11-12 16:31:00

Author:
KAPBAM
Posts: 1348


Really like the idea. Drop the "Safe is a lie" part because the gamer community will know instantly that you got the idea from Portal (which let's all be honest, Portal didn't come up with the crazy writing on the wall thing... they just did it better than most).

You'll need to conceal some kind of contraption to pull the checkpoint/entry ring down to your other area. I would suggest a narrow slit on the wafer thin background layer, on the floor. In front of the slit, you would have whatever ground you're using, so the player can't see the slit. Through the slit is a stiff piston, on top of which your entry ring sits, preventing the player from seeing the slit. Once the player moves far enough so that the ring is offscreen, use an invisible proxy switch to have the piston pull the ring down through the slit, and into the "dirty" area.

As far as hints to give to the player, you may want to find someway to incorporate the Self-destruct icon as a sticker near the end of the "safe" part of the level, when the player will be looking around, trying to figure out what to do. This won't spell it out, but it will be an easy enough clue. Make it look like part of the background, but, maybe have an arrow pointing to it to. I think most people would disregard it until they actually started looking for a way out, which would serve your purpose well.

-justin



Interpol song? would that be the band name, or the song name in the game?

Interpol is a band.
2008-11-12 23:00:00

Author:
Justin Hopewell
Posts: 135


I am also looking forward to this level - pls keep us updated on how the production is going! and if u need a hand when the multiplayer online creating is fixed let me know!2008-11-14 02:25:00

Author:
chillum007
Posts: 228


wow, wow, wow, this idea sounds GREAT!!! if you build it right, then this could turn out to be an amazing level. i really do like your idea, and i hope it goes through well, please if you need any hlp, contact or ask me. go with your idea exactly as you thought of it, it truly is a good one.

my only suggestion is that whatever you make that saves the sackboy, make it the smae thing. so if some guy jumps out and pushes sackboy, have the same guy always save him, or if it's an object make it the same object, like a specially colored block of wood. then make the object fall apart as the sackboy goes into the bad world.

just make sure to make it say "you can't die or kill yourself", to make the person try to proove that they can by the try again popit icon.

good luck!
2008-11-14 02:56:00

Author:
big93
Posts: 262


AHH! I don't understand this level! please someone explin it to me! i'm sure it's fantastic though!2008-11-16 18:42:00

Author:
Plasmavore
Posts: 1913


Little Update: This won't be coming out for a while.
Before I attempt to create anything major, I want to just start with making small tech demos and minigames first.
I don't currently feel devoted to spending tons of time on this level, nor do I have many decent ideas yet.
I'm thinking of trying to make a randomizer and variables first, as well as an 'Elevator Action' level.

Thanks for all the suggestions though! It will be made eventually.
2008-11-16 19:24:00

Author:
LFF
Posts: 434


I love this idea!2008-11-17 00:56:00

Author:
LittleBigUniverse
Posts: 46


AHH! I don't understand this level! please someone explin it to me! i'm sure it's fantastic though!

This level is about a completely safe environment that's really pretty and everything and there are traps everywhere. Everytime you try to kill yourself, something would would fly down and save you from being killed. So, the only way to properly start the level is to kill yourself. And then you end up in a dark alleyway where everything is trying to kill you but the mechanisms that are supposed to save you malfunction.
2008-11-17 18:51:00

Author:
NeoShai
Posts: 64


oh rite cool thx, you're answering a lot of my questions today2008-11-17 19:15:00

Author:
Plasmavore
Posts: 1913


I think people will be able to figure out the 'pop themselves' thing if you make them hang out for a moment in the first room, then they can clearly see the checkpoint has disappeared. That'd be a pretty good clue for me.2008-11-18 01:01:00

Author:
KeitaruSM
Posts: 1


Sounds great. Not sure how to make it subtle that the person needs to respawn.
Maybe like, some graffiti of a angel with an arrow pointing up above it?
2008-11-21 08:07:00

Author:
whatisnarwhal
Posts: 164


This is probably one of the coolest ideas I've seen so far. If you pull this off, it'd be such an amazing level. I understand you not wanting to start such an ambitious project so soon, and that's probably for the best until you become familiar with the create options. I really hope you don't forget about this idea, as I don't want to watch it fade into obscurity.

As for the pop yourself thing, you could have the story line with the character going through a tragedy and he wants to commit suicide. Then when he finally pops himself, he finds out that his tragedy was a hoax or something, and he is just focused on making it out alive and not killing himself anymore. I hope that makes sense.
2008-11-30 02:32:00

Author:
Cloud
Posts: 74


Amazing idea, now all you have to do is pull it off.2008-12-01 10:45:00

Author:
Unknown User


There is a gap between Cloud's comment, #37, and whatisnarwhal's comment #36 of 9 days. The creator of the idea himself said he would not be pursuing this idea for a while:
Little Update: This won't be coming out for a while.
Before I attempt to create anything major, I want to just start with making small tech demos and minigames first.
I don't currently feel devoted to spending tons of time on this level, nor do I have many decent ideas yet.
I'm thinking of trying to make a randomizer and variables first, as well as an 'Elevator Action' level.

Thanks for all the suggestions though! It will be made eventually.

The way I read it, don't pester the author when he says he is not rushing.
2008-12-01 14:19:00

Author:
Elbee23
Posts: 1280


The Cake is a Lie! Gotta love portal

Sounds like a really great level btw.
2008-12-11 05:14:00

Author:
PhatCakes
Posts: 22


Guys I really doubt this will get done any time soon. Also me and my bro are currently trying to do a level dubbed 'Unfair Deaths' too..

If anybody else wants a shot at making this level, feel free to do so, and change anything you want.
2008-12-11 15:22:00

Author:
LFF
Posts: 434


Very cool idea... Sackboy's Inferno part 3 is built around suicide... the whole Sackboy Inferno series is the arguably best that LBP has to offer.

...but the philosophy and premise behind escaping the mundane safety of reality, is very interesting indeed.
2008-12-12 07:15:00

Author:
Unknown User


I want this to be made so bad. I don't care how long it takes, it just sounds like such a great level to play.2008-12-12 12:28:00

Author:
Unknown User


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