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How to Make LBPC Logic Pack Tools with LBP2 Gizmos

Archive: 3 posts


Let's continue to populate this forum with useful tutorials by adding one I think many people will be looking for - converting those logic gates from the LBPC Logic Pack (http://www.lbpcentral.com/forums/forumdisplay.php?102-Logic-Pack). Seeing how these winch-and-piston logic gizmos of LBP1 turn into the super-cool electronic logic gizmos of LBP2 should give you a good idea of what goes together. So let's start simple!

Permanent Switch (already written up by logic guru comphermc, but included here for convenience)
Method 1
Place a counter, and set it to count up to 1.
Attach the activating wire to its input.
Once activated, the counter's output will remain on, even if the input turns off.

Method 2
Place a timer, and set it to time for 0.1 seconds and set the Input Action to Start Count Up.
Attach the activating wire to its input.
Once activated, the timer's output will remain on, even if the input turns off.

Method 3
Place an OR gate, and connect the output to one of the inputs.
Attach the activating wire to the other input.
Once activated, the OR Gate's output will feed into one of its inputs, turning it on permanently! This method resets itself if placed on a microchip that turns off ... just something to bear in mind.

Method 4
Place a selector, and set the number of ports to 2.
Attach the activating wire to input 2.
Once activated, the selector's output will remain at 2. This has the added advantage of being able to turn something off as well as something else on.

AND Gate, OR Gate, Counter, One-Shot Toggle, Delay and Randomiser
These have their own specific tools in LBP2 - see if you can find them in the Gadgets page of the Popit. They have many more options, are far quicker and more accurate, and take up much less thermo space than the cumbersome winch-piston systems of LBP1.

Switcher

Place a selector, and set the number of ports to 2.
Attach the activating wire to input 1, and to a NOT Gate.
Attach this NOT Gate to input 2.
When no signal is received in the activating wire, the selector's output 2 will activate, and vice versa.

Set-Reset

Place a counter, and set it to count up to 1.
Attach the Set wire to the counter's input, and the Reset wire to the counter's reset input.
The counter will start outputting, and kee outputting, if the Set input is activated, but will stop outputting, and remain off, if the Reset input is activated, just like the Set-Reset in the Logic Pack.

Three-way Control

Place a direction combiner.
Attach the left signal to the negative input, and the right signal to the positive input.
Attach the output to a forwards/backwards bolt or connector.
This setup allows one signal to move the bolt/connector left, and the other to move it right - just like the three-way control tool from the Logic Pack.

Sackboy Tracker
A follower can now be used to do the same thing as a sackboy tracker, with considerably more accuracy. It's in the Gadgets page of your tools bag.

Notched Wheel Logic

Place a selector, and set the number of ports to be the number of different things you want to activate.
Attach the wire you would have used to activate the piston on the notched wheel logic to the Cycle input at the bottom of the selector.
This setup allows one signal to cycle through a sequence of different results, just like the Notched Wheel Logic in the Logic Pack.

Rhythmic Output
[list=1]
Place a sequencer.
Place batteries (at the desired length and spacing) on the sequencer, and at the end, place an OR Gate with the same number of ports as you have batteries.
Attach the batteries to the OR Gate.
Depending on how you've placed the batteries and tweaked the sequencer's timing, the OR Gate will output a rhythmic signal.

Thanks for the input so far, and pictures should be following soon.
2011-01-18 20:02:00

Author:
Holguin86
Posts: 875


For permanent switch method 2 you'll need to set the input action to start counting up, otherwise really short signals will not completely fill the timer. It's also worth mentioning that unlike the other permanent switches, method 3 will reset its state when it's on a microchip and the microchip is deactivated.

The Switcher is kinda obsolete now, all you need is a NOT gate. Set-Reset can also be done with a counter set to 1.
2011-01-18 20:18:00

Author:
Rogar
Posts: 2284


Connect a timer to a counter to another timer and then loop back to the first timer, and you've got another method to produce rhythmic output.

http://img703.imageshack.us/img703/7289/thereyougo.jpg

Like so.

Also set the counter to one, and link the first timer to whatever you want to be activated rhythmically.

Edit: Oh, poo, I meant to connect the battery to both timers, not the first timer to the second.
2011-01-19 20:16:00

Author:
Luminous_Reaver
Posts: 70


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