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#1

Winch Woes

Archive: 8 posts


I have a few questions about winches.

1) How much is too much weight? I'm trying to lift a door made of heavy Aztec Stone, but the winch won't budge it.

I also notice that it only lets me attach the winch on the farthest plane. I move the cursor all over the surfaces I want to attach the winch to, but it always forces it as far back as it can go. Does this create a support issue, or is it supposed to be this way?

2) Can a switch be connected to a winch? I want a sensor to lift the door (and remain lifted indefinitely) once all players stand on the platform in front of it. However, when I try to connect the sensor switch's tab to the winch, it doesn't take. Am I missing the sweet spot or can winches simply not be switch-powered?
2011-01-18 07:48:00

Author:
Donny_Lurch
Posts: 7


For 1), try to check if the door isn't glued somewhere, and be sure to connect the other size of the winch on some dark matter you can do the same with an invisible winch/piston if you need the one over the door to be visible, just make sure you connect it to dark matter - connectors' strenght is proportional to the weight of the objects they are connected to, and dark matter is the strongest material you can find for this purpose

For 2), you probably have the switch in 1-shot mode, and since the winch isn't in flipper mode it can't accept that kind of signal

Lasty, if you want the door to stay lifted, I suggest you to take a look at the logic pack (https://lbpcentral.lbp-hub.com/index.php?t=18649-LBPCentral-Logic-Pack!), and in particular to permanent switches - you need a tiny bit of logic for that
2011-01-18 13:46:00

Author:
Shadowheaven
Posts: 378


Thanks for the tips, but I am having trouble wrapping my head around what this "Logic Pack" is. I followed your link and read the blurb and I can't even tell if it's a DLC or what, and what do they mean by "logic?" They describe it as some kind of physical thing or an add-on. Does the game not have enough logic to begin with? I've already browsed the whole store and only found one free download, the Creator Pack I think it was called.

Anyway, I don't need the door to stay open after all. What I have is a sensor switch that makes it start moving once all players are standing in range, so it stays open when they move anyway. HOWEVER, I have a big problem now that I didn't expect. The door always spawns in the open position! How do I make the winch begin full extended rather than retracted? I tried the Backwards option to no avail. What do I need to toggle?
2011-01-21 01:04:00

Author:
Donny_Lurch
Posts: 7


No, it isn't DLC. It's completely free. Several esteemed members here put together a series of levels called the Logic Pack. You can search for these not in the store, but just in the Community Levels on-line. There are three sets: beginner, intermediate, and advanced. Unlike LBP2, the original LBP didn't come with ready made logic pieces. For example, one such logic piece is an AND switch. This just means that two or more requirements must be satisfied before an action results. You might require a player to move three colored blocks to corresponding colored spots in order for a piston to actuate and open a door. In any case, playing these Logic Pack levels will give you all the examples you need in order to understand what these logic pieces will do. You really ought to check them out, and best of all, you can copy them to your moon and use these switches in your own levels at no cost to you.2011-01-21 02:23:00

Author:
thanatos989
Posts: 248


No, it isn't DLC. It's completely free. Several esteemed members here put together a series of levels called the Logic Pack. You can search for these not in the store, but just in the Community Levels on-line. There are three sets: beginner, intermediate, and advanced. Unlike LBP2, the original LBP didn't come with ready made logic pieces. For example, one such logic piece is an AND switch. This just means that two or more requirements must be satisfied before an action results. You might require a player to move three colored blocks to corresponding colored spots in order for a piston to actuate and open a door. In any case, playing these Logic Pack levels will give you all the examples you need in order to understand what these logic pieces will do. You really ought to check them out, and best of all, you can copy them to your moon and use these switches in your own levels at no cost to you.

Ooh, so it's like a series of tutorial levels with ready-made switches and gadgets that you can adopt and use, with instructions on how to perform such advanced techniques? That sounds pretty awesome, but I would like a quick and clean answer to my door-always-open issue: How do I make a winch begin extended, meaning the door is shut, at the start of a level? I want the players to have to OPEN the door by standing on a sensor switch, but every time I load the level, the door is already raised.
2011-01-21 02:43:00

Author:
Donny_Lurch
Posts: 7


Ooh, so it's like a series of tutorial levels with ready-made switches and gadgets that you can adopt and use, with instructions on how to perform such advanced techniques? That sounds pretty awesome, but I would like a quick and clean answer to my door-always-open issue: How do I make a winch begin extended, meaning the door is shut, at the start of a level? I want the players to have to OPEN the door by standing on a sensor switch, but every time I load the level, the door is already raised.

Paint to the rescue!

http://img715.imageshack.us/img715/3999/doorstuff.png

Ok, so, first, make a block of Dark Matter, now, put a Magnetic Key Switch on it. Set it to 'Directional', and attach it to the winch (the door should go up, set it to 'Inverted' if it doesn't). Now, make a block of Dissolve, and glue it on to of the Dark Matter. Place a Magnetic Key on the Dissolve (same colour as the switch). The door should go down again. Attach the Sensor Switch to the Dissolve. Now, when the Sensor Switch is activated, the dissolve will, um, dissolve, and the switch will set the door in the opposite direction, in this case, up. Your little Dark Matter-Dissolve creation (commonly referred to as a 'One-Shot Switch&apos, is quite ugly, so move it somewhere the player won't see it after you've checked it works.

There's your immediate solution, but I really recommend checking out the Logic Pack as well.
2011-01-21 08:01:00

Author:
kirbyman62
Posts: 1893


Yes, it's the only way to get the door stay closed at the start and only opens when u r in the sensor..

i also suggest that you look at the logic pack levels in the community..
it will give you amazing ideas to work on your levels.. it's the best way
2011-01-21 15:06:00

Author:
-BlackChris-
Posts: 132


Very cool, thank you. I'll have to try this out, and if I still can't do it, it's all on me.2011-01-22 04:27:00

Author:
Donny_Lurch
Posts: 7


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