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LBP 2 Suggestions

Archive: 15 posts


After playing the beta, I've thought of several new tools that would benefit the creator, and some that I really wish were implemented:

- A tool which allows you to change gravity's direction. For example, set gravity direction to the right to allow walking on walls. This is not possible even with sackbots and movers. Friction does not function when movers are used, and sackbot animation does not respond very well. (He gets bent at the knees) A lot of times collision becomes glitched, causing the sackbot to get crushed into the floor. The ONLY real solution is to add a directional gravity tool. this is the BIGGEST feature I was hoping MM was going to incorporate into LBP 2, and I would be so happy if it was added into a DLC creator pack.

- Sackbot Checkpoints. Have a checkpoint have an input wire which can be wired to any piece of logic, which in turn can be linked with sackbot brains. For multiplayer, you could have specific checkpoints routed be connected to separate sackbot brains. People have made their own sackbot checkpoint systems using emitters, but I think this would work much, MUCH more nicely

-Add a material tweaker option that allows any material to be invisible or visible, and solid, and non solid (like holograms). This would be very helpful.

-Have an option for sackbots which can allow them to go into water without exploding. It's a completely unnecessary limitation.

-Make musical instrument DLC, to add variety to the sequencer instruments, and perhaps give the community more high quality samples.

- I'm mentioning this last, because everyone probably has requested it; Add a 3d background tool similar to the 3d glitch.

I hope that MM considers adding some of these options so they can make LBP 2 an even better game for creators.
2011-01-17 01:41:00

Author:
synchronizer
Posts: 287


- Sackbot Checkpoints. Have a checkpoint have an input wire which can be wired to any piece of logic, which in turn can be linked with sackbot brains. For multiplayer, you could have specific checkpoints routed be connected to separate sackbot brains. People have made their own sackbot checkpoint systems using emitters, but I think this would work much, MUCH more nicely

Isn't this a job of tag and tag sensor?


-Have an option for sackbots which can allow them to go into water without exploding. It's a completely unnecessary limitation.

If you don't have AI working on water then it is
2011-01-17 03:45:00

Author:
Shadowriver
Posts: 3991


Okay, new suggestions; Fix all of the terrible bugs in the retail version! Some levels break sometimes, and the infinite loading screen problem has not been solved. I hope patches are on their way.2011-01-21 00:57:00

Author:
synchronizer
Posts: 287


-Add a material tweaker option that allows any material to be invisible or visible, and solid, and non solid (like holograms). This would be very helpful.
Would be too inconsistent, players wouldn't know to defirenciate where to and where not to walk.

-Have an option for sackbots which can allow them to go into water without exploding. It's a completely unnecessary limitation.
They shock as a complemantary action, in reality they just can't swim, which is the real reason they can't enter.
Their AI only consists of Left/ Right and jump atm, it doesn't have "Up/ down/ diagonal/ movement and such programmed into it, is it IS a necessary limitation

-Make musical instrument DLC, to add variety to the sequencer instruments, and perhaps give the community more high quality samples.
It already has a great variety, have ytou finished all tutorials yet?
They also already have plenty samples in the music list too.

- I'm mentioning this last, because everyone probably has requested it; Add a 3d background tool similar to the 3d glitch.
Again, its a GLITCH, it breaks the boundarie of what's normal, and was not originally pogrammed into he game as a regular tool, so it's really difficult to implement officially, just like that, they are aware of the glitch, and like it, so if they could, they would, but since they can't, they won't.



Hope that answers those.
2011-01-21 01:33:00

Author:
Silverleon
Posts: 6707


- Invisible wall material then. The main reason I suggested an invisible material was so that you could make invisible walls hat could simply be used to block a player. It would be purely aesthetic, so you wouldn't have to place any sort of ugly unnecessary wall on something that's supposed to look symmetrical for example.

-Okay, that makes sense. Still, I think in future updates in the game, MM should program sackbots with underwater movements. I also, still would like a sackbot checkpoint for convenience.

-The musical samples sound terrible honestly. There's nothing that sounds realistic. I'm not asking for Native Instruments caliber samples, but I would like to have some instruments that don't sound synthetic. The violin for example doesn't sound anything like a real violin. It's a limitation on art. I think MM should add some musical instrument DLC.

-I meant that perhaps MM could figure out how to program their own tool from scratch. It would be tricky, yes, but a simple background tool without any collision would suffice.

NEW SUGGESTION- Real teleportation devices that don't involve sackbot control seat trickery, emanation, gas, or death of any kind.
2011-01-21 01:54:00

Author:
synchronizer
Posts: 287


I agree with the Musical Instruments DLC. All of the instruments are way too techno and 8-bit. Need some more "realistic" ones. Like the "Piano" and "Harp", more of those.2011-01-21 02:44:00

Author:
firstar
Posts: 47


Personally I'd like better film making tools, I'm not complaining about the ones in place, I just wish there were more film angle options, that wern't limited to the side scrolling.2011-01-21 03:26:00

Author:
love2read2
Posts: 10


I just finished composing most of a song I made on the computer, and indeed I really need more realistic instruments. I can't get it to sound non-8 bit no matter how hard I try.2011-01-21 14:25:00

Author:
synchronizer
Posts: 287


Again, its a GLITCH, it breaks the boundarie of what's normal, and was not originally pogrammed into he game as a regular tool, so it's really difficult to implement officially, just like that, they are aware of the glitch, and like it, so if they could, they would, but since they can't, they won't.

Thats not it this glitch is quite unnatural, do ever heared of glitch in the game that expands features of level format and render to draw more layers? No, because it impossible. What happens here is fact that level format was compatible to do so since beginning, since nothing happens without a code, i don't know the reason of that design they probably left that way do it can be expanded in future, but again if wasn't "not originally programmed" it wouldn't happed at all and in fact it works perfecly.

I'm sure they know how to use that data from those extra layers that this glitch generates, since they made a code in first place, im sure it's not so difficult to be implement. Issue is PS3 preference and need to design this simple tool and if you watched record braking they really want to implement this in some way, they simply don't know yet how or it might be PS3 preference barrier
2011-01-21 17:53:00

Author:
Shadowriver
Posts: 3991


Thats not it this glitch is quite unnatural, do ever heared of glitch in the game that expands features of level format and render to draw more layers? No, because it impossible. What happens here is fact that level format was compatible to do so since beginning, since nothing happens without a code, i don't know the reason of that design they probably left that way do it can be expanded in future, but again if wasn't "not originally programmed" it wouldn't happed at all and in fact it works perfecly.

I'm sure they know how to use that data from those extra layers that this glitch generates, since they made a code in first place, im sure it's not so difficult to be implement. Issue is PS3 preference and need to design this simple tool and if you watched record braking they really want to implement this in some way, they simply don't know yet how or it might be PS3 preference barrier

Very true...It definitely was here since the beginning and excluded later, but that code must have been left in there, 'cause someone found a way to crack it.

I think another reason they're hesitant to make it a real tool is accessibility (in addition to the other reasons you mentioned, of course). The game is made to be simple for anyone to create something with, but with the 3D layers, it might get a little too complicated IF they don't implement it properly. I, for one, can live without the 3D layers, because I think there are a lot more important things that should be available as tools.
2011-01-21 18:35:00

Author:
TheZimInvader
Posts: 3149


NEW IDEA: I would like to be able to make my own interactive music tracks so I can seamlessly add or remove instruments by using logic. All that would have to be done would be to make musical instruments have inputs. That simple. Use magnet keys or any type of switch mechanism to activate or deactivate certain tracks and instruments. This would be extremely useful.2011-01-21 19:47:00

Author:
synchronizer
Posts: 287


NEW IDEA: I would like to be able to make my own interactive music tracks so I can... ETC

Use magic mouths "Record real sounds, ETC" put them on the sequencer with the rest of the instruments.
there you just made your own custom instruments for use in your music. *mew
2011-01-22 17:17:00

Author:
Lord-Dreamerz
Posts: 4261


If you actually tried doing that you'd know that isn't practical. You can not convince me that MM shouldn't bother with extra instruments. They made a music pack after all, so MM could make a second one! That is, after they patch all of those terrible game-breaking bugs and glitches that shouldn't be there in the first place.2011-01-23 23:21:00

Author:
synchronizer
Posts: 287


An output on the jump pad.2011-01-24 00:13:00

Author:
BasketSnake
Posts: 2391


An output on the jump pad. Which would do what, exactly?2011-01-25 00:58:00

Author:
Super_Clone
Posts: 849


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