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#1

LBP2 Teachings/Tips

Archive: 4 posts


Just a thread where Beta testers* can assist by posting tutorials on otherwise unmentioned techniques...

For example, to achieve a SackBot Playable Character, you must attach a Recieve DCS inside the SackBot, and a Transmit DCS somewhere else in the level. Then a Movie Camera inside the SackBot - attaching the DCS input to it. :smileywink:



*Or anyone else in the know-how!
2011-01-16 23:54:00

Author:
Nurolight
Posts: 918


The sackbot thing works well - but doesn't always need a camera!

You can hide layers by hovering your poppit cursor over a section/material, and pressing L2(?I think it's that button?)

Hover the poppit cursor over the output of a controllinator. Press Square, and use the keyboard to write in what that button does, for on screen prompts when using the controlinator.
2011-01-17 01:09:00

Author:
standby250
Posts: 1113


Contrary to very popular belief, there is no "top-down mode". You just have to use gravity tweakers for objects to defy gravity. Me and all my friends thought there was a mode like that going into the beta.2011-01-17 06:39:00

Author:
Nacho212
Posts: 36


Thanks for the DCS tip, now the players will know how to drive my bots. There is a second way to drive a bot, instead of camera. Just put the transmitter dcseat on a 0% bright hologram (it's invisible in play mode), set the dcs to invisible and put a follower. add a key to the bot. now you can enter inside a bot.2011-01-23 05:28:00

Author:
Unknown User


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