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What do you think will be common levels in lbp2 and why

Archive: 37 posts


Lbp1 had lots of levels but, some were overused.What do you think will be overused in lbp2?

My examples
Zombie survivals with creatinator because of sackbots
creatinator death-match
dont move levels maybe this is a sleeper pick
levels where you use a creatinator emitting a material to climb up while above a hazardous material

Respond with some of your own include reasons if you want.
2011-01-15 15:04:00

Author:
supremeoverlord1
Posts: 117


platformers, 'cause that's what people know how to make
remakes of other games
LBP1 level imports with LBP2 features & power ups slapped in
FPS's that should be on a floppy disk and Duck Hunt/Lethal Enforcers stuff
levels where people play staticy recordings of bad songs onto a magic mouth

I actually hope a Defmunky666 equivalent makes the ultimate zombie survival because 1 in a million might be completely awesome. Mexican Zombie survival in beta hinted at the potential
2011-01-15 17:08:00

Author:
Unknown User


Zombie survivals and arenas, it was common in the beta and they are much easier to be done then bomb survivals2011-01-15 17:12:00

Author:
Shadowriver
Posts: 3991


Directly controllable sharks. That was easy.2011-01-15 17:14:00

Author:
BasketSnake
Posts: 2391


hmmm....

ZOMBIE SHARK BOMB SURVIVAL FREE RARE COSTUMES OPEN BOX 26 FREE PINS H4H WITH REAL WATERZ AND GRAPPLING HOOK!
2011-01-15 17:15:00

Author:
Merc
Posts: 2135


The Idea of this thread is what will the next really annoying leve lbp2, like what will be the next bomb or shark survival in lbp2.and say why you think that if u want.
Example from lbp1 MM gave out a timed explosive making bomb survivals easy to create
Prediction for lbp2: Zombie survivals because they will be easier to make because of sack-bots and the creatinator.
2011-01-15 17:27:00

Author:
supremeoverlord1
Posts: 117


I hope tilting cameras in platformers doesn't become common.2011-01-15 17:45:00

Author:
Nuclearfish
Posts: 927


I hope tilting cameras in platformers doesn't become common.

Good GOD that annoys me, every second section is at a super harsh angle to the last so you never fall directly down, you fall sideways slightly making precision jumps impossible.
2011-01-15 18:02:00

Author:
Asbestos101
Posts: 1114


I hope tilting cameras in platformers doesn't become common.

Agreed. Some people tried to give "dramatic" camera angles on platformers in LBP2 Beta...and let me tell you, they were pretty bad. It was really hard to make jumps and overcome certain challenges because of them.
2011-01-15 18:02:00

Author:
aer0blue
Posts: 1603


People loved to blabber on endlessly with unkskippable cutscene mouths and freeze you in mid jump or mid combo... so yeah, that vertigo inducing camera tilt will probably become a staple :/2011-01-15 18:10:00

Author:
Unknown User


I think top down racers will be the biggest worry. The first few will be great but then everyone will learn that they are easy to make and it will just be spammed.2011-01-15 18:12:00

Author:
robotiod
Posts: 2662


Lbp1 had lots of levels but, some were overused.What do you think will be overused in lbp2?My examplesZombie survivals with creatinator because of sackbotcreatinator death-matchdont move levels maybe this is a sleeper picklevels where you use a creatinator emitting a material to climb up while above a hazardous materiaRespond with some of your own include reasons if you want.

Q: What will be the most common type of levels in LBP2?
A: Spam levels.

Judging from my time in the Beta, the cool levels pages haven't really changed much. Sure they look different but they are still just as open to spam as they were in LBP1. So expect to see the LBP2 cool pages to be filled with spam levels from people who know how to take advantage of the cool pages and protest levels in response to the spam levels. There have been many rants about the cool pages in LBP1 and there will be a whole lot more when LBP2 is out.
2011-01-15 21:13:00

Author:
D-E-S_87
Posts: 148


Q: What will be the most common type of levels in LBP2?
A: Spam levels.

Judging from my time in the Beta, the cool levels pages haven't really changed much. Sure they look different but they are still just as open to spam as they were in LBP1. So expect to see the LBP2 cool pages to be filled with spam levels from people who know how to take advantage of the cool pages and protest levels in response to the spam levels. There have been many rants about the cool pages in LBP1 and there will be a whole lot more when LBP2 is out.

Actually, near the beginning of the LBP2 beta, the Cool Pages were great! All of the best levels of the day were there, and that's where you would go if you wanted to be up-to-date with all the coolest stuff happening on the beta. It was just what the Cool Pages should be.
At the beginning, it was a more tightly knit group of testers (maybe a few hundred? not sure). If you pressed "Quick Play", you'd meet someone really cool and play some great levels with them. Now, (well, recently, before the beta ended) if you press Quick Play, more than half the time you'd find yourself with an annoying H4Her or God-Glitcher that likes to delete people's Pods.
But anyways...

25 FREE ITEMS!!1!!, direct-control shark survivals, something lame involving bounce pads, Sackbot zombie survivals, Creatinator deathmatches, and top-down racers made in under an hour will most likely grace the Cool Pages.
2011-01-15 21:31:00

Author:
TheZimInvader
Posts: 3149


TEH EPIC ZOMBEE SERVIVEL WIF CREATENATER.

Yea, we can only hope.
2011-01-15 21:39:00

Author:
captain sack
Posts: 88


Sorry about my weird place but talking about camera tilts got me thinking...
Can you make levels upside down - that would prove a challenge...
But if its possible it'd be spammed.
2011-01-15 22:02:00

Author:
11204
Posts: 111


+ Platforms
+ remakes
- music levels
+ mini-games
2011-01-15 22:24:00

Author:
Cauan-XV
Posts: 491


I would like to see a lot more MM picks than they've done earlier. Choose more levels and bring them out to the red carpet.2011-01-15 22:43:00

Author:
BasketSnake
Posts: 2391


Top-down shooters because they're so easy to make.2011-01-15 23:12:00

Author:
Ayneh
Posts: 2454


Zombie survival levels with the creatinator set to fire sharks out of it.2011-01-16 00:01:00

Author:
mogwaimon
Posts: 53


I would like to see a lot more MM picks than they've done earlier. Choose more levels and bring them out to the red carpet.

yeah seriously. there's hardly a difference in quality between most people's top 10 picks on here, or the best spotlighted levels etc and what qualified as an MM pick. like seriously, why would jump_button's Nostalgia of the Infinite not have been an MM pick for it's time?

I don't want to see anymore dumb omissions like Lockpick's Maze in the beta. If they can pick every Raphael level, they can pick every Luos level. Especially since Lockpick's Maze wasn't a souped up tech demo.

it sure would make finding good levels and games to play easier, especially for casual players who won't be on everyday or using lbp.me religiously
2011-01-16 10:07:00

Author:
Unknown User


Q: What will be the most common type of levels in LBP2?
A: Spam levels.

What kind of spam will be more common in lbp2?
2011-01-17 00:59:00

Author:
supremeoverlord1
Posts: 117


Zombie Survivals - whether they be top-down or side-scrolling with the creatinator or paintinator. They were insanely common in the beta, and almost showed up on the cool pages as often as shark/bomb survivals. Thanks a lot Call of Duty. ~_~2011-01-17 01:25:00

Author:
AeroForce22
Posts: 392


What I find as a small nuisance is that people seem to have the urge to create levels of a game although one should just play the real game itself, and not a silly replica of it in LittleBigPlanet.

There is, however, some very good levels out there that may replicate games.
2011-01-17 01:49:00

Author:
warlord_evil
Posts: 4193


if i see the word 'survival' all over the supposed 'cool levels' page , i shall vomit with an enthusiasm, deep as my despair.2011-01-17 02:22:00

Author:
sellfcon
Posts: 79


Actually, near the beginning of the LBP2 beta, the Cool Pages were great! All of the best levels of the day were there, and that's where you would go if you wanted to be up-to-date with all the coolest stuff happening on the beta. It was just what the Cool Pages should be.
At the beginning, it was a more tightly knit group of testers (maybe a few hundred? not sure). If you pressed "Quick Play", you'd meet someone really cool and play some great levels with them. Now, (well, recently, before the beta ended) if you press Quick Play, more than half the time you'd find yourself with an annoying H4Her or God-Glitcher that likes to delete people's Pods.
But anyways...

25 FREE ITEMS!!1!!, direct-control shark survivals, something lame involving bounce pads, Sackbot zombie survivals, Creatinator deathmatches, and top-down racers made in under an hour will most likely grace the Cool Pages.

Ha! Do you remember that dancing slimer? xD
2011-01-17 06:13:00

Author:
Jonaolst
Posts: 935


Zombie survival levels (Using Paintinators/Creatinators to kill Sackbot zombies.)
Top Down Racing games
Remixed LBP1 levels
2011-01-17 06:38:00

Author:
Serpent541
Posts: 83


Oh god, didn't even think about those camera angles... :/
I predict a bunch of unskippable cutscenes with sackbots and alike.

Actually I'd rather not think about that stuff, and just look foward to when someone makes a decent level with the new tools.
2011-01-17 07:10:00

Author:
midnight_heist
Posts: 2513


Oh god, didn't even think about those camera angles... :/
I predict a bunch of unskippable cutscenes with sackbots and alike.



It's not what you do, it's the way that you do it (with the exception of survival levels).

Unskippable cutscenes can work brilliantly if used well. When poorly implemented, they can ruin a game.
2011-01-17 07:40:00

Author:
sellfcon
Posts: 79


if i see the word 'survival' all over the supposed 'cool levels' page , i shall vomit with an enthusiasm, deep as my despair.

But some of them are fun, like that awesome wrecking ball survival, or Steve_Big_Gun's Pong Survival.

Put 'bomb' and 'shark' in front of that word, and then I'll agree with you.
2011-01-17 07:51:00

Author:
kirbyman62
Posts: 1893


I've always avoided the cool pages for the most part, so I dunno what everyone's complaining about. If you don't like it, ignore it.2011-01-17 07:58:00

Author:
Moony
Posts: 368


I dare say that the most frequent levels.... would be whatever that's SUPER easy to make and spammish and stuff.

Why?

Look at the cool levels... they are still really bad...
And in 2 days (unless they gotz zit already ) those exact same creators might as well already have LBP2 and continue putting LBP to shame... because they would likely just treat like LBP1, just with more stuff to annoy you with and such.

But yeah I agree with all of you up there, the beta cool levels were 'cool' for once, and there definitely should be more Mm Picks.
2011-01-17 08:03:00

Author:
Fang
Posts: 578


One nice thing is that when we go look at community levels soon in LBP2... there's going to be some good stuff from some great creators there. In some way I hope it sets a trend for 'impressionable audiences' and nothing made in 2 hours that first day can get a play for quite awhile.2011-01-17 09:17:00

Author:
Unknown User


Top-down shooters because they're so easy to make.

I'll second that one:

I really see twin stick shooters being the bomb survival of LBP2. They are pretty fun and can be geared up to be quite addictive, esp if configured in the survival format (there is actualy one of these in the Story mode, just to push people in that direction) They require a bit of logic to put together, enough to beguile absolute newcomers / non-creators, but not enough that it could act as a barrier to anyone.


The sackbot zombie survival thing as well - that's gonna be another one. I still don't hold out much hope for the cool pages though....
2011-01-17 11:09:00

Author:
rtm223
Posts: 6497


alot of deathmatch levels with the creatinator. i find that game type boring2011-01-17 11:14:00

Author:
jiamind
Posts: 19


enough to beguile absolute newcomers / non-creators, but not enough that it could act as a barrier to anyone.

Unless of course they become copyable, which I think is highly likely.
2011-01-17 11:19:00

Author:
SR20DETDOG
Posts: 2431


I still don't hold out much hope for the cool pages though....

I bet if some of us could somehow theorize & create a presentation of why it would be more lucrative longterm for MM & Sony to cherry pick a creative scene to be the immediate face of LBP2's community pages, and a product that really is a 'bacon wrapped cupcake' (easy to find & not sitting under the couch covered in dust) as the ads put it... you & other's could probably slide the envelope across the table.

With LBP3 already going, and competitor's vying for a slice of the PCS pie... next gen's 1st impression 'flagship play create share' title could hinge greatly on the predisposition that LBP2's lifecycle will inevitably create. There's got to be a reputation they can standby created at some point... one that podcasts can refer to. One that LBP3 reviewers and DLC pack reviwers can remember. The same rep will be kept in mind when Activision & Microsoft makes one that has better marketing and makes more wild promise
2011-01-17 14:21:00

Author:
Unknown User


Okay, apparanly platformers are shunned now, which is what I usually make, so.
Darn.
2011-01-19 17:49:00

Author:
IheartLBP9999
Posts: 40


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