Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
List of suggestions
Archive: 7 posts
So I just sat down and made a small list of things I'd like to see added to LBP2. Some of them have been mentioned many times before. Let me know what you think though. - Layer tool Edit the background layers - Paintbrush (Sticker creator/editor) - Sackbots swim-capable Tweak that lets sackbots swim - Persistent data Save data between levels (cookies) - A-B sensor Place it at the starting point and ending point of a certain part of the MS and it will loop what's in-between them - Death/Spawn sensor Senses when you die or spawn (whichever it's set to) - Sensors player specific Ability to sense specific players (i.e. it only senses player 2) - Custom Lives Checkpoint You can set how many lives it has - Add/Lose life trigger for Checkpoints When this is triggered, it will add/subtract (whichever it's set to) a life to the activated checkpoint - Projectile sensor senses set object Be able to select the object it senses and not just the set elements - Invincibility power-up Makes Sackboy invincible. You can set the duration and what Sackboy is vulnerable to. You can also change the color. Usable underwater if selected. - Keyboard input pad Basically a keyboard input for passwords. You can set a correct password, or multiple. There will be a seperate output for each password and one for the incorrect paswords - Material transformer switch Sets the material to a different material | 2011-01-12 23:44:00 Author: maddoggnick96 Posts: 272 |
Some of the first (1-3/4)would be pretty hard to implement (I'd imagine). I'm pretty sure you can do the projectile thing you want, possible with another switch though. Some of these would be incredibly useful though. I'm surprised they haven't put in an invincibility powerup yet though. I don't know what you mean by A-B sensor. Incidentally, a teleporter would be great. One that doesn't involve you dying... | 2011-01-12 23:51:00 Author: The Last Stop Posts: 240 |
Incidentally, a teleporter would be great. One that doesn't involve you dying... Alredy possible with sackbots. | 2011-01-14 18:32:00 Author: ZeroZ30o Posts: 157 |
There's also that one the guy from... I want to say Russia, made. It doesn't use sack bots, and works great, well looks like it works great. | 2011-01-14 18:36:00 Author: Devious_Oatmeal Posts: 1799 |
Sounds like some decent suggestions. | 2011-01-14 19:08:00 Author: midnight_heist Posts: 2513 |
- Sensors player specific Ability to sense specific players (i.e. it only senses player 2) I suggest that for all player sensitive and effecting gadgets Alredy possible with sackbots. What we need to use sackbots? besides there already sackboy work around with controlinators, but native support would be nice - Projectile sensor senses set object Be able to select the object it senses and not just the set elements Impact + Counter switch can do that, i think projectile sensor is separate with build in counter to be more like paintanator that people use to it | 2011-01-14 21:15:00 Author: Shadowriver Posts: 3991 |
These would be some interesting things to see in the game. Well there are always patches and add-ons. | 2011-01-14 22:30:00 Author: captain sack Posts: 88 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.