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#1

Haze: My first REAL level.

Archive: 6 posts


I just published this level today, I've been working on it for a few weeks. It takes place in a swampy forest area that has had the fun sucked out of it. You adventure through it to find out what's been going on, and I sort of leave you at a cliffhanger. Anyways, please check this level out. I'll try to put pics up soon!
http://lbp.me/v/wf9w2q
2011-01-12 17:03:00

Author:
nunsmasher
Posts: 247


Hi Nunsmasher.

Nice level, well done! Nice art work, and all origional!!

I liked your idea of sneaking past the enemys....though it seemed you hadn't put as much effort into the 'look' of the enemys as I know you could and are capable off. They are the main roles in this game, how about making them look REALLY cool, with a few extra details? As for the 'feild of view' bit of colured glass, you could try and hide a few lamps inside the main bodys of the guards (though would then require maybe a thin front layer over the top) set them on foggy, and try and line them up so they form an arc of light to simulate their field of view, rather than the ugly glass (just a suggestion)

Nice work, oh and LOL at the lawnmover level hahahha

If you fancy checking out my level 'House of the flying diggers' i'd like to know what you think.
2011-01-12 21:19:00

Author:
Shade_seeker
Posts: 328


Very cool level, good gameplay although it was really hard in some parts like the jail escape scene. The visuals were great, you did a good job of making a convincing creepy forest. Other then being hard I thought the field of view effect on the bad guys was pretty cool, it was just kinda hard to dodge them in the elevator.
Overall really good level, I can't wait to play the sequel.

F4F: Fight for Justice... link in my sig.
2011-01-13 17:24:00

Author:
SackRacer77
Posts: 153


- Camera need to show the platforms/first jump earlier. I had to creep towards the ledge to wait for the camera.
- Camera moves/is annoying on the last platform jump.
- Gas death. Could you possible substitute it for a dissolve trap door or something?
+ Guards/spotlights.
+ Good difficulty there too.
+ Maps.

The end. =(
Cool, but short. Also agree with Shade_seeker that the spotlight guys could use a little more polish.
Biggest thing is to watch those cameras.

lol @ the lawnmower level also. You should extend that somehow.
I also played your "Listening Level concept", I have a similar level you may want to check out.
2011-01-13 21:54:00

Author:
midnight_heist
Posts: 2513


F4F is done. 2011-01-14 02:40:00

Author:
nunsmasher
Posts: 247


feedback time!:
+good atmosphere. i'm already liking the level.
+secret bubble areas! nice touch
-visible logic. i'm not a fan.
-with the part with the extendy brdige, with the 4 white pieces, you can get under it if you move down a layer and hold right. you could make it a secret bubble room
+the stealth part was great. i havn't seen anything like it in lbp. it could use some fine tuning though.
+the guy with the green view area was funny. i like it
-sound object above the door to the score board room is visible.
-did you run out of thermo? the level ended abruptly and in a way that didn't make much sense. also the right wall of the last room is missing.

for F4F please play ginormo burger. thanks a bunch and i hope my feedback helps!
2011-01-14 05:17:00

Author:
harbingernaut
Posts: 126


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