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Sacktastic got to ask MM a question; Answer says it all.

Archive: 41 posts


The Sacktastic™ Team just came back from attending BestBuy's LittleBigPlanet Live Developer Chat, in which Creator Alex posed an interesting question below about Future Plans for LittleBigPlanet 2 & the LBP Franchise Itself. Luckily enough, Level Designer, Daniel Leaver of Media Molecule answered it as the last question of the session. Check out the conversation below as it leads to a very cool insight about what's in-store for Craftworld:



"Going forward, what's something you're really looking forward to in the expansion of either the game specifically or the franchise in general?"

- Alex Toor, Lead Administrator at Sacktastic™



"We're working really hard on DLC at the moment; all I can say is we're adding features to the game that could double the creative possibilities! I wish I could say more, since I get to play with it all day, and you don't, but I can't. You'll just have to wait!"

- Daniel Leaver, Designer at Media Molecule


The post (http://www.sacktastic.com/lbp-news/bestbuychatq) on sacktastic's site. - Link from Sacktastic's twitter (http://twitter.com/Sacktastic).


.... *twitch* ...Move pack? ...Persistent data? ...Background layers?

I don't know, but this sounds about as exciting as LBP2 itself!
2011-01-12 03:31:00

Author:
Fishrock123
Posts: 1578


...I hate it when they don't tell us! I would love to have persistent data, though.2011-01-12 03:37:00

Author:
Stoicrow
Posts: 276


I think they mentioned something about a Move pack. Maybe I read that somewhere else but that would be pretty cool if they added some new levels to support the Move.

I copy and pasted a transcript of the chat, which was really cool and informative btw, and it can be viewed here. (http://lbdreamworld.com/showthread.php?388-LBP2-Chat-With-MM-Design-Team-Transcript)
Srry, the transcript is kinda long and messy
2011-01-12 03:42:00

Author:
Enlong3
Posts: 357


I think they mentioned something about a Move pack. Maybe I read that somewhere else but that would be pretty cool if they added some new levels to support the Move.

There will be a move pack, of one sort or other.. just.. is that what he was talking about?
2011-01-12 03:44:00

Author:
Fishrock123
Posts: 1578


CVilledieu: to Guest-65
the MOVE is a really fun device, and every fun things come with LBP2 have you played the Prehistoric Pack? but get ready for new things in the future, your will be surprise for sure

Well, we don't know exactly what to expect but we know to expect something with the Move.
2011-01-12 03:48:00

Author:
Enlong3
Posts: 357


yeah, we already knew they were going to do that before, this has to be something more epic... we already have ReAl WaTerZ!!!! sooo... I don't know, guess we'll have to wait and see.2011-01-12 03:49:00

Author:
Merc
Posts: 2135


"double" is a big call!
I wonder what it is...

Can't wait for LBP2!
2011-01-12 03:57:00

Author:
midnight_heist
Posts: 2513


I know it sounds absurd, but I have a feeling they're gonna do something with glitch layers...no one expected water, so what the hay?2011-01-12 04:04:00

Author:
warlord_evil
Posts: 4193


I think more sounds/instruments for the music sequencer is a high probability for DLC; also, more animations and better sackbot control... I think cutscenes and films will really play a big part in Lbp2, having sackboy waving his arms about and nodding his head about will get 'old' fast... that's my predictions for future DLC.2011-01-12 08:06:00

Author:
stuk71
Posts: 86


There will be a move pack, of one sort or other.. just.. is that what he was talking about?

since we know about the MOVE pack...im sure they're aware we know...sooo with that said it could be somethin else

I'm still praying for one of the things to be PALETTE SWAP...and Official Layer Tool...and POD Create Mode....and idk what else we want...but yeah those 3 are the main ones
2011-01-12 09:58:00

Author:
Shadowcrazy
Posts: 3365


I know it sounds absurd, but I have a feeling they're gonna do something with glitch layers...no one expected water, so what the hay?

I think you might be right. They've said before how they loved the layer glitch and I doubt they would want to keep it as a 'glitch' in the game forever. Perhaps a background designer or literally making the game 6 layers to 'double the creative possibilities'.
2011-01-12 11:01:00

Author:
ladylyn1
Posts: 836


I think you might be right. They've said before how they loved the layer glitch and I doubt they would want to keep it as a 'glitch' in the game forever. Perhaps a background designer or literally making the game 6 layers to 'double the creative possibilities'.

Ahh. you are 100% correct, my friend. That makes so much sence.
2011-01-12 16:11:00

Author:
QuAcKeRz12
Posts: 176


But, I, I can't think of anything else to add D:2011-01-12 16:30:00

Author:
kirbyman62
Posts: 1893


Melee weapons, swimmable sackbots,and glitch layers....it's all I want...all I need...(for now) 2011-01-12 18:52:00

Author:
jjmusicman
Posts: 234


i doubt what he was referring to was the MOVE... that wouldn't double the potential and we already knew there would be a patch for LBP2 later on. this is something else entirely IMO.

what i think they will add in is a designing package for making your own stickers and textures and an animation/creature creator. think of Spore on PC and you'll get what i mean.

being able to rotate sackboy would be cool too. top down view and such
2011-01-12 20:22:00

Author:
GribbleGrunger
Posts: 3910


It could be making the layer glitch a feature. If you look in the train level of the Marvel pack, you'll see that Mm has used the layer glitch for their own official levels. So it would be fair to say this is something they're adding. As a side note, (I don't remember where I heard this but) I remember a video interview with someone from Mm and they said they were expecting to release the Move pack in March.2011-01-12 20:37:00

Author:
maddoggnick96
Posts: 272


Sackbots being able to swim. An Art pack with paintbrush tool. Fix all sticker glitches.

...That's about all I want.
2011-01-12 20:44:00

Author:
Bremnen
Posts: 1800


Creator Pack 2? Maybe it took them a whole sequel to make one. (But what's in it?)2011-01-12 21:03:00

Author:
Number7Million
Posts: 248


I get shivers just thinking about it! I wonder what's in store for us...2011-01-12 21:09:00

Author:
xero
Posts: 2419


what i think they will add in is a designing package for making your own stickers and textures and an animation/creature creator. think of Spore on PC and you'll get what i mean.



I've heard this suggestion before on the LBP3 suggestion/speculation thread. If they actually found a way to implement a similar character creator, the game would just EXPLODE with even more (double, to be exact, apparently) creativity. The only problem I see with this is clothing and dressing these "creations". They could possibly find a way to map current costumes onto these creatures. Or, they could just put out brand new costumes that fit onto a wide variety of things. Or, better yet, give us the ability to stretch, resize, and reposition current costumes on these new creations. All in all though, I really hope this is what they're working on.

But yes, glitch layers are bound to come into play eventually.

Or who knows, "double the creativity" may mean they found a way to allow twice as much thermo? Probably not, but it's a thought.
2011-01-12 21:12:00

Author:
dr_murk
Posts: 239


Or who knows, "double the creativity" may mean they found a way to allow twice as much thermo? Probably not, but it's a thought.

It would be cool, but it doesn't sound massively game-changing. It would just allow for longer levels.
2011-01-12 21:28:00

Author:
xero
Posts: 2419


I don't think glitch layers will become a proper tool, I heard somewhere that Mm love the glitch, and made sure it still works in LBP2, but they're not releasing it as an official tool, or something like that.

Maybe a controlinator for the Move controller?
2011-01-12 21:48:00

Author:
Holguin86
Posts: 875


If you look in the train level of the Marvel pack, you'll see that Mm has used the layer glitch for their own official levels

I'm sorry but I already disproved that:

I'm not so sure, I don't think they used the layer glitch there.

Anyhow, I took pictures to make sure.
Here's how far the bell decoration from the POTC pack, at full size, stretches from the background to the front of the truck:
http://i301.photobucket.com/albums/nn65/warlord_evil/APhoto_1-1.jpg

I went into a blank level, and I then placed another bell decoration at full size on a thin layer in the back layer. I had a thick block placed at the foremost front layer that would be considered to be in the same layer as the truck:
http://i301.photobucket.com/albums/nn65/warlord_evil/APhoto_2-1.jpg
The bell appears to be cut-off at the same area, this suggests that no glitch layers were used.

I'm not against the layer glitch, but I don't see it in this level.
2011-01-12 21:50:00

Author:
warlord_evil
Posts: 4193


They already said a Move pack would be out in March with the ability to open up a Move controlinator. I think they told HipHopGamer that awhile back.
I personally think it'll be Toy Story themed since they announced there would be more Toy Story DLC and their whole arrangement with Disney or whatever. I'm calling it right now.
2011-01-12 22:52:00

Author:
Sack-Jake
Posts: 1153


I don't think glitch layers will become a proper tool, I heard somewhere that Mm love the glitch, and made sure it still works in LBP2, but they're not releasing it as an official tool, or something like that.

They are not releasing it as a tool as of LBP2's release, as they did not have time. (according to what syroc of LBL asked them months ago)


They already said a Move pack would be out in March with the ability to open up a Move controlinator. I think they told HipHopGamer that awhile back.
I personally think it'll be Toy Story themed since they announced there would be more Toy Story DLC and their whole arrangement with Disney or whatever. I'm calling it right now.

There is no known date for the move pack unless you have proof.

Toy story DLC surely would not double the creative possibilities.
2011-01-13 01:20:00

Author:
Fishrock123
Posts: 1578


But the Move pack would, and Sack-Jake stated/implied that he believed that Toy Story DLC could be used as an outlet for the Move add-on. I agree.2011-01-13 01:25:00

Author:
Super_Clone
Posts: 849


But the Move pack would, and Sack-Jake stated/implied that he believed that Toy Story DLC could be used as an outlet for the Move add-on. I agree.

Think what you want to then.

I think it will just be released as a create pack.
2011-01-13 01:31:00

Author:
Fishrock123
Posts: 1578


Well, it's dlc, so it's elective ,for serious players/creators... It doubles creative possibilities...

Ok... I'm going with a 'Level air-conditioner' that effectively reduces the effects of creation on the thermometer by approximately 1/2...


-or-

An 'Alternate or Shadow Earth' that would allow you to effectively double the amount of levels you can author (wait a tick...) Who would really buy an Alternate CraftEarth?:hrmf:

...maybe it will just be a whole nother venue that we could link to like massive on line gaming!
2011-01-13 01:44:00

Author:
Gravel
Posts: 1308


'Level air-conditioner'

LOL.



Who would really buy an Alternate CraftEarth?:hrmf:

Me, and alot of other people, even for $10.
2011-01-13 01:57:00

Author:
Fishrock123
Posts: 1578


I think you might be right. They've said before how they loved the layer glitch and I doubt they would want to keep it as a 'glitch' in the game forever. Perhaps a background designer or literally making the game 6 layers to 'double the creative possibilities'.

If only you were right...!

But yeah this is intriguing...couldn't they included those mysterious features straight away in LBP2....!?
Waiting..again
2011-01-13 04:30:00

Author:
dajdaj03
Posts: 1486


...couldn't they included those mysterious features straight away in LBP2....!?

No, they said in an "interview" or whatever you want to call it with syroc, that they did not have time to make video capture, sublayers, or glitch layers before LBP2's release.

The blog post is at LittleBigLand, somewhere around august.
2011-01-13 19:34:00

Author:
Fishrock123
Posts: 1578


Me, and alot of other people, even for $10.

I think you missed the joke. Craft Earth is the alternate earth. Therefore, alternate Craft Earth would be real life.
2011-01-13 21:08:00

Author:
Unknown User


I've heard this suggestion before on the LBP3 suggestion/speculation thread. If they actually found a way to implement a similar character creator, the game would just EXPLODE with even more (double, to be exact, apparently) creativity. The only problem I see with this is clothing and dressing these "creations". They could possibly find a way to map current costumes onto these creatures. Or, they could just put out brand new costumes that fit onto a wide variety of things. Or, better yet, give us the ability to stretch, resize, and reposition current costumes on these new creations. All in all though, I really hope this is what they're working on.

But yes, glitch layers are bound to come into play eventually.

Or who knows, "double the creativity" may mean they found a way to allow twice as much thermo? Probably not, but it's a thought.

i was thinking more in line with creatures that don't wear the costumes (some maybe). making a spider or other creatures with more than two legs such as centerpedes or beetles or even odd three legged creatures. there could be a selection of textures for these creatures such as scales, hairs, spikes, horns, tails, claws, that sort of thing. how they'd have them navigate the environments would probably be the hardest thing to achieve
2011-01-13 23:03:00

Author:
GribbleGrunger
Posts: 3910


I think you missed the joke. Craft Earth is the alternate earth. Therefore, alternate Craft Earth would be real life.

Well, I would pay $10 to buy Earth. Then I'd hold it for ransom. Then I'd use the money to buy Earth again, keeping all the leftover money. And continue until everyone is forced to restart the monetary system using blueberries.
2011-01-17 23:10:00

Author:
Number7Million
Posts: 248


well a couple things that would be nice to see is implementing weather (rain/snow), also a more refined way to apply stickers to your character, something similar to "Mod Nation Racers" creation station... could build stickers and objects possibly with it as well... those are some things that would be great to see... but LBP 2 isn't even born yet nevermind being in infancy... We all saw how far LBP 1 went with water and such... I guess we will see what "doubles" the possibilities in the next evolution of the franchise... They aren't as small as they were back then so hopefully the DLC and expansions are at an even higher level than the first title.2011-01-18 00:37:00

Author:
Unknown User


well a couple things that would be nice to see is implementing weather (rain/snow)

I actually like this idea quite a bit.
2011-01-18 00:56:00

Author:
xero
Posts: 2419


So, what actually is the move controller support for LBP2?

Is it just Sackboys Prehistoric Moves?
Can you use it in create mode?
Are there any other story levels that use it?
2011-01-21 11:36:00

Author:
Macnme
Posts: 1970


"Doubling the creative potential" has to mean something singularly significant to general game play, and I think the six layers idea would fit the bill nicely. (6 thick with 7 thin) It might also be why they decided not to offer tools for glitch layer support, because their long term vision was to add more playable layers, not our cosmetic ones. Six layers could also make "top down" games like racers and shooters more workable with over-the-shoulder camera views, especially if we also got a z-axis corner editing tool. Add a z-axis gravity switch, and Sackboy could be running around freely in the X-Y plane, jumping up into the Z direction. I believe the new lighting engine better supports lighting this camera angle as well.

A less epic idea might be to add an optional setting allowing for 8 player online multi-player, opening the door to team-based competitive games. That's another doubling metric that could add a lot of creative options while still being fairly incremental in terms of evolution through DLC. On the other hand, getting an 8 player pickup group going on a single one of the 3.5+ gazillion levels out there might stifle its potential.
2011-01-24 08:24:00

Author:
LittleBigDave
Posts: 324


I really do hope they do make the whole move thing it would be awesome but , if we have 6 or 7 levels it would be a little to much, I mean it wouldn't be rare it would be just a regular thing. But it would be awesome ^_^2011-01-27 02:14:00

Author:
Unknown User


Why not add the most wanted weather or wind tool? They did say it would be game changing!2011-01-27 03:14:00

Author:
grayspence
Posts: 1990


im still wanting a stretchy material. that would definitely open up a lot of opportunities!2011-02-01 00:05:00

Author:
RedSoakedSponge
Posts: 52


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