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#1

Powerup idea.

Archive: 22 posts


Well, I had an idea for a cool powerup for a while and I might as well share it, well, here goes...:

My idea is Metal Boots. The metal boots have one major purpose: To allow sackboy to walk under water. What I mean is that sackboy could walk and change layers underwater, as if it wasn't there. The tweaks would be simple: you could tweak the strength to control how high sackboy could jump and how fast he sinks. Another thing might be that you could control whether you could breath underwater forever or not, like the scuba gear.

Well, what do you think, you think that it's a good idea?
2011-01-12 03:11:00

Author:
Unknown User


Sounds pretty neat. You could make some Legend of Zelda-esque levels with this.2011-01-12 03:58:00

Author:
xero
Posts: 2419


actually you can do something like that using logic.2011-01-12 06:11:00

Author:
Lgjoka2002
Posts: 538


Its not Zelda-esque, its Zelda-exactly copy.
Tbh...no, I don't see why one would REALLY need to 'walk' underwater to do something he couldn't do simply swimming.
2011-01-12 06:47:00

Author:
Silverleon
Posts: 6707


Tbh...no, I don't see why one would REALLY need to 'walk' underwater to do something he couldn't do simply swimming.
Well, they could change layers underwater, and you can't do that swiming, plus theres probrobly a lot more things you could do with it.
2011-01-12 13:53:00

Author:
Unknown User


You could use it to walk underwater, but how about if you could use it to cling to metal surfaces? Like magnet-boots?2011-01-12 13:56:00

Author:
dragonember
Posts: 607


You could use it to walk underwater, but how about if you could use it to cling to metal surfaces? Like magnet-boots? Well, my idea is for you to be able to walk underwater, but thats also a good idea.2011-01-12 14:13:00

Author:
Unknown User


But what would be the difference between walking on land, and walking underwater?
What would change?
2011-01-12 14:42:00

Author:
iBubek
Posts: 682


But what would be the difference between wawlking on land, and walking underwater?
What would change?
Well, all other objects will still follow the water (sponge will float, metal will sink etc.), plus you can change layers underwater, so in water levels you can use the boots to make it so you need them to get to certain areas.
2011-01-12 15:36:00

Author:
Unknown User


Sounds like a great idea. Unfortunately MM does not accept ideas (or is it just DLC's ideas?!)2011-01-12 19:21:00

Author:
Cauan-XV
Posts: 491


You could use it to walk underwater, but how about if you could use it to cling to metal surfaces? Like magnet-boots?

I'm gonna go with this one. You could get all the same effects as walking underwater if you put metal down there, and some awesome ceiling-walking Escher levels. Plus, people won't claim it's like LoZ.
2011-01-12 21:02:00

Author:
Number7Million
Posts: 248


I'm gonna go with this one. You could get all the same effects as walking underwater if you put metal down there, and some awesome ceiling-walking Escher levels.

Not exactly. It would take some serious tweaking to get jumping physics with a magnet right (without floating to the surface). There'd have to be some kind of strength radius. Even then, it wouldn't behave the same, because as soon as you left said radius you'd float around, which would not happen with just weighted boots.
2011-01-12 21:19:00

Author:
xero
Posts: 2419


Well, they could change layers underwater, and you can't do that swiming, plus theres probrobly a lot more things you could do with it.

I see where you're coming from. I think it would be a pretty cool idea, but wouldn't add THAT much.
In my opinion, it's very Metal Mario/Wario-esque (Super Mario 64).

Still though, it would be cool just to be able to have that extra option of being able to swap layers underwater.
2011-01-12 23:31:00

Author:
The Last Stop
Posts: 240


Not exactly. It would take some serious tweaking to get jumping physics with a magnet right (without floating to the surface). There'd have to be some kind of strength radius. Even then, it wouldn't behave the same, because as soon as you left said radius you'd float around, which would not happen with just weighted boots.

Couldn't it work like redirected gravity? Similar to gravity points, or something. The "points" would be the center of the metal, and when the boots are removed, the gravity changes back to the way the level's original gravity was set. There wouldn't be a radius, the attraction would span the entire level, just like normal gravity.
2011-01-12 23:35:00

Author:
Number7Million
Posts: 248


Well, they could change layers underwater, and you can't do that swiming, plus theres probrobly a lot more things you could do with it.

You can change layers simply by grabbing something underwater, also, if you REALLY need to without grabbing simply put the user in a DCS and set it so it can change layers, problem solved.

Oh, and DO tell what these "a lot more things" you speak of are?
Because 99% of the times people say that, they really have no idea on what to say, and are saying that just because.
2011-01-12 23:40:00

Author:
Silverleon
Posts: 6707


Couldn't it work like redirected gravity? Similar to gravity points, or something. The "points" would be the center of the metal, and when the boots are removed, the gravity changes back to the way the level's original gravity was set. There wouldn't be a radius, the attraction would span the entire level, just like normal gravity.

That's an interesting concept. It could work.
2011-01-13 00:35:00

Author:
xero
Posts: 2419


You can change layers simply by grabbing something underwater, also, if you REALLY need to without grabbing simply put the user in a DCS and set it so it can change layers, problem solved.

Oh, and DO tell what these "a lot more things" you speak of are?
Because 99% of the times people say that, they really have no idea on what to say, and are saying that just because. Ok, you got me, theres probrobly not as much as it seems as i said. It would create a new way of platforming but yes, not as much as i thought ok, is that what you wanted to here?
2011-01-13 01:13:00

Author:
Unknown User


I don't think it needs to be game changing to work. What if you just wanted to make a level underwater - for example, a kind of Atlantis themed level? It would work well for asthetics I reckon.

To be honest, I reckon it would be a lot better if Sackbots were waterproof. They don't all have to be waterproof - just a simple
"Waterproof? Yes/no" option would be good. Then all these ideas would be possible.
2011-01-13 01:18:00

Author:
standby250
Posts: 1113


Does gravity affect water physics? If so, I would just plan on using invisible holograms and logic in conjunction with various collision switches and global gravity settings...2011-01-13 01:22:00

Author:
Super_Clone
Posts: 849


I don't think it needs to be game changing to work. What if you just wanted to make a level underwater - for example, a kind of Atlantis themed level? It would work well for asthetics I reckon.

To be honest, I reckon it would be a lot better if Sackbots were waterproof. They don't all have to be waterproof - just a simple
"Waterproof? Yes/no" option would be good. Then all these ideas would be possible.Good point, that would work to. Still thats not possible... I wish it was.
2011-01-13 01:23:00

Author:
Unknown User


Ok, you got me, theres probrobly not as much as it seems as i said. It would create a new way of platforming but yes, not as much as i thought ok, is that what you wanted to here?

Yep.


I don't think it needs to be game changing to work. What if you just wanted to make a level underwater - for example, a kind of Atlantis themed level? It would work well for asthetics I reckon.

To be honest, I reckon it would be a lot better if Sackbots were waterproof. They don't all have to be waterproof - just a simple
"Waterproof? Yes/no" option would be good. Then all these ideas would be possible.

I've sen a couple of great "underwater" levels, made simply by altering gravity and lighting, decorated too look underwater, really awesome, and you could actually use powerups there, so it was even better!

You don't neeed REALLY need water to make a water-themed/ underwater level, m8, all you need is enough imagination to think of ways to make it.

Also, there's several threads explaining why Sackbots can't go underwater/ use jetpacks/ use grappling hooks, its not because Mm wanted to be evil or anything, its due to A.I.-related problems, they shock in contact with wather to make it at least slightly better and comicala than just plainy poofing or not allowing them to enter water at all.
2011-01-13 02:31:00

Author:
Silverleon
Posts: 6707


Also, there's several threads explaining why Sackbots can't go underwater/ use jetpacks/ use grappling hooks, its not because Mm wanted to be evil or anything, its due to A.I.-related problems, they shock in contact with wather to make it at least slightly better and comicala than just plainy poofing or not allowing them to enter water at all.

AI isn't an issue if you're using a controllinator to control the sackbot. It should let you underwater with a sackbot (exactly like using your regular sackperson) if it's being controlled via controllinator.
2011-01-13 03:42:00

Author:
xero
Posts: 2419


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