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#1

Containable Water?

Archive: 25 posts


Go about being able to contain water within created objects, what would make water levels perfect. Also the water contain can increase the global water level.

An unlikely suggestion would be water being able to wash off stickers, probable impossible to implement though.
2011-01-12 01:27:00

Author:
PerfectlyDarkTails
Posts: 269


Go about being able to contain water within created objects

This is what's impossible. As Aya042 said once, somewhere: It'll be at least a decade before a household console could efficiently simulate dynamic water.


An unlikely suggestion would be water being able to wash off stickers, probable impossible to implement though.

Since water is horizontal, it's a matter of "any sticker that's this high or lower will be deleted". This seems possible to implement. It would be nice to be able to manipulate stickers in-game, especially with some kind of sticker manipulation tool.
2011-01-12 02:49:00

Author:
Incinerator22
Posts: 3251


Placeable water still could be done as static material, like most even old games did2011-01-12 03:11:00

Author:
Shadowriver
Posts: 3991


Exactly; they could have a water material (not just an animated texture) that would apply physics to an object as if it were in water as soon as it collides with it. The water in question wouldn't be "dynamic" in the sense that it wouldn't flow like real water; it would fall just like any other cube. However, if you walk through said cube, you're suddenly swimming. If N64's Turok 2 could do it, I think a PS3 can handle it.2011-01-12 03:51:00

Author:
xero
Posts: 2419


They could just make it like hologram except you could swim in it.2011-01-12 04:04:00

Author:
Unknown User


Don't see why we can't make a hole / pit, whatever. Fill it with sponge, or any other material, and change that material into water, so it's only confined to that hole. It looks daft when trying to make a pool and you can see the entire water level going across the entire screen.2011-01-12 09:55:00

Author:
Southpaw020
Posts: 50


Would be nice but maybe just in LBP3.2011-01-12 19:17:00

Author:
Cauan-XV
Posts: 491


Would be nice but maybe just in LBP3.

Or some kind of DLC (https://lbpcentral.lbp-hub.com/index.php?t=43351-Sacktastic-got-to-ask-MM-a-question-Answer-says-it-all.).
2011-01-12 21:28:00

Author:
xero
Posts: 2419


Don't see why we can't make a hole / pit, whatever. Fill it with sponge, or any other material, and change that material into water, so it's only confined to that hole. It looks daft when trying to make a pool and you can see the entire water level going across the entire screen.

It would definitely be nice to be able to confine water to certain layers (or even just foreground/background).
2011-01-12 21:43:00

Author:
dr_murk
Posts: 239


Yeah, it's not likely you'll see dynamic water anytime soon. I want them to implement water the way it works in super mario world (can be placed, doesn't react to gravity, but mario can swim in it, and the water physics affexct whatever is within it), that'd be the most useful method.2011-01-12 22:46:00

Author:
Matimoo
Posts: 1027


Now that I think of it, water probably can be used as a material in which anything that goes through it will have physics altered to match underwater conditions.

As for the material, you know how all materials are based on felt and wood and stuff, you know, manmade stuff mostly?
Water could be represented as jelly or Jell-o. Yum!
2011-01-13 00:29:00

Author:
Fang
Posts: 578


What I think of is a texture that moves, but not like the actual one.
More like this:

http://www.youtube.com/watch?v=s79wHKe3DDM
(At 0:30). It's the best water I can show.

http://www.youtube.com/watch?v=i6VrN2UvGjo
(At 0:28, I'm talking about the stable water, not the other blue-ish one). What I would like is that it's like the actual water, exactly the same, but placeable like a material. It falls, however, like any other material would. I know it's impossible for the engine to handle water particles.
2011-01-13 11:22:00

Author:
ZeroZ30o
Posts: 157


@ZeroZ30o, but thats only water particles and have nothing to do with containable water and that afftect it's actually possible in LBP2, in fact goo detraction effect works in similar way2011-01-13 13:58:00

Author:
Shadowriver
Posts: 3991


@ZeroZ30o, but thats only water particles and have nothing to do with containable water and that afftect it's actually possible in LBP2, in fact goo detraction effect works in similar way

Nah, you took the second video particle effect. I'm talking about the lake :/.
2011-01-13 17:06:00

Author:
ZeroZ30o
Posts: 157


I'm just glad that they gave us the water projectile. It's useful. We won't have to use paintballs for water droplets anymore. But a water material would be nice. It could be like dark matter and not move.2011-01-13 17:34:00

Author:
Kitkasumass
Posts: 494


Nah, you took the second video particle effect. I'm talking about the lake :/.

That lake is a static water area, it's the same thing i was talking since beginning ;]
2011-01-13 19:54:00

Author:
Shadowriver
Posts: 3991


Well here's my rough approach to simulating water volumes (you can move them around and emit them, that's as close as we can get to dynamic fluid simulations for now)

http://www.youtube.com/watch?v=rVTj0mOvHS4

http://www.youtube.com/watch?v=rVTj0mOvHS4
2011-01-13 23:10:00

Author:
Foofles
Posts: 2278


Well here's my rough approach to simulating water volumes (you can move them around and emit them, that's as close as we can get to dynamic fluid simulations for now)

http://www.youtube.com/watch?v=rVTj0mOvHS4

http://www.youtube.com/watch?v=rVTj0mOvHS4

That's amazing! I love it.
2011-01-13 23:26:00

Author:
xero
Posts: 2419


Well here's my rough approach to simulating water volumes (you can move them around and emit them, that's as close as we can get to dynamic fluid simulations for now)


Holy ****!!!
That is one of the most ingenious things I've seen on LBP2...

Wonder what more you can do in the full game. :o
I look forward to your levels!

2011-01-14 02:23:00

Author:
Fang
Posts: 578


Well there was water levels before in the beta but i still prefer native solution2011-01-14 14:13:00

Author:
Shadowriver
Posts: 3991


Same, still prefer Mm's water, but this is an amazing concept.
Can the swim animation get a lil' more "realistic"?
2011-01-14 16:08:00

Author:
ZeroZ30o
Posts: 157


Sure it can didn't you watch the video. He just did a quick arm wave thing. It wouldn't take much to change it to a breaststroke or a dolphin type swim where you just shake your hips.2011-01-14 16:39:00

Author:
Kitkasumass
Posts: 494


Sure it can didn't you watch the video. He just did a quick arm wave thing. It wouldn't take much to change it to a breaststroke or a dolphin type swim where you just shake your hips.


Same, still prefer Mm's water, but this is an amazing concept.
Can the swim animation get a lil' more "realistic"?

Yeah what he said, this was just a quick and dirty way of showing the idea behind it.
2011-01-14 16:45:00

Author:
Foofles
Posts: 2278


By the way Foofles, your voice is awesome. You should be a comedian or something.

Slightly off topic, but still relevant.
2011-01-15 08:00:00

Author:
xero
Posts: 2419


I never thought of using impact sensors to detect objects being in certain areas - That's simply brilliant!
During the beta I would just use old LBP style tag sensors with tweaked radii and angles wired to AND-Gates to cover the whole zone of interest.

Thank you for showing us this Foofles
2011-01-15 08:42:00

Author:
Slaeden-Bob
Posts: 605


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