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#1

Switch options from lbp1?

Archive: 7 posts


So.... Being bored this last week before lbp2, I'm finally starting to play around seriously with the beta. One thing I'm missing are the options to make switches output "one shot."

Can anyone knowledgeable from the beta tell me how to get these options in lbp2?

Ice looked through the logic pieces and still cannot figure out a solution. I may just be missing something obvious.

Thanks.
2011-01-11 17:50:00

Author:
Lockstitch
Posts: 415


All emitters and such have one shot options on them but if you are talking about the switches alone...

I simply use a counter set to count to 1. It can be reset to repeat the process too. Often I use the output of the counter to reset itself thus giving a short burst of 'on' time
2011-01-11 17:56:00

Author:
ladylyn1
Posts: 836


Dang... I use one shot all the rime.

So how would I go about making a switch that would make a piston go in and out only once?
2011-01-11 18:11:00

Author:
Lockstitch
Posts: 415


Pistons, winches, wobble bolts and the like have an option called "cycle once." Just hook any switch to it and when that switch goes on, it cycles.2011-01-11 18:15:00

Author:
c_mckamey
Posts: 62


The switch options are now found from the device you have connected the switch to. It used to be in the switch, as I'm sure you can remember, and it was changed to make using a single switch to activate two entirely different actions possible. You should also notice (when you rummage through the different devices) that the names of these options have changed, I can't remember the exact changes though.2011-01-11 20:21:00

Author:
Unknown User


Also all signals are transmitted at once form the outputs, not like in LBP1 where you need to pick one, so now you can use button for directions and one shot at same time.

Oh and all tweaks that selects how object react to signal is called "input Action"
2011-01-11 20:56:00

Author:
Shadowriver
Posts: 3991


So.... Being bored this last week before lbp2, I'm finally starting to play around seriously with the beta. One thing I'm missing are the options to make switches output "one shot."

The LBP2 paradigm is that you configure signal types at the destination, not the source, although it's something of an oversight that there are cases where you'd like a one-shot input into a component which doesn't have that option.

The workaround is to use a Counter to create a "single-frame pulse", like so:-


Create a Counter with a "Target Count" of 1.
Connect your input wire to the Counter's input.
Connect the Counter's output to its own Reset input.


When the input goes high, the Counter's output will go high for exactly one simulation frame before resetting.
2011-01-12 08:18:00

Author:
Aya042
Posts: 2870


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