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#1
Tweakable Checkpoints?
Archive: 5 posts
OK, so you can change the material of checkpoints, but what amour tweakable number of lives and that number of lives is displayed in the checkpoint, or maybe a radius selector so the checkpoint can be activated from a distance but this idea disentangle matter much since you can attach objects to them. | 2011-01-11 16:55:00 Author: PerfectlyDarkTails Posts: 269 |
I really would like to see them make the sound effect on the start door optional. For when you make levels where you don't see sackboy. I made a thread about this in the beta forums, but people just said use the global sound tool. That works great for regular checkpoints, but when you use it on the start door it doesn't fully work. | 2011-01-11 17:55:00 Author: smasher Posts: 641 |
In LBP1, you could use a sensor switch to activate a checkpoint... | 2011-01-12 23:54:00 Author: The Last Stop Posts: 240 |
Great idea, althought you could use a sensor switch for the radius of the checkpoint, but other than that this is a great idea. | 2011-01-13 01:29:00 Author: Unknown User |
You can currently tweak the style of checkpoints. (current as in LBP2 beta) The style is pretty much, normal wooden, plastic, or chrome, or was in the beta, there may be more. | 2011-01-13 02:00:00 Author: Fishrock123 Posts: 1578 |
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