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#1

Looking for a Weapon Master

Archive: 4 posts


Hey all. I'm looking for someone who is a master at creating different kind of weapons in LBP2. Think you're up to it? Fame and fortune awaits.

The person who takes on the task would be asked to create/help creating nine different weapons, based on nine different themes. The weapons should differ from each other somehow in function. I use the term 'weapon' loosely, as the weapons can be shields or bursts of speed or anything similar. Each weapon / most weapons would have a basic and a charged up version. All weapons are fired by a Sackbot.

In addition to this primary task of creating weapons for the player to use, there are additional tasks such as making projectiles enemies and bosses use against the player.

This position is meant for creators who are serious about creating quality work. I'm not looking for someone who doesn't enjoy creating for the community or who wouldn't be interested in working on the project in the long term. Credit will be given accordingly, and the person will be titled as the Weapon Master, one of the key creators of the large project I am working on.

If you are interested in working on a high quality LBP2 shoot'em'up modification, send an application by PM or by replying to this thread. Please give some information of your creative past and why you would like to join in on the project. Fell free to ask any questions regarding the position on this thread.
2011-01-11 14:00:00

Author:
Linque
Posts: 607


+ > Weapons (charged and uncharged, I see what you mean, but is the recharge a different weapon or an upgrade?).
+ > Ennemies.
- > Bosses.

+ = Things I can do.
- = Things I can't do.
2011-01-11 15:23:00

Author:
ZeroZ30o
Posts: 157


Creating enemies themselves is a different task, as is creating bosses. I would implement the firing mechanisms for all weapons, and damage calculation and so on. The Weapon Master would only create the "bullets", so to speak. To be exact, the two things that would be required to do are animation and bullet movement behavior.

The charged up version of a weapon should be a different kind of shot, but within the same theme. For example a fire theme would have a normal fire shot and a charged up fire shot. Both can be whatever you can imagine, from a wall of fire to a blob of lava. Anything.
2011-01-11 18:14:00

Author:
Linque
Posts: 607


Anything.

I love that word.
Well, I can handle the logic too :<.
But I'm telling you, I'll play alone 'till I finish the game >!
2011-01-11 19:09:00

Author:
ZeroZ30o
Posts: 157


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