#1
Making Sackbots Have Superjump?
Archive: 6 posts
Can you perhaps make it so a sackbot you control can have high jumps without the use of glitches? Using any sort of logic make it so it jumps fairly high while staying the same size of a normal sackperson. I know you can perhaps attach a rocket to a sackbot then make it whenever you jump away from the ground or press R1 the rocket activates, but that's plain simple, doesn't work well, and doesn't look nice. How may I do this? | 2011-01-11 02:09:00 Author: Cronos Dage ![]() Posts: 396 |
You can put a gravity sensor on your sackbot so he's semi weightless - tweak the anti grav numbers till it's what you want - can make for huge jumps. | 2011-01-11 02:12:00 Author: Morgana25 ![]() Posts: 5983 |
or yuo can use movers going up that will keep it falling at the same speed as a normal sackboy... | 2011-01-11 02:14:00 Author: fodawim ![]() Posts: 363 |
yes you can with a few tweaks using logic. | 2011-01-11 02:20:00 Author: Lgjoka2002 ![]() Posts: 538 |
This is an extremely easy-to-do logic fix. I would recommend movers, since gravity tweakers give the sackbot a more "floaty" feel... which doesn't seem to be as realistic. | 2011-01-11 02:51:00 Author: xero ![]() Posts: 2419 |
Thanks. I don't think I had the game at the time of writing so I had no idea. Thanks! | 2011-02-10 03:00:00 Author: Cronos Dage ![]() Posts: 396 |
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