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#1

Making Sackbots Have Superjump?

Archive: 6 posts


Can you perhaps make it so a sackbot you control can have high jumps without the use of glitches? Using any sort of logic make it so it jumps fairly high while staying the same size of a normal sackperson. I know you can perhaps attach a rocket to a sackbot then make it whenever you jump away from the ground or press R1 the rocket activates, but that's plain simple, doesn't work well, and doesn't look nice. How may I do this?2011-01-11 02:09:00

Author:
Cronos Dage
Posts: 396


You can put a gravity sensor on your sackbot so he's semi weightless - tweak the anti grav numbers till it's what you want - can make for huge jumps.2011-01-11 02:12:00

Author:
Morgana25
Posts: 5983


or yuo can use movers going up that will keep it falling at the same speed as a normal sackboy...2011-01-11 02:14:00

Author:
fodawim
Posts: 363


yes you can with a few tweaks using logic.2011-01-11 02:20:00

Author:
Lgjoka2002
Posts: 538


This is an extremely easy-to-do logic fix. I would recommend movers, since gravity tweakers give the sackbot a more "floaty" feel... which doesn't seem to be as realistic.2011-01-11 02:51:00

Author:
xero
Posts: 2419


Thanks. I don't think I had the game at the time of writing so I had no idea. Thanks!2011-02-10 03:00:00

Author:
Cronos Dage
Posts: 396


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