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#1

Thermometer bug

Archive: 3 posts


I'm not sure if this is the right place to post this, but I've noticed on the level that I'm working on that emitters and emitted objects tend to skew the thermometer rating.

To be precise, I have an emitter which spits out 68 objects. Having set this emitter, the thermometer is now about half full. I let the emitter play out and generate its 68 objects and save the level (because I want those objects to be there initially when starting). The thermometer is still half full.

The problem arises when I leave the level (through play mode or by going back to the pod) and then come back. The thermometer doesn't take into account that the objects already in the level belong to the emitter and rises to about 80% full.

The only way I've found to correct this is to let the level play out again, and the thermometer will gradually go back to half full as each existing object disappears to be replaced by a newly emitted object.

I hope this helps in case anyone encounters the same problem
2008-11-07 15:10:00

Author:
Gilgamesh
Posts: 2536


emmiters take up a lot of room2008-11-07 15:12:00

Author:
Unknown User


emmiters take up a lot of room

Yes, from what I can gather, an emitter will "reserve" an amount of thermometer equivalent to what every item emitted would take. If you cut down on the number of maximum emitted items, it significantly cuts down on how much an emitter takes out of the thermometer.
2008-11-07 15:17:00

Author:
Gilgamesh
Posts: 2536


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