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#1

Wario Land, remade for LBP2

Archive: 5 posts


With LBP2 comming around the corner, and seeing the Grabinator power-up, I could only think of one thing: "Man, what i'd give to see a Wario Land game done in LBP2...."

As such, I decided to make this thread.

Basically, the plan is simple: Remake the fun game that is Wario Land in LBP2 fully and completely. It's mainly both me wanting to see if such an epic-scale project can be done if people can work together to do so, and having a burning desire to enjoy some Wario Land gameplay in LBP2 in some classic settings. The plan is set for 5 sections: Wario sackbot, level design, music creation, enemies/boss creation and cinematography.

Wario Sackbot:

This is important, since the player will control this sackbot throughout all of the levels. We'd need to design the sackbot to look as close as possible to Wario, so as to fit the look. We'll also need to set him to always have the grabinator power-up, as well as a button set to do his shoulder tackle move, which should make enemies either fly off the screen and then be destroyed (ideal goal for it) or simply just be destroyed right there (only if first option can't be done). Oh, and we definitely would need to tweak his movement speed/jumping/whatever else to be accurate of the original's setting for Wario. This should be an easy task, provided we have the stuff needed to do so.

Level Design:

For this section, it's all about the levels, the various places Wario went to throughout the game. Basically, it'd be ideal to set it up to have each level be by itself and link each one at the end to the next one for a continuous experience. If this doesn't work though, we could combine several levels into one, but only if that becomes needed to be done. Anyways, the plan here is to recreate each level of the game as accurate as the level creator can manage, and make sure that the Wario Sackbot can manuver and complete each level properly. Plenty of people can help out here, since there are 40 levels to do here, so any help is definitely a nice thing. Oh, and when you do the level, make sure to title it as "Wario Land - Level *insert number of level here*: *insert level name here*". That way, it's easier to find all the levels at once for those who wish to play them in whatever order they wish to (if they don't wanna go through it linearly, that is).

Music Creation:

Ya can't have a Wario Land game without the music, and as such, this needs attention and help as well. Generally, each of the tunes from the original Wario Land will need to be remade via-music sequencer for the levels. If you're a skilled musician and would like to do this bit for the project, then you're awesome. I'll post a link to a playlist containing the tunes from the original, so use that link to be able to see what'll need to be done'd.

http://www.youtube.com/user/vectorman1900#p/c/60A5E89E6E695DAF/5/OWGLSYHz1SQ - Start from here.

When ya do get each one completed, get a copy to each person who needs it for their levels. You'll end up being listed in the "Musical Talent" part of the "credits" at the beginning of the whole thing.

Enemies/Boss Creation:

For all you skilled at creating enemies and/or bosses, here's where you come in. Basically, each enemy and boss from the original needs to be remade for this thing, and must be able to be grabbed and/or shoulder tackled by the Wario sackbot (unless they couldn't be in the original). Generally, look at the behavioral patterns of the enemy, see what they do and/or attack with, and try to make what you're doing do the same thing. Then, simply test the enemy to see if they work as planned. Tweak it if you need to until they're just right, and then make a captured object out of it for others to use in their levels if it appears in other levels.

Cinematography:

Here's where I wanna get creative. I'd love to be able to set up little cutscenes, camera zones and what-not throughout the levels to be able to enhance the experiance (for example, a cutscene where the boss appears, or a view change to something interesting happening that you want to know about). I'll be trying my best to help with this, but I think this'll require the skills of those know can use these items like a pro. Basically, let out your inner Speilberg and help make these levels feel like a true masterpiece to remember.


As for what i'll be doing, i'll be contributing as well, doing a level (Course 14, to be exact) and seeing if I can try to do the spear Goom (ya know, the little guy with the spear-like thing you had to jump on before you could grab him?), so I hope to at least also have a helpful mark on this epic bit of a project.

Oh, and one other thing: At the beginning of the first level, there'd be a list of everybody that helped create everything for this, as well as obligitory intro to the whole thing before diving into the actual part of the level. So yeah, there's the prospect of having your name listed and being credited for helping out.

Anyways, I'm gonna place a list below, showing all the names of everybody contibuting for this, as well as (in parenphases(could never spell that word right)) what they are contributing/have contributed to this. So yeah, here it is:

List of people helping out:

1.) Ancara23 (Level 14 level design, Spear Goom enemy(if I can do it right))
2.)
3.)


Once LBP2 is released, then this project can get started, and we can see if a task of such epic scale can be completed and done nicely. Hopefully by the end of this, we shall have something truely nice in which to call a nice porject to look back at years later.

So yeah....comments, suggestions for this thing, advice, offers for help, ect., ect.?
2011-01-09 03:35:00

Author:
Unknown User


I went and created level 14 in LBP, so as to show that I am indeed doing what I can for this, and that I at decent at level designing, but fail at making enemies.

Search for "Wario Land - Level 14: Crossing the Sherbert Bridge" to be able to see and play it. It ain't a perfect remake of the level (again, I fail at enemy creation and dunno how to perfectly remake the falling bridges (and make them reappear after falling)), but it should be at least a decent level to play, as well as a challenge (I should know, I spent about an hour playing it straight to make sure all jumps are possible to make). As such, be prepared for some tricky platforming.

Anyways, hopefully this helps show that i'm def. up for doing this, and that I will def. need help to do this whole thing.

So yeah.
2011-01-09 18:03:00

Author:
Unknown User


Since LBP2 is getting ready to be released tomorrow, I wanted to post again to find out if anybody still wanted to join up and help do this thing.

It'll probably be a huge undertaking, but I am certain that with some help, it can be done nicely.
2011-01-17 21:15:00

Author:
Unknown User


Reviving this topic to see if anybody would be up for doing this big project with me, since I now have the summer off from college classes and i'm ready to start this thing up......hopefully.

Any help would be great, as it means one step closer to completing this thing.
2011-05-22 15:23:00

Author:
Unknown User


Making a remake of that great game on LBP2 would be cool. I can't work on it though, as I'm already working on a project. Good luck on making it though, I hope that a whole team will be interested in making that project, which no doubt will be a good remake. I wish you luck and, I must say something, are you sure a sackbot is the best solution? I would have thought of animations. Probably harder to make, but would look more like the original. Also, when you think of the things you could transform into (you could glide, for example), I'm not sure about sackbots.2011-05-29 16:18:00

Author:
montana_9268
Posts: 10


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