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#1

Suggestions from a PSP Creator.

Archive: 19 posts


I have 2 hopes/suggestions:

1. I would be thrilled if there was an option to Download levels. Due to the tyranical rule of my father there is no internet at home. I have the money but am not allowed to get internet. I have to take the PS3 to my girlfriend's to mooch off of her wifi. If i had the options to download levels and play them locally it would be amazing. That is what I do with my PSP.

2. I have created a few things with the PS3 version of LBP and would love if it at least had the option for Static/dynamic like the PSP. I find that option to be more practical and wish it would be an option for creators.
2011-01-08 21:25:00

Author:
Captain Rule
Posts: 360


I agree with downloading levels, but that's a major change and they've finished development now
I played the PSP version and I didn't like static/dynamic . I guess I'm too used to dark matter.
2011-01-08 21:59:00

Author:
Radishlord
Posts: 706


Unfortunately, I don't think it's going to happen.

Also, at first I liked Static/Dynamic objects better than dark matter and/or anti-gravity tweakers, but then I remembered how many objects I fought with in the PSP version that would turn themselves static when they shouldn't. That, and the times that I just plain forgot to set them as dynamic then became frustrated and confused as to why my level wasn't working, only to realize later that everything was set to static.
2011-01-08 22:49:00

Author:
xero
Posts: 2419


If implemented correctly static and dynamic would be awesome. I could never get used to the dark matter, I found it to be obtrusive. And I don't expect this to actually be put into the game. Though if you had the option between static/dynamic and dark matter, I'm sure loads of people would be pleased.

My real concern would be the downloading levels idea. I really wish this would be an option. Lugging my ps3 between two houses is tedious. But if I could take it one day, download loads of levels would eliminate a lot of trips. Though I do hope to someday have internet...
2011-01-09 07:34:00

Author:
Captain Rule
Posts: 360


This would eliminate people "copying a level just so they can play it offline".
I would like this idea.
2011-01-09 10:45:00

Author:
.jamo
Posts: 172


Anti-gravity switch, dampering 100% = static aterial.

Downloading a level...?
I don't get it.

Like what, you download any level you want and can publish it as you se fit?

Wouldn't that cause some serious problems?
2011-01-09 11:27:00

Author:
Silverleon
Posts: 6707


i agree!
for like 6 months i've been creating on the PSP, and now i bought a PS3, and i noticed a lack of organization when online, i mean, the levels are all squished together, you can barely see its logos, if we had the option to download, it whould be simplier...
and now i miss a lot both the dynamic/static settings and the better corner editor, becouse this one... well, it isnt as good as the PSP one
2011-01-09 11:37:00

Author:
nosemomkey
Posts: 414


Downloading a level...?
I don't get it.

Like what, you download any level you want and can publish it as you se fit?

Wouldn't that cause some serious problems?

No, like how in the PSP version you can't play levels directly off the server, you have to download the level first, but you can only play it, you can't edit or publish it.
2011-01-09 11:51:00

Author:
Doopz
Posts: 5592


I'm actually laughing out loud at some of the arguments for dark matter, the best being the anti-gravity switch. Yeah, okay, enjoy setting that up everytime you want something static. Meanwhile, I can do the same exact thing in 1/3 of the time.

I want to futher explain downloading levels. Let's say I want to play a basic, 75% thermo level on each system. On PS3, I have to wait minutes for the server to process my request, and when it finally loads, I get to play it ONCE. On PSP, I wait one second for the

level to save to my PSP, and then three seconds anytime I want to play it. And it's on my PSP anytime I want it.
2011-01-09 13:35:00

Author:
Voltergeist
Posts: 1702


On PS3, I have to wait minutes for the server to process my request, and when it finally loads, I get to play it ONCE.
Levels take at most 30 seconds to load for me
2011-01-09 17:48:00

Author:
Radishlord
Posts: 706


I'm not sure about downloading levels, it would just take space on the HDD, and plus you'll have to clear or delete them after playing and so...

Though I agree with the static/dynamic option, it would be more practical than dark matter or gravity tweaker use,
and I'm sure it would be a way to save even more thermo space, more than the 2 other options, depending on the way it would be programmed.
2011-01-09 17:58:00

Author:
dajdaj03
Posts: 1486


I'm actually laughing out loud at some of the arguments for dark matter, the best being the anti-gravity switch. Yeah, okay, enjoy setting that up everytime you want something static. Meanwhile, I can do the same exact thing in 1/3 of the time.

1.Select Anti-gravity tweaker from popit
2. press squere
3. set all you need
4. Place place place place place place place place... on everything that need to be static
5. Done

How this is more complicated operation then selecting and tweaking specific materials?
2011-01-09 18:02:00

Author:
Shadowriver
Posts: 3991


As much as I would appreciate a static/dynamic option (more choices are rarely bad), there is one notable upside to using the antigrav tweak.

With the antigrav method I'll be able to tell at a glance which materials I have locked in place. Sure, this isn't an absolutely vital thing, but it's one more layer of information available when I'm trying to double check things or determine what might be wrong. Dark matter is visually distinct, but BECAUSE of that I usually hide it behind something and lose this benefit.

So yeah, good idea that I wouldn't turn down if offered, but the alternative isn't so bad I suppose.

In regards to downloading levels, I think a lot of people have wanted something similar for awhile. My vote would be for the oft suggested ability to copy a level in write-protected mode. If copy isn't enabled the level can still be downloaded, played, and even viewed in create mode, but nothing can be captured inside and it can't be republished. Of course I'm sure there are some creators that would be secretive and desire to have that last bit disabled, so it could be an option when publishing levels alongside the normal copy lock.

Not everyone would make use of these features, but they certainly wouldn't detract from anyone else's experience and would (I think) be a useful addition to the game. Who knows, maybe a patch will at some point add one or the other; we got some pretty useful enhancements from a patch in LBP1, so we can always hope.
2011-01-09 18:55:00

Author:
Stuntofthelitter
Posts: 10


I'm not sure about downloading levels, it would just take space on the HDD, and plus you'll have to clear or delete them after playing and so...

Though I agree with the static/dynamic option, it would be more practical than dark matter or gravity tweaker use,
and I'm sure it would be a way to save even more thermo space, more than the 2 other options, depending on the way it would be programmed.

About downloading, with the ps3 you could have 2 options play now or download. So you aren't downloading all of the levels you play. And on psp you could edit downloaded levels only if the creator allows you to. There was an option to make levels copyable , which allows you to copy it to 'my moon'.
2011-01-09 19:17:00

Author:
Captain Rule
Posts: 360


Well donloading sound like do idea, but thing is in stationery console such feature is not a big in propriety since most of console stay in one place and they always connected. Not to mention it easier and more trustworthy for statistics on the level if everything stay online.

PSP got this function only because it's only way to do user levels more accessible, since as every protable device specially the one who don't have access to circular network, it can't be always online and when you make software for such device it essential thing that you need to keep in mind developing it
2011-01-09 20:30:00

Author:
Shadowriver
Posts: 3991


This would allow for playing community levels at houses that don't have internet or even when the internet is down. Some house have an internet connection that is shared between many users and can't handle all the bandwidth. There are many instances where this could come in handy. I think it would be great. I'm not saying you are wrong, but I think it is a viable option for people with precarious internet circumstances.2011-01-09 23:29:00

Author:
Captain Rule
Posts: 360


The biggest and most obvious problem with downloading levels is that you'd have a copy of the level on your HDD. Even though you can't edit it or publish it, the data is there... what's stopping hackers from probing it and manipulating it so that they can edit and publish it? I'd rather have my levels on a secure server.2011-01-11 04:20:00

Author:
xero
Posts: 2419


Your level on the server does pass over the internet cable and into your PS3's memory, so hackers can probe away there anyway. Just saying.2011-01-11 14:22:00

Author:
Rogar
Posts: 2284


True, but they have to probe at it while it's there, on the system. The game doesn't cache levels forever, so it's only there for a limited time. In addition, I'd imagine that like most servers, MM's server has some form of protection against unwanted access or tampering, whereas physically having a copy on your HDD gives you a lot of time and freedom to do what you want with the levels.2011-01-11 22:00:00

Author:
xero
Posts: 2419


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