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#1

1. A Sister's Dream [v0.8]

Archive: 2 posts


A level that never got finished because of a PS3 failure and work taking up most of my time. I finally was able to get it back into my newer PS3 and tweak it slightly, but I'm still disappointed in how it came out.
Huge pieces of the level (mostly story related) were never done and will never be done, because the level has reached the limit.

Figured I'd post it though and see what people think of it and look for feedback. Come LBP2 I will be looking to redo this level from the ground up and get it just like the concept was. Hopefully people will like it.
http://lbp.me/v/rnsr8-
2011-01-08 19:43:00

Author:
KoingWolf
Posts: 386


I experienced MANY issues with the cameras in your level. Its almost impossible multiplayer because the cameras you placed are much too harsh fro such precise platforming. Have it follow the player more or maybe make it so they completely follow the player. There were a few jumps that were much too difficult for the simple placement you gave them. Most notably, the jump between the blue sponge material and the purple ledge right after a double checkpoint but before the spinning wheels. There was too much guess work between that jump just because the camera was angled funny so that I couldn't distinguish the background from the ledge. Maybe you could make the ledge a different color than the background or adjust the camera to behave in a more coherent manner.

I played this with my wife and if one of us made it to the spinning platforms before the other, it was impossible to make that small jump between the blue platform and the purple ledge. The camera couldn't decide who to follow and it kept twitching back and forth between both of us which made precise platforming impossible. This probably isn't an issue single player but in your description you boasted 2x and 3x player puzzles. That's a great addition and I wish more people published true co-op levels like this, but I think you should review your single player aspect of the platforming and make it more 2 player friendly.

Before I publish a level I always test every inch of it with 2 players to make sure there are no conflicts with camera or switches. I'm suggesting that you grab a friend and test the level together in your moon to make sure that multiplayer isn't a hassle in some parts. Besides, its always more fun to test levels with more people than yourself!

Other than that, which I see as a pretty minor problem since alot of people play levels single player, your level has alot of potential for something that isn't even your "version 1.0." The style is nice and I really like that elevator at the beginning. Also, your use of the Paintinator was very well implemented. It wasn't tedious and the enemies were simple enough to take out but dangerous enough to pose an actual threat.
2011-01-08 23:24:00

Author:
Craelon
Posts: 25


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