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LBP2 Recording?
Archive: 17 posts
Well, I was just remembering back when LBP2 was first announced and the PS3 got a firmware update for a Video Editor Uploader... which was sneak added in the update that got rid of Linux and thus was overshadowed by that. Anyway, I remembered I had an idea to basically be able to record gameplay footage, export it to the HDD drive, be able to edit it with the Video Editor/ Uploader... then Upload it to a video sharing site. It could be good for trailers and stuff... maybe, I haven't played around with it, but being able to capture footage from in game and export it to the internet without any costly equipment would be good. Not too sure why Sony hasn't used that. Has Sony even used that feature in any games? Really, seems like a shame that no one knows of it. Anyway, so... recording footage in game, exporting it to the HDD and uploading it with the PS3's hidden video editor. Yeah, that's it. | 2011-01-08 02:55:00 Author: RockSauron Posts: 10882 |
I would support this idea, I actually like it, would be helpful indeed. | 2011-01-08 03:01:00 Author: Silverleon Posts: 6707 |
I twas disscused so many times Problem of video recording on the console is fact that encodeing process takes a lot of CPU power and if there no free power left from what game takes, it''s impossible to do it in real time (play and record in same time). Or else: 1.Not real-time, but first demo will need to be recorded and then playback with encodeing slower then gameplay 2.Uncompressed video, but then video file will eat head drive in seconds | 2011-01-08 04:47:00 Author: Shadowriver Posts: 3991 |
Everything is like it should be. Video recorders are external applications. I hate mine, I don't have the wires to conect it to the computer AND the TV. So I play one a smallllllllllllllll screen :/. Shadowriver, are you good with RCA wires ? | 2011-01-09 20:46:00 Author: ZeroZ30o Posts: 157 |
I twas disscused so many times Problem of video recording on the console is fact that encodeing process takes a lot of CPU power and if there no free power left from what game takes, it''s impossible to do it in real time (play and record in same time). Or else: 1.Not real-time, but first demo will need to be recorded and then playback with encodeing slower then gameplay 2.Uncompressed video, but then video file will eat head drive in seconds how does just cause 2 do it? | 2011-01-10 02:58:00 Author: Onii55 Posts: 153 |
I twas disscused so many times Problem of video recording on the console is fact that encodeing process takes a lot of CPU power and if there no free power left from what game takes, it''s impossible to do it in real time (play and record in same time). Or else: 1.Not real-time, but first demo will need to be recorded and then playback with encodeing slower then gameplay 2.Uncompressed video, but then video file will eat head drive in seconds I dont see why you couldnt do it. On LBP2 you could have a theater type mode like Halo and COD black ops does. On SuperSonic Acrobatic Rocket Powered Battle Cars you can record and uploaded it straight to your youtube channel. | 2011-01-10 03:04:00 Author: Unknown User |
Rag doll kung fu done something like this. | 2011-01-10 04:43:00 Author: Darkcloudrepeat Posts: 606 |
i too have thought about that kind of tool. it would be greatly useful. even more if you were able to put videos in the game like the ones in the first level of lbp. that would be awesome. | 2011-01-10 10:15:00 Author: flamesterart Posts: 585 |
I dont see why you couldnt do it. On LBP2 you could have a theater type mode like Halo and COD black ops does. Theater is something completely different and have nothing to do with video it's demo recorder On SuperSonic Acrobatic Rocket Powered Battle Cars you can record and uploaded it straight to your youtube channel Because it don't take much power then LBP2? To record game you need real-time encoding, it means capturing rendered frames and automatically encode them to video, if CPU won't handle 2 of those processes at once then 1.Game will start to slow down or/and 2.Encoded video will start to chop | 2011-01-10 12:59:00 Author: Shadowriver Posts: 3991 |
I'm sure there was an interview w/ Someone from MM at some point in the last few months where he stated they simply didn't have the resources available on the PS3 to achieve this within LBP (whether or not other games are capable is completely irrelevant). No idea where this was though. | 2011-01-10 13:17:00 Author: rtm223 Posts: 6497 |
I twas disscused so many times Problem of video recording on the console is fact that encodeing process takes a lot of CPU power and if there no free power left from what game takes, it''s impossible to do it in real time (play and record in same time). Or else: 1.Not real-time, but first demo will need to be recorded and then playback with encodeing slower then gameplay 2.Uncompressed video, but then video file will eat head drive in seconds I think recording should be limited to movie making only I've tried recording on the pc while playing games and it struggles despite having good hardware at the time. There's a few games that used recording well. A game called Trash Panic allowed the full 10 minutes, but the quality was not that great and the game wasn't that big either I think if lbp was to have this feature it would have to be highly compressed with low frame rate and quality. Or mm finds a way to record the game in RAW files instead of saving directly to mp4. Once the raw files are downloaded the files can be put together in movie making software. | 2011-01-10 22:26:00 Author: PerfectlyDarkTails Posts: 269 |
Theater is something completely different and have nothing to do with video it's demo recorder Black ops uses some kind of controller scripting recording, similar to replay data in games like super smash brothers brawl has. | 2011-01-10 22:32:00 Author: PerfectlyDarkTails Posts: 269 |
Black ops uses some kind of controller scripting recording, similar to replay data in games like super smash brothers brawl has. It's demo recording. But in most situation is not controller scripting since its unreliable source of data to reproduce the scenery in environment where there some random behaviors. It usually records network protocol and play it back like it was network game, first game i know in my head that had something like was Quake. I think if lbp was to have this feature it would have to be highly compressed with low frame rate and quality. Or mm finds a way to record the game in RAW files instead of saving directly to mp4. Once the raw files are downloaded the files can be put together in movie making software. As i said, uncompressed video (aka RAW) eats HDD too fast and having uber compressed video is not fun | 2011-01-11 03:57:00 Author: Shadowriver Posts: 3991 |
Have a look at this thread (http://forums.littlebigworkshop.com/t5/General-Discussion/LBP2-Idea-For-a-Working-In-Game-Video-Recorder-Staff-Response/td-p/311434). It describes my idea for this in full detail. | 2011-01-11 18:11:00 Author: Unknown User |
It would be the best thing in lbp2 but... | 2011-01-11 23:31:00 Author: Cauan-XV Posts: 491 |
That would be the best thing ever. | 2011-01-15 13:26:00 Author: captain sack Posts: 88 |
Upload to a site... like, LBP.me? That would be useful | 2011-01-15 18:49:00 Author: Nurolight Posts: 918 |
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