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Functioning wall jump?
Archive: 22 posts
Has anyone made a functioning wall jump in the beta? One where you DON'T USE JUMP PADS? I've seen that gevurah made a video where he did a double jump but I still haven't seen anyone making wall jump logic. | 2011-01-07 16:27:00 Author: blizzard_cool Posts: 752 |
Yeah, way back at the beginning of the beta... A couple of people got to see it in action at Eurogamer, but I had no intention of publishing that level ever. Chances are it's broken now anyway, with the updates since the early stages of the game... | 2011-01-07 16:28:00 Author: rtm223 Posts: 6497 |
It's trivial to set up, just use tagged impact sensors to know when it's touching a wall and take it from there. | 2011-01-07 16:29:00 Author: Foofles Posts: 2278 |
Yes indeed. I made a Super Meat Boy (http://www.youtube.com/watch?v=Xz8Sj5moo1w#t=00m11) clone in the beta. It was a bit too floatie, but I didn't spend more than a couple of hours on it. Making meat boy was fun, though. | 2011-01-07 16:47:00 Author: comphermc Posts: 5338 |
Mover function it self pretty much guaranty this is possible, it's just matter of logic design | 2011-01-07 16:52:00 Author: Shadowriver Posts: 3991 |
There is a video on youtube Called LBP2 Raiden test or something, where he wall jumps. I don't feel like linking it on account of being sick, but you can just search for it. | 2011-01-07 17:24:00 Author: googleit36 Posts: 50 |
Thanks for the info all. @ Foofles - I'm not in the beta but thanks anyways. why not make a tutorial bout this on your channel? @ comphermc - I love SMB! To bad I have to play it with a keyboard @googleit36 - I saw the video. It's not really what what I was hoping to see but interesting non the less. | 2011-01-07 18:19:00 Author: blizzard_cool Posts: 752 |
@ Foofles - I'm not in the beta but thanks anyways. why not make a tutorial bout this on your channel? II"m aware you're not but I figured you were aware of movers and whatnot but... that sounds like a cool idea, I'll do it | 2011-01-07 19:20:00 Author: Foofles Posts: 2278 |
I made one from a mario sackbot i was experimenting on http://www.youtube.com/watch?v=K9N_Bn8z7Mw | 2011-01-07 21:52:00 Author: JKthree Posts: 1125 |
Thanks JK, that was exactly what I wanted to see EDIT: That logic almost made me cry. | 2011-01-08 09:11:00 Author: blizzard_cool Posts: 752 |
Well here is my crude take on it: http://www.youtube.com/watch?v=E0R5c09XrLw http://www.youtube.com/watch?v=kwfacH5_0rk | 2011-01-09 04:09:00 Author: Foofles Posts: 2278 |
Will watch it now EDIT: That was neat. But I'm frightened by the logic, I don't quite understand it all. | 2011-01-09 09:26:00 Author: blizzard_cool Posts: 752 |
Yeah that video kind of assumes a basic understanding of what the logic tools do, so I'm sorry if you find it hard to follow at this time. | 2011-01-09 15:27:00 Author: Foofles Posts: 2278 |
You can make a decent wall-jump if you can make a regular jump. Well, I did it with a little furry ball creature in this (http://www.youtube.com/watch?v=iZzQF19nOQk) video at about 7:40. I just made a basic jump with a mover and 1 collision sensor and it ended up just making the wall jump work as well since the collision sensor didn't really know the difference between the wall and the floor. That might be an issue based on whatever level design choices you want, but it worked well in my case. | 2011-01-09 15:57:00 Author: Sack-Jake Posts: 1153 |
Yeah that video kind of assumes a basic understanding of what the logic tools do, so I'm sorry if you find it hard to follow at this time. Ah no problem, it actually made me more pupmed up for LBP2 since I didn't have such knowledge about the logic. @ sack-jake - that looks kind of like a Super Meat Boy kind of gameplay | 2011-01-09 21:23:00 Author: blizzard_cool Posts: 752 |
Well it's now more easier to understand it then in LBP1, so you might get it if you try to learn it | 2011-01-09 21:40:00 Author: Shadowriver Posts: 3991 |
Cool stuff Foofles. I like seeing the creation vids like that. A quick question about the selector. In this case is it more of an organizational tool? It seems like you could technically due without it. | 2011-01-11 00:46:00 Author: Biv Posts: 734 |
Cool stuff Foofles. I like seeing the creation vids like that. A quick question about the selector. In this case is it more of an organizational tool? It seems like you could technically due without it. I'm not sure, but it is great for cycling outputs. When you activate a certain point on the switch, it will automatically cycle. | 2011-01-11 01:06:00 Author: Sack-Jake Posts: 1153 |
You're right, I probably could've gone without the selector but I like to use it since it's a concrete way of isolating logic paths. | 2011-01-11 01:53:00 Author: Foofles Posts: 2278 |
I made one from a mario sackbot i was experimenting on http://www.youtube.com/watch?v=K9N_Bn8z7Mw That's quite an impressive logic setup you've got. I had acquired a wall jump chip from a community level somewhere, but I haven't used it for anything, and I don't remember where I got it. | 2011-01-11 02:43:00 Author: xero Posts: 2419 |
dsdavve made a 4 player ninja arena in the beta. One of the ninja powers was a wall jump and it worked pretty well in gameplay. | 2011-01-11 18:55:00 Author: Ungreth Posts: 2130 |
Foofles: .... I'd probably do the same. Just wanted to make sure I understood what you were doing. | 2011-01-11 23:48:00 Author: Biv Posts: 734 |
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