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#1

2D, or not 2D?

Archive: 6 posts


Ive done a little searching, but no results, although Im sure its been asked before. Is the LBP 1 3D layers glitch available in LBP 2? And if it isnt, is it possible to bring 3D items made in LBP 1 into the LBP 2 create mode? Im very curious, I have a bunch of cool ideas, but they may not be so cool if Im restricted to 3 layers...2011-01-07 15:16:00

Author:
ATMLVE
Posts: 1177


Yes, and thatnks to new logic stuff you can do more cool stuff with it, you seen fl0wer don't you? ofcorse you restricted to 3 layers in gameplay2011-01-07 15:20:00

Author:
Shadowriver
Posts: 3991


ofcorse you restricted to 3 layers in gameplay

That restriction is only for sackboy, not for sackbot/created character. Easiest way is to use holograms(put a hologram character into as many bg layers as you need, connect holograms to selector->selector to controls(with limiter)).For non-hologram characters/sackbots-emitter
2011-01-07 15:46:00

Author:
darkphoenix
Posts: 97


Thats still not make more gameplay layers ;] Sackbots can't handle movement (or else you treat them with movers) in harsh environment of glitched layers2011-01-07 15:58:00

Author:
Shadowriver
Posts: 3991


That is the question.





(loljk) yeah from what I've seen I believe it still works.
2011-01-07 22:33:00

Author:
Matimoo
Posts: 1027


Thats still not make more gameplay layers ;] Sackbots can't handle movement (or else you treat them with movers) in harsh environment of glitched layers

So that might ruin several ideas I had for large crowds in the background; but if you use top-down with camera styling, you should be able to get the same effect, right?
2011-01-07 22:58:00

Author:
Number7Million
Posts: 248


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