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Alternative to 2 Switches on 1 Tool

Archive: 2 posts


This isn't something I'm asking, but a good, somewhat long explanation to how to do something. I originally posted this in another thread that asked how to make something activate only after 2 switches have been activated. As you may know, only 1 connector tab from a switch can be connnected to 1 tool (piston, chain winch, bolt, etc.). This method gives the illusion that 2 switches need to be activated for something else to happen.

Keep in mind that the switches on 'Object A' and 'Object B' can be substituted for whatever other switch you want, and the 'Your Boxes' can also be replaced with whatever other tool you want.

Here it is:


Hmm. Here is what I can tell you. No single tool can have more than one connector tab connected to it. I'm gonna attempt to give you an explanation on how to do this, so bear with me, as it will be long (my explanation, not the actual process of doing this).

Imagine a stone box. This is Box A. On Box A is a magnetic key, meaning that Box A is the magnetic key.

Imagine another stone box. This is Box B. Box B is not a magnetic key. However, it has a piston connecting from its left side to a wall to its left. Let's call this wall Wall B.

Box A also has a piston on its left, connnecting it to Box B. This means that Box A is furthest to the right, then Box B, and then Wall B.

Even further to the right of Box A is a wall. Let's call this wall Wall A. Wall A has a magnetic key switch on it, which will activate when the magetic key on Box A is within trigger distance of it.

Take the connector tab from the magnetic key switch on Wall A and connect it to all of the pistons you wish to move on Your Boxes (not Box A or Box B).

Alright, so you have two objects that you will put sticker switches on. Let's call these Object A and Object B.

Take the connector tab from the sticker switch on Object B and connect it to the piston connecting Wall B and Box B.

Take the connector tab from the sticker switch on Object A and connect it to the piston connecting Box B and Box A.

Set both pistons so that they are fully contracted (at minimum length), so that both Box B is as close as it can be to Wall B, and so that Box A is as close as it can be to Box B.

Set both pistons so that when they are both fully extended (at minimum length) after both sticker switches on Object A and Object B have been activated (which moves the pistons), they will move the magnetic key on Box A in trigger distance of Wall A.

The magnetic key on Box A will activate the magnetic key switch on Wall A, which will move all of the pistons you wish to move on Your Boxes (not Box A or Box B).

There you have it. It was a long read, but I hope it was helpful and easy to understand.

2008-11-07 02:03:00

Author:
Unknown User


Play the 4-player section the "frozen tundra"

in the section where you rotate the red circles, look at the top of the screen.
2008-11-07 02:13:00

Author:
Ozymandias
Posts: 223


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