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#1

Control Problem

Archive: 23 posts


I downloaded the LBP2 demo recently, and found the controls to be terrible compared to LBP1, especially on the vehicles. Little Big Planet's platforming was hard enough with the delays and momentum, now in LBP2, they're even more delayed, floaty, loose, and overall atrocious. I found even level 1 of the demo to be nerve wracking like some later levels in LBP1, and the controls felt...wet. The handling felt like I was running and grappling through water, not to mention the absolute inability to grapple at what you want unless it's the only thing in several miles. In avalon Centrifuge's level, the robotic bunny was nearly impossible to land, and the cyberpuppy would not stop moving for at least several lengths of the vehicle unless I jerked violently in the other direction, making me fall off the OTHER side of the platform instead. I expected the controls to be tighter than LBP1 as I have seen on just about every review site bring that issue up, but I have found just the opposite. All these new creation tools will mean nothing if you can't even play the first level without issues.2011-01-04 21:50:00

Author:
Zoshi235
Posts: 1


I found the controls to be the complete opposite of what you said...
I thought they were tighter, more responsive and downright better. And there's no way tower of whoop is nervewracking, you must be exaggerating :O
2011-01-04 22:05:00

Author:
Radishlord
Posts: 706


Seems like a trollish thread...but if not:
The controls are the same, very little to no noticable change, the "floaty" jumping very few people keep complaining about is an issue I never really got, you can increase the gravity to have non-floaty jumps tho, so that won't be a big issue I guess, anywho, you can't have expected they change the physics of the game completly to begin with, this would have broken A LOT of the LBP1 levels.

My advice, just train a little, get a hang for this "floaty jump" you speak of, try to adjust to different things, rather than making yourself useless on anything that's not exactly like something you've played beore.

Kinda like with shooters, many have different movement, cover, and 'bullet' (how bullets travel.) physics, and if you only get used to one kind, you'll be completly lost if you try a different one, specially if you refuse to try and adjust to the new kind of physics.
2011-01-04 22:17:00

Author:
Silverleon
Posts: 6707


But the robo-bun automatically tries to land on it's feet and the Mecha-Pup doesn't really slide for me either, Tower of Whoop can be annoying when you are a few points off 9000. You complain that the grapple hook only grabs the nearest thing, but can you imagine aiming in mid-flight? It would be extremely difficult.2011-01-04 22:24:00

Author:
Kern
Posts: 5078


MM themselves said they would be tightening the controls a little, and I definitely saw that in the demo. Though I have to agree, the grappling hook was a little -- not frustrating, just "off". It was still loads of fun, though. And the animal level was the most fun I've had in LBP1 and the LBP2 demo.2011-01-05 00:43:00

Author:
googleit36
Posts: 50


@Silverleon I noticed the controls had changed as soon as I started walking around, pretty noticeable for me.2011-01-05 08:07:00

Author:
Radishlord
Posts: 706


ALso, to the people talking about the grappling hook, don't worry, it may be odd and weird at 1st, but its pretty easy to manuver once you get the hang of it, you have some degree of control over it too, so its not 100% automated, trust me, once LBP2's out and you've played with it for a while, you're not even gonna remember these so called 'problems'! 2011-01-05 08:19:00

Author:
Silverleon
Posts: 6707


nerve wracking? i guess only platformer geniuses with godlike dexterity can handle LBP. It's truly intense and stuff.2011-01-05 09:21:00

Author:
Unknown User


I had a bit of trouble with the bunny, too. But then again, I am crap at platforming, I should just be locked up on my moon.

At least in your own levels you can make the controls as responsive as you like. Just setting acceleration to 100% on your movers solves a lot.
2011-01-05 10:27:00

Author:
Rogar
Posts: 2284


The only thing that I don't like is when you just want to swing with the grapple hook it seems to either reel in or out as well.2011-01-05 20:28:00

Author:
ADS_LEGEND
Posts: 140


The controls in LBP2 worked great for me & felt like the game was going at a faster pace. I hate to break it for you but I think you just aren't that great at the game.2011-01-05 22:29:00

Author:
IAmChavez
Posts: 142


when i first started it up i thought sackboy felt a bit heavier but much more responsive and better control of him, i thought the grapple hook would take some time to get used to but from as soon as i picked it up i swinging and and doing flips off bounce pads easy peasy lol i think the levels we got tho didnt show off the awesome new lighting.2011-01-05 23:13:00

Author:
artise
Posts: 353


I've had no problems with lbp2 controls as of yet. Sure, at first it's a bit odd and you need to get used to some of the powerups. But when I first player LBP - I found that really strange and hard. But, like anything else, you get used to it.

Believe it or not, the first time I used microchips - I hated them. i also genuinely didn't like create mode - because, well, it seemed very different. But it's actually way better - change just throws you off sometimes. But just because it's change, it doesn't mean it's for the worst. Just give it a chance!
2011-01-06 00:51:00

Author:
standby250
Posts: 1113


But the robo-bun automatically tries to land on it's feet and the Mecha-Pup doesn't really slide for me either, Tower of Whoop can be annoying when you are a few points off 9000. You complain that the grapple hook only grabs the nearest thing, but can you imagine aiming in mid-flight? It would be extremely difficult.

You can aim mid-flight, but if you don't it will automatically grab the closest thing it can. I think this will make it more useful for experienced grapplers and easier for newer players. (A little far off for any good claims on grappling experience, but still.)
2011-01-08 18:24:00

Author:
Number7Million
Posts: 248


But the robo-bun automatically tries to land on it's feet and the Mecha-Pup doesn't really slide for me either, Tower of Whoop can be annoying when you are a few points off 9000. You complain that the grapple hook only grabs the nearest thing, but can you imagine aiming in mid-flight? It would be extremely difficult.

This is all on purpose I believe that they made them something like this:
if (impact and !leftjoystickleftright and !leftjoystickupdown) {sticky material tweaker}

Yea that must be the logic. From what I've experimented in the LBP2 Beta, I'll explain you:

-- There's the new Impact Sensor in the Sensors Section, 2nd Page of Tools Bag - Gadgets, its output becomes active if the attached object is being touched by something else (duh!) by default. It's tweaks: Include Touching (e.g. if it is inside hologram), Require Tag (Set tag color and label), Include Rigid Connections (if include impacts from something sticked or glued to that object) and invert output (a feature given to every single electronic object - its behaviour will always be the same, but the output behaves backwards)

-- The controlinator outputs directional/signed (-100 to 0 to +100 - see rtm223's Logic Blog) outputs separately for left/right and up/down in the left and right analog stick, the D-Pad and SixAxis Motion Detection.

-- In the case you are vague, lazy, etc. you can use the brand new NOT Gates in the Basic Logic Section, 2nd Page of Tools Bag - Gadgets. Instead of using Invert Output you can wire it to a NOT Gate and it will do the rest! Amazing! (lol)

-- The Material Tweaker tweaks the attached material (let me say it again, duh!). Material tweaks are: Bouncyness (from 0% [Default] to 100% - Proportional to the material), Friction (from 0% [Acts like glass] to 100% [Default] - Proportional to the Material), Stickyness (Default [Sticky objects can stick to it, but the object itself won't stick to other things], Sticky [Sticky objects can stick to it and the object itself will stick to other things] and Not Sticky [Sticky objects can't stick to it nor the object itself won't stick to other things]), Grabbability (Default, Grabbable [Override], Not Grabbable [Override] and Single Grab [Despite from what you think, if a sackperson grabs the material and other one tries to grab the same, the previous sackperson will stop to grab it, I think it's a by-design issue]), Indesctructible (No [Despite from what you think, this will leave the property intact/by default] and Yes [Makes it impossible to blow up [B]OR break]) and finally Physic Sounds (Yes [Default] and No [Makes its sounds go mute - collision, friction and space traveling sounds).

EDIT: Let's write some more ...

Despite from what you are saying, the grappling hook will aim automatically the nearest grabbable thing, if there are two things nearby it will aim at the first detected object, if you want to change the target, slightly hold your left analog stick in the direction of the object you want to grab and hold R1, is as simple as in Rag Doll Kung Fu: Fists Of Plastic, where you tap R1 to grab, hold your left analog stick in the direction where you want to launch the object/ragdoll and press square.

Also, in previous beta patches you colud reel in with X, but in beta patch 1.02 they decided to make it like Left Stick Up to reel in and Down to reel out to make it more 'binary', this was already possible to do in the previous beta patches, but they just disabled the 'X to Reel In'. This was also the next Little Big Change they made to the game, but most of us got used to it in 1 or 2 weeks. While operating the Grapple Hook, X won't do anything.

In Tower of Whoop, you gotta be an LBP expert to move quickly and efficiently, also you need to practice your grappling skills before trying to achieve 9000 points. It isn't noob-friendly, and you gotta admit you are a noob some time, you just need practicing, lots of them.

Ah, I love writing... Yes, I do care for that thing they call... umm... oh , yes, "real lfe", but when it comes to writing essays, I'm the pro! (keyboard only, no pencil!) Anyways, if you want to know more about the tools in the LBP2 Beta, just PM me! Thanks for reading.
2011-01-08 22:08:00

Author:
fatman689
Posts: 54


The whole spirit of LBP is the exact opposite of high precision and total control. The bunnies are meant to be wacky and messy, and that's why it's great. I played the demo with my kids and we laughed are butts off, just like in the first game's story levels.

I agree with Silverleon that the grappling hook 'issues' are fun, and we'll all get used to them.
2011-01-09 01:07:00

Author:
snarkwise
Posts: 53


I restarted the grapple hook level ONE time, and BAM, I got the 9000 achievement (I don't remember if it was 90000 or 9000).
For the animals, I got used to them at the FIRST try.
So yeah, the controls are perfect for me.
2011-01-09 21:54:00

Author:
ZeroZ30o
Posts: 157


It's 90,000 for the prizes. The controls are perfect for grappling hook, I think so anyway. I'm not great at platforming and yet I managed to score 162,000 2011-01-09 22:23:00

Author:
Radishlord
Posts: 706


Controls were great. If you're having issues, you're doing something wrong.2011-01-12 00:35:00

Author:
xero
Posts: 2419


nerve wracking? i guess only platformer geniuses with godlike dexterity can handle LBP. It's truly intense and stuff.

this post makes me feel like a GOD now when I play LBP2...seeing as how I platinumed LBP1
2011-01-12 12:28:00

Author:
Shadowcrazy
Posts: 3365


I'd love to see the people who can't handle playing LBP sit down with an NES game like Ghosts & Goblins. The difference between Mario and LBP is the difference between Mario Kart and Gran Turismo.2011-01-15 10:47:00

Author:
Unknown User


The difference between Mario and LBP is the difference between Mario Kart and Gran Turismo.

I lol'ed at this x)!
Agreed.
2011-01-15 11:04:00

Author:
ZeroZ30o
Posts: 157


Your problem may be that your controller is laggy. My friend's PS3 has laggy input, and it does make everything feel "wet", as you say.2011-01-17 08:10:00

Author:
Moony
Posts: 368


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