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#1

Chihiro's Garden

Archive: 20 posts


This is a level I had started working on around summer time but it remained unfinished. I didn't want to see it go to waste so decided to add an ending and post it online before lbp2. It's only short but I hope you enjoy it

http://i3.lbp.me/img/ft/da3f69a78053d67e4401a2ff8ac2f399087d6cf9.jpg

Thanks.
http://lbp.me/v/w9njev
2011-01-03 11:14:00

Author:
ladylyn1
Posts: 836


I'll play it when am on.2011-01-03 12:47:00

Author:
Eronninja13
Posts: 637


Red + Blue = Purple

It may be short but that's ok... It's all about the atmosphere! It's all about the timing. and it's all about those wonderful moving platforms... I gave it 5 stars... for the wonderful crickety bamboo style but mostly because I could see the possibilities!
2011-01-03 21:31:00

Author:
Gravel
Posts: 1308


It's a wonderful level loving all the lighting and platforms moving everywhere!2011-01-03 22:20:00

Author:
LordMagicPants
Posts: 187


Nice to see this one finished. You took some cool ideas and improved them with some clever innovation. I really liked where you had to drop off the platforms, slide and then grab them once more to continue. Great work. 5 star.2011-01-03 22:46:00

Author:
Lockstitch
Posts: 415


Queued, feedback is immininent! 2011-01-03 22:58:00

Author:
iBubek
Posts: 682


Ooh thank you all for your feedback

Yeah I know it's not the longest level in the world but it's cute and I think that's what's quite nice about it.

@Gravel: Yeah I agree i really like the atmosphere in the level, it's defo one of its stronger atributes.
@Lockstitch: Well yeah I was hoping to do a few more sections like that but time isn't relly on my side atm.

Looking forward to the feedback from iBubek and Ninja
2011-01-04 12:02:00

Author:
ladylyn1
Posts: 836


i played it few hours ago and just another gr8 lvl,i specially like the illumination of the lvl thats a really good lvl2011-01-04 17:34:00

Author:
xkjz3l
Posts: 113


I played it and it was amazing.
I gave it a :star::star::star::star::star: and a <3.
2011-01-05 06:41:00

Author:
Eronninja13
Posts: 637


I really had fun playing this one. It had really good lighting and a wonderfull presentation. It also had some really nice mechanics with some fun platforming.
I gave it :star::star::star::star::star: <3
2011-01-05 14:10:00

Author:
Xx_Mr_Orange_xX
Posts: 115


This far into LBP it is rare to come by such original visual flare. Paired along with some very entertaining gameplay makes this level more than just eye candy. I was only sorry to see it end so soon. 5 stars!

Shawn
2011-01-05 23:05:00

Author:
shawneboi
Posts: 221


Thanks guys for the kind feedback.. im pleased to see that the level has a good play to heart ratio, so that will satisfy me on this one 2011-01-08 11:20:00

Author:
ladylyn1
Posts: 836


Stumble on it since it appears on my LBP.me dashboard, bless it!
Awesome level, a bit on the short side, but really atmospheric and relaxing.
The only section that I found awkward is the last one with the jetpack, since due to the nature of lighting I couldn't understand that some spikes were in the middle layer and kept dying on the bottom spike.
Anyway awesome stuff.
2011-01-08 11:32:00

Author:
OmegaSlayer
Posts: 5112


just played your level and i love the atmosphere it gives off! the lighting is just right which makes the mood of the level very mysterious. I loved it

:star: :star: :star: :star: :star: <3
2011-01-08 16:02:00

Author:
littlebigveteran
Posts: 69


Level mentioned on Weekly Level Roundup episode 2, you can see my thoughs there 2011-01-08 18:00:00

Author:
Dragonvarsity
Posts: 5208


Omigosh, you made "Whichever Way the Wind Blows"? I have to check this out then. Back with my thoughts later.2011-01-08 18:12:00

Author:
UmJammerSully
Posts: 1097


Level mentioned on Weekly Level Roundup episode 2, you can see my thoughs there

Thanks very much! Really nice little write up too

I agree the glass does look a little out of place but it was more a need to get the player to see it than anything else

Thanks again for the mention its an honour
2011-01-09 10:10:00

Author:
ladylyn1
Posts: 836


Wow, ok here goes.

+ Looks nice.
+- Description of the level sounds interesting, but not explored enough imo.
- Camera moves too slow (or the landing platform is too short) on the drop down to the second checkpoint.
+- I like the foreground bamboo, but it obsures sackboy a little too much in places. For example before the final jump to the third checkpoint.
- Bamboo in the way again when preparing for the first jump onto the zipline.
- After the spiked bridge platforms rose up, I fell on the last jump (fell off last brick, something funky with the layers there), activated the checkpoint below, and had to restart the level because there was no reset.
+ Folded mallet mechanic and increasing difficulty as you progress up the ramps.
+ Glass bubble slides.
- Direction could be clearer here. See how you have the border type deal around the right and top left side? This needs to continue on the vertical left side as well.
- Spikes in the layers. Sackboy is never going to come in contact with the spikes in the layer behind. So what's the point? "Percieved danger" maybe? Even if this is the case, the difference between the two still needs to be clear visually.
- Poor layer switching when walking/running onto scoreboard.

Another case of style/visuals over substance/gameplay from the spotlight perhaps..
I played a few of your other levels yesterday, they seemed to have an X factor that this level didn't quite have.
Are my expectations too high? :/
2011-01-12 06:01:00

Author:
midnight_heist
Posts: 2513


Wow, ok here goes.

+ Looks nice.
+- Description of the level sounds interesting, but not explored enough imo.
- Camera moves too slow (or the landing platform is too short) on the drop down to the second checkpoint.
+- I like the foreground bamboo, but it obsures sackboy a little too much in places. For example before the final jump to the third checkpoint.
- Bamboo in the way again when preparing for the first jump onto the zipline.
- After the spiked bridge platforms rose up, I fell on the last jump (fell off last brick, something funky with the layers there), activated the checkpoint below, and had to restart the level because there was no reset.
+ Folded mallet mechanic and increasing difficulty as you progress up the ramps.
+ Glass bubble slides.
- Direction could be clearer here. See how you have the border type deal around the right and top left side? This needs to continue on the vertical left side as well.
- Spikes in the layers. Sackboy is never going to come in contact with the spikes in the layer behind. So what's the point? "Percieved danger" maybe? Even if this is the case, the difference between the two still needs to be clear visually.
- Poor layer switching when walking/running onto scoreboard.

Another case of style/visuals over substance/gameplay from the spotlight perhaps..
I played a few of your other levels yesterday, they seemed to have an X factor that this level didn't quite have.
Are my expectations too high? :/

Thanks!

No I completely agree As I said in the description this was really just a case of me having started the level and realising I wouldn't be able to finish it fully before lbp2. I really just chucked an end on it and hoped for the best. I'd say pretty much all my other levels give the player something more than this one.

Tbh I was never expecting a spotlight, hence this not being an F4F thread.
2011-01-12 11:09:00

Author:
ladylyn1
Posts: 836


Ok, I finally played it, and really enjoyed it!
The darkness of the level really adds to the atmosphere, and makes the VR material stand out.
The moving platforms are also nice, and they remind a little of Lockstitchs levels...
2011-01-12 15:50:00

Author:
iBubek
Posts: 682


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