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Questions About LBP2's Logic
Archive: 9 posts
Hey all, I've watched, read, and heard all about LBP2's logic but i have a few questions concerning what you can do with it: The Controlinator: can you use the logic to make a press difference between tapping and holding a button? i.e. if i tap O i glow blue, if i hold O i glow red can you have two (or more)sets of logic conected to a DC and cycle through the different logic with a certain button? Sackbots: how can you have it that he actually walks up walls, and if he jumps to another wall he flips and starts to walk up the other. In all the videos and tuts I've seen of sackbots walking up walls they just use a move in that direction and they don't walk, they hover. is there a way to have 4 players (that will be hidden so you can switch in and out of the DC) and 1 sackbot and cycle through who controls the sackbot by hooking it up to ALL the DC's but only one is on at one time? how does the person who made the RPG concept control what the sackbot it wearing DURING play? like how did he click a picture and have that change the costume of the sackbot? can you make a sackbot hold a sword or gun (but on the wooden sword, a real sword) and use it to attack ppl Creatinator: can you put a micro chip on or open a micro chip on the creatinator to allow you to change what you emmit, how fast you emmit it, or even how far you emmit it? Misc: I haven't seen any kind of dimming or speeding down logic in LBP2. In LBP1 you could get this effect by making a DM block with a mag switch (set to speed) and a cardboard block with a mag key and a piston. can wires be visible in play mode? they could be used in different colors and different patterns to create a cool design are all buttons on the DC press sensitive, i.e. you barely press R2 you barely move, you press it all the way you blast off. Thanks in advance! | 2011-01-02 15:53:00 Author: septamus112 Posts: 82 |
Well, I can answer the creatinator question. It's just like an emitter. You pick what you want to emit and place it where you want it to emit. And the settings can be changed too. Sorry I can't help you with the rest I haven't played it too much lately. | 2011-01-02 15:57:00 Author: Kitkasumass Posts: 494 |
Hey all, I've watched, read, and heard all about LBP2's logic but i have a few questions concerning what you can do with it: The Controlinator: can you use the logic to make a press difference between tapping and holding a button? i.e. if i tap O i glow blue, if i hold O i glow red Yes, using a combination of logic tools such as timers and counters. I'd explain in more detail, but you asked a lot of questions. can you have two (or more)sets of logic conected to a DC and cycle through the different logic with a certain button? Yes, by placing the two different sets of logic on two different microchips and using your cycle button attached to a selector to activate one chip at a time. Sackbots: how can you have it that he actually walks up walls, and if he jumps to another wall he flips and starts to walk up the other. In all the videos and tuts I've seen of sackbots walking up walls they just use a move in that direction and they don't walk, they hover. I'd guess they use a gyroscope to point the sackbot in the right direction, then a mover to push him against the wall. The legs should then push against the wall. Not 100% on this though. is there a way to have 4 players (that will be hidden so you can switch in and out of the DC) and 1 sackbot and cycle through who controls the sackbot by hooking it up to ALL the DC's but only one is on at one time? Yes. You can cycle through four controlinators placed on the sackbot's brain set to different colour receivers. An Eject input to one of the controlinators will stop that player from controlling the sackbot, so three eject inputs would leave one player controlling, which could be cycled with a selector. how does the person who made the RPG concept control what the sackbot it wearing DURING play? like how did he click a picture and have that change the costume of the sackbot? There is an option named "Copy Owner's Costume" in the sackbot tweak menu. I'd hazard a guess he has other sackbots in controlinators offscreen with different costumes set to control the changing sackbot, and by using the eject inputs as a process of elimination select one sackbot to pull the costume from can you make a sackbot hold a sword or gun (but on the wooden sword, a real sword) and use it to attack ppl No, but you can use gestures and costume pieces to make it appear like this. Creatinator: can you put a micro chip on or open a micro chip on the creatinator to allow you to change what you emmit, how fast you emmit it, or even how far you emmit it? No, but everything you mentioned can be set in its tweak menu. Misc: I haven't seen any kind of dimming or speeding down logic in LBP2. In LBP1 you could get this effect by making a DM block with a mag switch (set to speed) and a cardboard block with a mag key and a piston. Analog signals still exist in LBP2 - you just tweak the object to receive the analog signal instead of the digital signal. can wires be visible in play mode? they could be used in different colors and different patterns to create a cool design Yes are all buttons on the DC press sensitive, i.e. you barely press R2 you barely move, you press it all the way you blast off. L2, R2, the analog sticks and the SIXAXIS are all pressure sensitive. Thanks in advance! Hope this helped. | 2011-01-02 16:07:00 Author: Holguin86 Posts: 875 |
haha wow that was fast! thanks for the help! | 2011-01-02 16:18:00 Author: septamus112 Posts: 82 |
can you use the logic to make a press difference between tapping and holding a button? i.e. if i tap O i glow blue, if i hold O i glow red Well you could put timer on power (and reset on not gate of trigger) and reset feedbacked counter on 1 for that connected to selector. Timer can size will define time that button need to be hold in order to be considered Hold not Tapped can you have two (or more)sets of logic conected to a DC and cycle through the different logic with a certain button? Put you logic sets in different microchip and connect to each output as selector, plug DC to selector cycle input how can you have it that he actually walks up walls, and if he jumps to another wall he flips and starts to walk up the other. In all the videos and tuts I've seen of sackbots walking up walls they just use a move in that direction and they don't walk, they hover. You need to give your side of the wal information if it left or right with tags an rotate sackboy on sopecific direction is there a way to have 4 players (that will be hidden so you can switch in and out of the DC) and 1 sackbot and cycle through who controls the sackbot by hooking it up to ALL the DC's but only one is on at one time? Yea, put controlinaotrs on receiver mode on each different color channel and place them on different microchip, turn microchip which you want to control sackbot how does the person who made the RPG concept control what the sackbot it wearing DURING play? like how did he click a picture and have that change the costume of the sackbot? Nope you need to destroy and emit new sackbot with new costume to do so can you make a sackbot hold a sword or gun (but on the wooden sword, a real sword) and use it to attack ppl Nope, you need to make walkarounds like miting sword slashes, go see gevurah22 LNP2 level he specialist on that Creatinator: can you put a micro chip on or open a micro chip on the creatinator to allow you to change what you emmit, how fast you emmit it, or even how far you emmit it? Misc: [LIST] I haven't seen any kind of dimming or speeding down logic in LBP2. In LBP1 you could get this effect by making a DM block with a mag switch (set to speed) and a cardboard block with a mag key and a piston. Yes there is, but works on diffrent way insted of switch heveing diffrent settings, they send all at once and elelemnt that recives decides what to do. rtm223 make blog entries about analog signal, you might be interested can wires be visible in play mode? they could be used in different colors and different patterns to create a cool design There tweak in every element allowing to see wlwmwnt and wires, just element or nothing. You can show player whats inside microchip, only via picture are all buttons on the DC press sensitive, i.e. you barely press R2 you barely move, you press it all the way you blast off. Only R2 and L2 and ofcorse all analog stuff in PS3 ontroller, including motion detection Yey i got sniped | 2011-01-02 16:24:00 Author: Shadowriver Posts: 3991 |
Hey all, I've watched, read, and heard all about LBP2's logic but i have a few questions concerning what you can do with it: The Controlinator: can you use the logic to make a press difference between tapping and holding a button? i.e. if i tap O i glow blue, if i hold O i glow red There isn't an option for this by MM but I think it can be made with hands and brain [LIST] can you have two (or more)sets of logic conected to a DC and cycle through the different logic with a certain button? Yes Sackbots: [LIST] how can you have it that he actually walks up walls, and if he jumps to another wall he flips and starts to walk up the other. In all the videos and tuts I've seen of sackbots walking up walls they just use a move in that direction and they don't walk, they hover. No(There isn't an option to tweak direction of gravity) is there a way to have 4 players (that will be hidden so you can switch in and out of the DC) and 1 sackbot and cycle through who controls the sackbot by hooking it up to ALL the DC's but only one is on at one time? Yes, somebody made a chip for this how does the person who made the RPG concept control what the sackbot it wearing DURING play? like how did he click a picture and have that change the costume of the sackbot? He used emitters with ready sackbots in them can you make a sackbot hold a sword or gun (but on the wooden sword, a real sword) and use it to attack ppl Are you saying about a powerup? There isn't a sword powerup. I haven't seen any kind of dimming or speeding down logic in LBP2. In LBP1 you could get this effect by making a DM block with a mag switch (set to speed) and a cardboard block with a mag key and a piston. A timer set to directional and dimmer/speed/strength/.. input setting on a light/piston/... can wires be visible in play mode? they could be used in different colors and different patterns to create a cool design One big yes. are all buttons on the DC press sensitive, i.e. you barely press R2 you barely move, you press it all the way you blast off. Not all. Analog sticks, L2,R2, Tilt | 2011-01-02 16:34:00 Author: darkphoenix Posts: 97 |
Also if you want some good weapons I suggest you go look at the patapon hand pieces http://www.littlebigplanet.com/images/assets/shared/dlc/imagery/patapon3.jpg | 2011-01-02 18:19:00 Author: fodawim Posts: 363 |
Yea, costume packs are now more useful for creators look like patapon gonna have sale boost Ofcorse you will need to have damage logic anyway since those are just costume appearances | 2011-01-02 18:23:00 Author: Shadowriver Posts: 3991 |
Yea, costume packs are now more useful for creators look like patapon gonna have sale boost Ofcorse you will need to have damage logic anyway since those are just costume appearances Yep, as far as im aware a damage system wouldn't be too hard, thatl be my next "logic test" in the beta | 2011-01-02 18:30:00 Author: fodawim Posts: 363 |
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