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Creatinator Inputs
Archive: 4 posts
Does the creatinator have an imput? for example could you have multiple charecters on a football pitch, then have a selector and you can cycle through the different players? If not is there a way to simulate this 'real time charecter switching'? | 2010-12-31 15:29:00 Author: I_PUNT_KNOMES Posts: 42 |
You'd be better off using a selector to activate/deactivate a player and then just send identical control information to each using a wireless direct control, therefore only one player can be selected and controlled at the same time. Like this: http://beta.lbp.me/img/ft/2d424896367d0878a892cea4b43b30eaa1f6909c.jpg Each Magnet has a different value and corresponds to only one sackbot. But the direct control seat is common to each. I just placed it inside a microchip that is enabled when the magnetic sensor detects the correct key is enabled. Hope this helps. | 2010-12-31 15:53:00 Author: Unknown User |
Little reminder, magnetic stuff is called tags, tag sensors and tag labels now Actually for football there better system based of set resets, set one reset others. Every sackbot got set-reset (counter on 1 or selector with 2 inputs) tag sensor wit label "i got ball" plugged to a set of set-reset, set is plunged to one-shotter (reset feedbacked counter on 1) that leads to tag labeled reset. There also tag sensor "reset" pluged to reset of set-reset, and output of set serest is plugged to microchip with reviver,you could also plug camera andtag "im_controlled" if you makeing following controlinator. Now your player control will switch between automatically when it got ball and you can easily expand it to have behavior switches so AI will take unused players. I_got_ball could be triggered on the ball if ball is close or grabed | 2011-01-01 14:02:00 Author: Shadowriver Posts: 3991 |
Little reminder, magnetic stuff is called tags, tag sensors and tag labels now Actually for football there better system based of set resets, set one reset others. Every sackbot got set-reset (counter on 1 or selector with 2 inputs) tag sensor wit label "i got ball" plugged to a set of set-reset, set is plunged to one-shotter (reset feedbacked counter on 1) that leads to tag labeled reset. There also tag sensor "reset" pluged to reset of set-reset, and output of set serest is plugged to microchip with reviver,you could also plug camera andtag "im_controlled" if you makeing following controlinator. Now your player control will switch between automatically when it got ball and you can easily expand it to have behavior switches so AI will take unused players. I_got_ball could be triggered on the ball if ball is close or grabed Darn, i couldn't remember what they where called, thanks for the reminder Shadowriver. And yeah good little addition, i always tend to over-complicate or under-complicate things, in this case i went for simple as i would get too carried away. | 2011-01-01 14:25:00 Author: Unknown User |
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