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#1

Turn Based Combat

Archive: 4 posts


i had a stroke of inspiration and i hope im not copying anyone with this

i'm comming up with a turn based combat system..
still working on the atk mechanism
but i came up with a nifty way to make the opponent do a random atk

you have a semi long tube type thing going down then you have a series of platform being pulled in and out randomly of the tube via pistons, each platform representing an atk. have a key at the top and when the player pulls a switch for his atk, it makes an emiter drop a block down the tube, and whatever pltform the block lands on, it will trigger a button to use that atk, as well as blow a bomb that sits on each platform, destroying the block for the next go.
| k |
| |
_| |_ (these slide in and out)
_| |_

well whatcha think? is my idea sound?
2008-11-06 06:26:00

Author:
thegibbie
Posts: 25


Definately, think this is a good idea, but how would you get the key to use the same attk more then one, I mean I'm not sure I understand, it would just keep dropping? Or what?2008-11-06 06:31:00

Author:
Whalio Cappuccino
Posts: 5250


...
You had me at "semi long tube".
I'd need a more visual example. xD
2008-11-06 08:47:00

Author:
aer0blue
Posts: 1603


i had a stroke of inspiration and i hope im not copying anyone with this

i'm comming up with a turn based combat system..
still working on the atk mechanism
but i came up with a nifty way to make the opponent do a random atk

you have a semi long tube type thing going down then you have a series of platform being pulled in and out randomly of the tube via pistons, each platform representing an atk. have a key at the top and when the player pulls a switch for his atk, it makes an emiter drop a block down the tube, and whatever pltform the block lands on, it will trigger a button to use that atk, as well as blow a bomb that sits on each platform, destroying the block for the next go.

well whatcha think? is my idea sound?

You don't need the bomb, just set the emitter to spit out a block that only has a lifetime of a few seconds. That way it hits the attack switch, then disappears a moment later.

Great idea, though!
2008-11-12 16:41:00

Author:
Justin Hopewell
Posts: 135


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