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Music box
Archive: 3 posts
I was playing some of the musical levels and I realized that 99% forced you to pull/roll across to play. There's one up that dropped objects onto buttons tied to sounds. What I didn't see was a contraption that would work stationary and could loop. Some of you may remember those crazy GIANT black CD's that people in my time called 'records'. See: Gramophone Record (http://en.wikipedia.org/wiki/Gramophone_record) This level is based on the concept of having the music on a disk and a single point where the audio data is interpreted. The level is called 'Mad World Music Box' by Eclectified (my PSN name) and, although it's horribly out of tune, I hope that it will evoke some new and exciting musical ideas from the level creating public. Let me know what you think either on the game or on here. | 2008-11-06 05:39:00 Author: 1000101 Posts: 192 |
That's pretty complex. It must have taken ages to wire up the song so that it played somewhat correctly. I have to be completely honest though, making the scoreboard at the end completely out of fire was really annoying. :/ | 2009-02-14 03:52:00 Author: Gilgamesh Posts: 2536 |
I always thought this was the practical way, for a normal level: have a small looping sound in the background for boss fights etc. This could also be done, once, to signal chest openings or something. | 2009-02-14 09:16:00 Author: dkjestrup Posts: 672 |
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