Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
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ARABESK Level Project [WIP]
Archive: 58 posts
http://images.gamekult.com/blog/imgdb/000/000/540/508_2.png I never reallly shared about or advertised my levels before actually publishing them, but let's try with this one! No epic, complex, or game recreation project here, it's just a regular LBP level, the first one I will make when LBP2 will be out! The beta and LBP2 coming really soon, it really motivates me to finally work on this level that was meant to be done in LBP1 originally.... *sigh* lazyness... http://images.gamekult.com/blog/imgdb/000/000/540/509_2.jpg In few words, this level will features : Cinematic cutscenes (during the playthrough or in an separate intro level) Action packed and fun gameplay I hope My first Boss fight Sackbots characters and custom made and animated NPC/animals Detailled and "realistic" arabian settings and architectural elements http://images.gamekult.com/blog/imgdb/000/000/540/510_2.jpg ------------------------------------------------------------------------------------------------------------------------------------ Work in progress... This is just an early stage presentation, so many things might change, but I'm only sharing what I have in mind at the moment, and what I created and tested so far. But let's say that , thanks to the "easy-to-use" new tools and logic , this will be my most long and advanced level. I'll update the thread when I have new things in progress. • UPDATE : Final sackbots characters http://images.gamekult.com/blog/imgdb/000/000/548/897_3.jpg ------------------------------------------------------------------------------------------------------------------------------------ Custom Music / Help wanted Update : No more help needed ------------------------------------------------------------------------------------------------------------------------------------ If you have any comment, advice, ideas, feel free to post! Thanks for reading | 2010-12-30 20:03:00 Author: dajdaj03 Posts: 1486 |
Cool! looks great so far . | 2010-12-30 20:12:00 Author: Littlebigdude805 Posts: 1924 |
This looks extremely epic and I'm looking forward to it! I would help with the music, but I've pretty much got my hands full with about 5 or 6 projects. D; Not sure if I can handle making music for that many projects. So I hope you find someone for that. :3 | 2010-12-30 20:59:00 Author: AeroForce22 Posts: 392 |
Pictures look amazing: fantastic tiger and haremgirl, great scenery. Really looking forward to this! | 2010-12-30 21:08:00 Author: pickled-punk Posts: 598 |
Oh oui! Enfin!!!! (Yes! finally!!!! :smileyface: ) Hehe, I'm so glad everybody get to see it now | 2010-12-30 21:13:00 Author: Chump Posts: 1712 |
Thanks! I would help with the music, but I've pretty much got my hands full with about 5 or 6 projects. D; Not sure if I can handle making music for that many projects. So I hope you find someone for that. :3 Yeah, you were on my list of people to ask, but I know that you have a lot projects to handle, so thanks anyway So who remains in my list...?... Abestos, Comishguy67, Sambrown, get ready...! lol | 2010-12-30 21:34:00 Author: dajdaj03 Posts: 1486 |
Dajdaj, I can't wait to see what you make with this theme. I expect greatness! | 2010-12-30 23:02:00 Author: Night Angel Posts: 1214 |
Indeed, it looks very nice! I want to play it. | 2010-12-30 23:09:00 Author: piggabling Posts: 2979 |
I expect greatness! Well thanks, but I don't want you to be dissapointed, so just expect "notsobad'ness".. | 2010-12-31 03:35:00 Author: dajdaj03 Posts: 1486 |
It's looking amazing daj! Can't wait to see your signature style in lbp2! | 2010-12-31 03:45:00 Author: Morgana25 Posts: 5983 |
Yeah, daj, you're pretty much a sticker and character genius. And even though I'll take your word and expect "notsobad'ness" I know it's going to be amazing | 2010-12-31 04:38:00 Author: Night Angel Posts: 1214 |
wow looking forward to this ever since i saw your inspiration pics on your website that tiger is looking mad cool!! cant wait for this, especially with the promise of cutscenes, since your proving to be the movie master of lbpcentral | 2010-12-31 14:03:00 Author: Skalio- Posts: 920 |
Thanks for the kind comments guys... I'm under pressure now lol I made some little testing in create mode, and I'm already doubting of what I want to do... : - mainly because of thermo problem : few scenery parts, 3 characters and 3 sackbot, and the level is almost full... ! It's because of my scenery shapes that are a little complex... - and because I wanted to use a sackbot as the main player, but after some testing, it's seems complicated to make everything works the way I want (cameras/player sensor...) So, I'm thinking of maybe only making a movie level with this (with maybe a simple mini-game linked to it)... What do you think? Would it be dissapointing if it's not a gameplay level? Apart from that, here the 3 first sackbots characters (just early drafts as I don't know what costumes will be getting in LBP2 yet) http://images.gamekult.com/blog/imgdb/000/000/541/019_3.png And I also made a quick few seconds cinematic, to try something...and because I was bored The evil Sultan is preparing something.... duhduhduh http://www.youtube.com/watch?v=gUJfVkdfWy4 | 2011-01-01 20:07:00 Author: dajdaj03 Posts: 1486 |
I would be a little disappointed, but I'm sure the movie level would be cool, too. | 2011-01-02 01:49:00 Author: Night Angel Posts: 1214 |
Hum yes...thanks! :/ Well, I need to simplify things then, because of the thermo : Maybe I'll make an intro movie level, which will be linked to the regular gameplay level (but without cinematics in this one) After that, I still have that problem with the playable sackbot : the first problem is that when you remotecontrol a sackbot with the DCS, it's not really considered as a player (normal cameras, sensor...) and you can't use the grappling hook... Why doesn't Mm allow the sackbot to be completely considered as the player..? I don't think it would be that complex to make. Or I just make it playable normally, by 1 to 4 players, dressed in zombies, fairy, and robots.... Arf, I just wanted a very coherent theme... | 2011-01-02 02:36:00 Author: dajdaj03 Posts: 1486 |
I love the idea of a purely cinematic level linked to a minigame, and then you could have a few gameplay levels thrown into the mix! | 2011-01-02 02:47:00 Author: Super_Clone Posts: 849 |
If you take a thick piece of holo, make it invisible, and place the transmitting controlinator (set to invisible in play mode) on the holo piece, you can use normal game cameras and collect point bubbles and such. Make the holo piece follow the sackbot through layers and 100% acceleration and players won't be able to tell the difference (usually). I dunno how to fix the grappling hook problem though. I understand why they made it that way, but the game should be able to recognize if a sackbot is being controlled by a player, in which case swimming, and all unusable powerups should become available. I'd honestly be a bit disappointed if you didn't make this a playable level. However, if you really can't and keep the amazing visual style that I've seen so far, a movie would be the next best thing. | 2011-01-02 03:12:00 Author: AeroForce22 Posts: 392 |
Eh thanks very much Aeroforce, i just tested it out and it seems to be the perfect way to do it! Though finding the death and respawn system seems complex...as sometimes, the sackboy doesnt die when the sackbot do... :/ Anyway I have time to test that more, if I choose to keep the playable sackbot! | 2011-01-02 20:40:00 Author: dajdaj03 Posts: 1486 |
For spawning, I use a selector + tag sensors and emitters on the checkpoints. Your sackperson will never actually die, (unless you put a destroy switch on the holo piece) but you can remove points with a point giver if you really want to. If you need help with the spawning, I can rip the microchip out of my socketbot and give it to you if you want. | 2011-01-02 20:45:00 Author: AeroForce22 Posts: 392 |
Ok I see... ! Thanks, that's very kind of you, we'll see that later in the final game if needed! | 2011-01-02 21:36:00 Author: dajdaj03 Posts: 1486 |
Awesome! This might be my most anticipated project in LBP2! I'm not great with the music tools, but if you need help with anything else, just let me know! | 2011-01-03 16:46:00 Author: mrsupercomputer Posts: 1335 |
I love arabian architecture! Consider it pre-emptively hearted. | 2011-01-03 16:51:00 Author: Syroc Posts: 3193 |
:blush: Thanks very much guys! That's encouraging...! but please don't expect too much... it's the better way to be dissapointed in the end That's kind of you MSC, I think you would be very helpfull for gameplay ideas | 2011-01-03 18:41:00 Author: dajdaj03 Posts: 1486 |
Can't wait to play this horrible piece of crap.. In seriousness it looks lovely and I am looking forward to it | 2011-01-06 14:24:00 Author: OneEyedBanshee Posts: 1370 |
I expected to see a project based on the old tv show Murder, she wrote (called Arabesque where I live), and then I saw your profile picture and all this... Wow! This looks really excellent. I'm not usually into arabian-themed level (that Iznogoud movie probably disgusted me) but your project looks very studied and neat. I love what you've done with the Music Sequencer. Mm can be proud of their tool, and you can be proud of you. By the way, did you use the Funny Head Size option to make your characters? Anyway, they really look good this way. | 2011-01-06 15:00:00 Author: Oddmania Posts: 1305 |
Lol, merci ! But no, it's not about that TV show..Haha http://multimedia.fnac.com/multimedia/images_produits/ZoomPE/2/0/0/5050582421002.jpg I love what you've done with the Music Sequencer. Mm can be proud of their tool, and you can be proud of you. By the way, did you use the Funny Head Size option to make your characters? Anyway, they really look good this way. Oh maybe it is not clear enough, but I didn't create those music ! (I wish...) . They are just "real" examples of what I would like to have in the level... so I'm searching for someone talented who could help me And yes I used the funny head size, to make them look a little less "kiddy"! | 2011-01-06 15:38:00 Author: dajdaj03 Posts: 1486 |
I love the visuals - you've got great character designs and just all around visuals. Everything looks very polished and cohesive. I'm excited to see/play the final product! | 2011-01-06 17:32:00 Author: Unknown User |
Lol, merci ! But no, it's not about that TV show..Haha http://multimedia.fnac.com/multimedia/images_produits/ZoomPE/2/0/0/5050582421002.jpg Oh maybe it is not clear enough, but I didn't create those music ! (I wish...) . They are just "real" examples of what I would like to have in the level... so I'm searching for someone talented who could help me And yes I used the funny head size, to make them look a little less "kiddy"! Oops, my bad! I should've read what you wrote thoroughly. Well at least I love the music you chose. The only thing I could do is making a music in LBP but as long as there's a video with someone, playing it on the piano. I couldn't make it in the game without a video, so I won't probably be very useful :/ | 2011-01-06 17:49:00 Author: Oddmania Posts: 1305 |
I've been waiting for this level for so long! I'm so glad you didn't give up on it | 2011-01-07 20:56:00 Author: TehUberZac Posts: 587 |
This project looks amazing!!! This'll be a hit! I can't help with the music, but assuming you made the sample music, YOU DON'T NEED HELP lol. The music is amazing already. | 2011-01-10 07:49:00 Author: mutant_red_peas Posts: 516 |
Thanks you very much! Though once again, I didn't made those sample musics , I found them on the web after some research, and they are just examples... (...I'm gonna update that first post...) | 2011-01-10 08:54:00 Author: dajdaj03 Posts: 1486 |
Looks great, if you ever need help with sackbots just send me a message and i'll see what i can do. | 2011-01-10 10:21:00 Author: Bremnen Posts: 1800 |
I hate Funny Head size. lol Nice project, i see ARABESK in LBP2. | 2011-01-10 20:55:00 Author: Cauan-XV Posts: 491 |
Looks great so far! I'm looking forward to playing this whether it ends up as either video or game! | 2011-01-10 21:16:00 Author: croissantbuncake Posts: 572 |
Some new little infos : Characters Here's the final characters I'm gonna use in the level in a way or another... (yes, I also gave them names ) http://images.gamekult.com/blog/imgdb/000/000/548/897_3.jpg Little storyline and biographies coming soon.... Gameplay Finding the gameplay and the layout of the level scares me a little, but I have some few ideas I need to test. Anyway, I made up my mind and I decided to use a sackbot as the main gameplay character (Asmar, the Hero), as I wanted something cohesive. He will just act like a normal sackboy (jump, swing, grab...) and as it's possible, I also added a custom "flamy sword attack", really simple, L2 attack on the left / R2 attack on the right. Nothing revolutionnary, but I think it will add some action to the gameplay, and I also think the fire effect looks cool! http://images.gamekult.com/blog/imgdb/000/000/548/898_3.jpg http://images.gamekult.com/blog/imgdb/000/000/548/899_3.jpg Voil?, that's all for now! | 2011-02-08 03:49:00 Author: dajdaj03 Posts: 1486 |
That effect with the holo to make a sword-swoop is a bucket full of win. Looking better and better, Daj! | 2011-02-08 04:07:00 Author: comphermc Posts: 5338 |
Thanks Comph, your logic tips were very helpfull, I might bother you again..lol Another thing I had completely forgot till now, and that is very frustrating, it's how the central part of the MGS background changed in LBP2 : It's completely dark and blurry now... I was very happy to use that part when I started this in LBP1 cause it was woking great, but now no more... I took some pictures few time ago, to see the differences : LBP1 / Day- Night http://images.gamekult.com/blog/imgdb/000/000/549/208_2.jpg http://images.gamekult.com/blog/imgdb/000/000/549/209_2.jpg LBP2 / Day- Night http://images.gamekult.com/blog/imgdb/000/000/549/210_3.jpg http://images.gamekult.com/blog/imgdb/000/000/549/211_3.jpg I don't really understand why they change it like that, we can't say retro compatbility for this... Oh well, there's nothing I can do about it,... just my little complaint of the day | 2011-02-09 01:01:00 Author: dajdaj03 Posts: 1486 |
Sorry double post Some little news (for people who care...lol) Custom Music : no need for help anymore ;p Comishguy67 and Hilightnotes were kind enough to create 2 great musics for the level! I'm really thankfull for this, and I love what they have done! ? Comishguy created a really nice, calm and smooth music piece, with a kind of modern twist to it, that will fit perfectly in one of the section of the level. ? Hilightnotes created a great oriental tune, called "Arabian colourings", with some epic drums beats, and this will be the main music theme of the level(s) You can listen to it by checking his showcase level : http://lbp.me/v/x65q26 Cinematc intro : I'm working on it at the moment, and it will be quite simple sadly (thermo issue...again) http://images.gamekult.com/blog/imgdb/000/000/552/758_1.gif I choose to use voice recording, and asked Claptonfan to tell the "narrator" lines. Even if the quality is not the best, hope people will like it, as Clapton has a perfect voice for this! Thanks very much to him! Voil?! | 2011-02-25 00:50:00 Author: dajdaj03 Posts: 1486 |
Looks as promising as ever! I missed the last update, but I see that the sword effect is very nice. The whole level one of the best visual showings I've seen up to this point. I'm looking forward to this! | 2011-02-25 01:06:00 Author: piggabling Posts: 2979 |
I'm freaking out. I can't wait. xD Those pictures look amazing, and I've heard Hilightnotes' music for the level and it was fantastic. >.< So excited. | 2011-02-25 01:37:00 Author: AeroForce22 Posts: 392 |
Color me intrigued! | 2011-02-25 07:22:00 Author: blizzard_cool Posts: 752 |
Can not wait! Looking awesome! | 2011-02-25 09:02:00 Author: TNSv Posts: 302 |
Daj kindly gave me the opportunity to take this level for an early-stage test drive some weeks ago, and last night I got to see the full intro movie. My verdict? If you only play one level this year, make it Arabesk, because this level is not just looking "good"....it's looking like potentially the most awesome level ever created by anyone, anywhere, anytime. And I mean that with the deepest sincerity. | 2011-02-27 13:39:00 Author: Ungreth Posts: 2130 |
Ok now I'm officially under pressure...! lol :blush: That's really kind of you Ungreth, and thanks for the comments guys! But yeah nothing is done yet, and I really dont know how it's gonna turn out in terms of gameplay, fun, etc... So I'm gonna do my best for sure, but please, once again, don't expect too much... Cheers! | 2011-02-27 16:13:00 Author: dajdaj03 Posts: 1486 |
Ok now I'm officially under pressure...! lol :blush: That's really kind of you Ungreth, and thanks for the comments guys! But yeah nothing is done yet, and I really dont know how it's gonna turn out in terms of gameplay, fun, etc... So I'm gonna do my best for sure, but please, once again, don't expect too much... Cheers! Daj lies. He knows this is gonna be awesome. | 2011-02-27 18:08:00 Author: Ungreth Posts: 2130 |
but please, once again, don't expect too much... Too late! Gotta say daj you truly are the master of LBP2 cinematic! This is definitely on the top of my list of most anticipated levels and don't think I'm not on to you slowly feeding these nice people those visual drugs you call screen shots to get them hooked! I'm watching you >_> | 2011-02-27 20:56:00 Author: Littlebigdude805 Posts: 1924 |
Daj's scared. He hopes this is gonna be awesome. Fix it for you Too late! Gotta say daj you truly are the master of LBP2 cinematic! This is definitely on the top of my list of most anticipated levels and don't think I'm not on to you slowly feeding these nice people those visual drugs you call screen shots to get them hooked! I'm watching you >_> Haha, well what can I say... thank you! Though I'm starting to feel it was maybe a mistake to show "too much"... cause maybe the cinematic will be good, but the level itself will suck... >_> lol Anyway, I'll take my responsibilities if people start throwing tomatoes at me when it will be published | 2011-02-27 22:08:00 Author: dajdaj03 Posts: 1486 |
Daj, I think you need to make a tutorial to make DajDaj-esque cinematics. If you ever don't know what to do, this should come into your mind. It seriously should. I'd read it for sure. Good luck with your project once again! | 2011-02-27 22:26:00 Author: piggabling Posts: 2979 |
I might give this a try later on when it's done. I'm assuming that the genre's going to be either platforming or hack-and-slash, right? Anyways, you said earlier that L2 and R2 will cause the main character to attack left or right, right? Well, what if the character could also thrust upwards or downwards? If you'd like, I could send you some logic (may come with a piece of invisible holographic material that's supposed to follow the player around) that you could optionally use to allow the character to swing his sword with just the press of a single button, or even to aim in any direction with the R-stick. | 2011-02-28 05:56:00 Author: Shadow Wolf TJC Posts: 72 |
I might give this a try later on when it's done. I'm assuming that the genre's going to be either platforming or hack-and-slash, right? Anyways, you said earlier that L2 and R2 will cause the main character to attack left or right, right? Well, what if the character could also thrust upwards or downwards? If you'd like, I could send you some logic (may come with a piece of invisible holographic material that's supposed to follow the player around) that you could optionally use to allow the character to swing his sword with just the press of a single button, or even to aim in any direction with the R-stick. Thanks you, yes it's gonna be more about regular platforming globally... So I don't want to make it too complicated : As I choose to use a sackbot as the main playable character, for a more cohesive theme, I added the left/right attack just as a little extra that will allow some action parts... but it's not the main gameplay element though. Thanks for your suggestion anyway, that's kind | 2011-02-28 22:44:00 Author: dajdaj03 Posts: 1486 |
Is it ready soon ??? | 2011-03-05 10:18:00 Author: blizzard_cool Posts: 752 |
Didn't saw this thread until now...because I clicked in your siggy. Usually I don't watch other members project, because I don't want to be influenced, I don't want my fun to be spoiled when the level is out and I don't want to have any kind of expectation. Anyway, this one looks really great Daj I'm looking forward to this. | 2011-04-07 07:30:00 Author: OmegaSlayer Posts: 5112 |
I hadn't seen this either, it's looking beautiful! Good call on the funny head size, the characters look perfect.... | 2011-04-07 10:30:00 Author: julesyjules Posts: 1156 |
Daj, you need to seriously get moving on this! | 2011-04-07 14:23:00 Author: comphermc Posts: 5338 |
Daj, you need to seriously get moving on this! Yes Sir!! As you seen today, I started to work seriously on that first part ...and the intro is finished for those who care! Thanks guys | 2011-04-08 05:24:00 Author: dajdaj03 Posts: 1486 |
*Looks at your 301 hearts and nods sadly* | 2011-04-08 08:42:00 Author: OmegaSlayer Posts: 5112 |
So how's the progress coming along despite PSN being down? I haven't been on LBP/LBPC in a while, and I plan to hop back onto the scene again. Hopefully we'll see an update about this project from you soon. :] | 2011-05-13 04:31:00 Author: AeroForce22 Posts: 392 |
I had a chance to see intro of this.... and if you think that LBP2 is maxed out and you already been kicked to the moon with it's awesomeness, then this intro movie alone seriously gonna kick your sweet back part to the alpha centauri, thats all i have to say worth hype | 2011-08-09 03:12:00 Author: Shadowriver Posts: 3991 |
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