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HOLY SACK HERO part 1 NOW WITH BOSS

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HOLY SACK HERO part 1 NOW WITH BOSSThe_Wiz_1 [View LBP.me page (http://lbp.me/v/r23vxt)]
A EVIL Sea Dragon has been making trouble in LBP
This level is one of the first I made when I started playing LBP so it may look kind of newbish. I hope you injoy playing it as I injoyed building it oh by the way the boss has some bugs I need to work on.
2010-12-29 21:58:00

Author:
The_Wiz_1
Posts: 14


Nice opening door and the spinning wheel and custom creatures are good. The plain flat grass area is very uninteresting, perhaps some thin blades of grass using multiple layers instead of one big chunk and a corner editor on each of the layers would be better - also seeing the wood underneath doesn't loo very good, perhaps if i was dirt the the green grass was shaped like it was hanging off.
http://id.lbp.me/img/fh/c7dfee6d591462b973ba8591e16a1ae2034ab890.jpg

Use the corner editor to make the background mountain? layer more jagged rather than straight lines. Try to blend in the gas , white looks better than blue, the stationary platforms, and so many in a row are a bit dull, perhaps less or some movement to liven them up, or break it up with some swinging vines or something.
http://ia.lbp.me/img/fh/80a6f5034efe362d5fcc6073542668ff46c37929.jpg

The gap between rock and glass looks a bit dodgy. Is it supposed to be a waterfall? some stickers or more shards to glass and an appropriate sound would be good if it is.
http://i8.lbp.me/img/fh/3587df285d79d23d31002e2e83a6cf69ce5eef7a.jpg

I do like that the last platform is just under the water so it make a nice splash when you land - perhaps some of the others could be similar.

Similar deal to before with the nest area of grass and vertical rock and wood, some stickers or cut to pieces to make detail then use gradient black sticker for shading.

The giant berries/apples are fun, but you can see the top of the straight wall when you are top of the highest one.
http://i3.lbp.me/img/fh/ec355c0150c6778e3b6c6efc469a637ed86d05cf.jpg You could add some point bubbles stuck to wall so you get them as you spin round the berries.

Some sound, r acknowledgement when you finish the colour puzzle would be good, perhaps a triggered hidden magic mouth with a cutscene that shows you what happened.

The first berry hanging from the tree is just on the edge of reachable, anything less than a perfect jump means you fall to your death - this can get very frustrating.

Inside the building is a great choice of materials so panelling or detail in the wll could make it even nicer, perhaps an ornate red runner rug on top of floor.

The dragons throwing the logs the logs are ust that bit large so that if you don't stop to jump you just get hammered, also the second checkpoint, if you get killed as log comes, the timing is the same as the respawn time and you are just killed constantly. The dragons themselves however look fantastic very detailed - easily best part of level so far - but they die so easily.
http://i0.lbp.me/img/fh/af01ce7123ed757bed71f58baced5440e46e1d8e.jpg

You need to have a button to make a replacement key, as if it gets squished then the next ramp ant be opened and the level breaks.

Also for final boss - there is a gap on the exit wall - so if at top of moving platform and hit by the fast fireball - you can get thrown to the otherside with no way to get back in - perhaps if it detects you that side the wall will reopen?

Also once boss is defeated the option to read final words vanished so fast I couldn't manage to read it. Also the monster growl just after the ramp continued even after boss killed - place speakers on the boss perhaps.

Good use of lighting and music changes too.

Please F4F Lost Christmas Tree Angel (http://lbp.me/v/vnzt8p) Thread for feedback is here (https://lbpcentral.lbp-hub.com/index.php?t=42218-Lost-Christmas-Tree-Angel)
2011-01-03 15:53:00

Author:
Unknown User


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