Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Suggestions
#1

LBP3 - No thats not a typo...

Archive: 142 posts


I know LBP2 isn't even out yet (oh so close!) but a lot of us are in the beta, and even if your not you should have seen a LOT of footage of it by now.

My question is this...
Based on the progression from LBP to LBP2 I think its safe to assume that LBP is a franchise Sony will want to keep going and we will see a LBP3 somewhere down the line in the future. What do you think it should be like? A similar progression from LBP2... More tools, enhancements, logic etc wrapped up in a nice bundle with another 50 levels.

Or maybe you think it should do something more drastic? Full 3D, More layers, change the way things work competly?

What would YOU suggest for LBP3?
2010-12-29 18:26:00

Author:
wexfordian
Posts: 1904


Being able to have cookies (or more specifically, transfer levels between levels). But that may be possible via DLC... I hope it comes someday ;-;

And maybe full 3d.
2010-12-29 18:29:00

Author:
RockSauron
Posts: 10882


Woah! Err... Puking, food and drink?2010-12-29 18:32:00

Author:
Unknown User


The first thing that comes to mind is being able to create full 3D games. Being able to save your progress, etc.2010-12-29 18:33:00

Author:
javi haguse
Posts: 744


Where to start... Z-Axis Corner Editor, Full 3D(I take it you mean with 3D glasses if so then this isn't a must) it's hard to say really although we do have the beta it's hard to tell what things are impossible and are the things that are impossible thing we want to do so i think we best wait till we have the full game. Possibly a bigger space to build if we were to be making full games2010-12-29 18:36:00

Author:
MasterCreator
Posts: 464


Whatever they couldn't get done in 2 plus things to make whatever crazy things the community are attempting to do but are limited by the current tool set easier again.2010-12-29 18:36:00

Author:
Rabid-Coot
Posts: 6728


Less tools and 1D.2010-12-29 18:44:00

Author:
Unknown User


LOL LBP3, that was the best thread ever.

What would it be like, I don't think they would stray too far from what they have right now. But I would expect a huge leap. So big a leap that backwards compatibility is totally impossible. Possibly make the game a 3D environment while keeping the familiar tools of the popit. Maybe more exploration of Sackboy, I'm sure he is getting bored of running left and right.
2010-12-29 18:45:00

Author:
robotiod
Posts: 2662


I would disagree with going full 3D environment.
Being 2.5D is somewhat limiting, yes, but it does deliver a great deal of it's charm.

As a compromise for you, I'd like to offer a corridor first person view.
Basically, playing the game from Sackboy's eyes, in those three layers we already have.

But not 3D. Instead of breaking the limitation of the 3 layers, it would needlessly complicate (and possibly restrict it even more!) the game by giving players a white, empty room and saying "Go ahead! Start on something.".
2010-12-29 18:54:00

Author:
Melfice
Posts: 269


LBP3d for sure.
Or maybe Mm will just do something completely different.
2010-12-29 18:54:00

Author:
TehUberZac
Posts: 587


I would disagree with going full 3D environment.
Being 2.5D is somewhat limiting, yes, but it does deliver a great deal of it's charm.

As a compromise for you, I'd like to offer a corridor first person view.
Basically, playing the game from Sackboy's eyes, in those three layers we already have.

But not 3D. Instead of breaking the limitation of the 3 layers, it would needlessly complicate (and possibly restrict it even more!) the game by giving players a white, empty room and saying "Go ahead! Start on something.".

What about if they went paper mario style where your still not first person but you see the layers from a side perspective rather than the normal way. TBH having sackboy in first person would kinda lose the charm for me.
2010-12-29 18:58:00

Author:
robotiod
Posts: 2662


making full 3D would make it a compliantly different game, how about making real top down view control system mode with wider camera angles that would make 3D substitute? 2010-12-29 19:02:00

Author:
Shadowriver
Posts: 3991


What about if they went paper mario style where your still not first person but you see the layers from a side perspective rather than the normal way. TBH having sackboy in first person would kinda lose the charm for me.

It'd be an optional feature.
Which would, honestly, be spammed to death by creators who made an "OmG TOTOLLEY COOL FPS SHOOTAH! PLAY NAWZ! HEaRT ME!!!!!!"

But it'd be better than fully open 3D environment, in my opinion.

If the opening post mean 3D, as in 3D with the glasses and the special TV's... I have nothing against that. As long as it's optional. (3D glasses give me migraines, I've found out while watching Avatar in 3D...)

EDIT: You could also do a third person view, over Sackboy's head or shoulder. But I don't think the game should stray from the three layers. Possibly adding an extra layer or two, but not an open environment.
2010-12-29 19:03:00

Author:
Melfice
Posts: 269


Yeah,
games can ruin themselves when they decide to go full 3D. LBP is a platformer at heart and for that you need the side scrolling view.

unless of course you could have both views?
2010-12-29 19:08:00

Author:
wexfordian
Posts: 1904


Walking on walls?2010-12-29 19:15:00

Author:
Unknown User


Yeah,
games can ruin themselves when they decide to go full 3D. LBP is a platformer at heart and for that you need the side scrolling view.

unless of course you could have both views?

That's kinda what I meant.
It's like how in LBP2 you can just rotate the view, like we saw in one of the trailers: A sackgirl who rode that insect went from a Gradius inspired sidescrolling shooter to a Space Invaders clone.

The same way, a player could have the game go from a sidescrolling platformer to a first- or third person platformer. Or possibly shooter. Or whatever.
2010-12-29 19:15:00

Author:
Melfice
Posts: 269


I'd like:
- Supported 3D, decorative layers
- An option for a 4th playable layer
- Extra level slots. Something like $1.00 for 2 slots DLC. I wouldn't be bothered by that.
- Tweak in the engine allowing you to make objects smaller without loss of detail, if possible.
- Power-ups like a flashlight... or something...
- Customizable color correction
- Pressure switch. One that measures the amount of force exerted on it. More weight = More output signal
- Dynamic materials: Quicksand, etc.
- Auto-save feature when creating levels
- Better Text Search?

That's all I have...
2010-12-29 20:23:00

Author:
piggabling
Posts: 2979


I think Super Mario 64 for the Nintendo 64 illustrates you can have a full 3D environment and stay a platformer at heart! I think they could easily add a level tweak that was 2.5D or 3D mode just above the Co-Op, Versus, Movie tweak.

I would also love to have tools that would allow us to sequence sackbot behaviors. (In fact, this would be a great DLC for LBP2). I am picturing a set of behaviors similar to the music sequencer samples that would have things like wave, raise hand, spin head, jump, twist, flip, moon walk, point, etc. smile, frown, stick tongue out, scratch head, etc. that could be plopped onto a sequencer so you could make custom emotes. Michael Jackson Thriller tribute level here I come!
2010-12-29 20:29:00

Author:
RoharDragontamer
Posts: 397


What would be nice but understandably difficult and maybe not possible would be a sort of save system for progress on played levels, for longer levels this would be nice but also more practical for RPG character building type games, I guess to go with this feature we would also need the option to make our levels not save-able, for say a score challenge or timed race and such. Also to keep it neat maybe have limited slots for saved progress on levels and a place to manage them. This way you can keep track of the levels you are currently progressing on

But Im sure a counter argument would be that most levels are short enough to complete in one sitting and there aren't many levels that would actually gain from such a feature. But I think first we must see whats in store for LBP2 and then maybe brainstorm for LBP3
2010-12-29 20:40:00

Author:
Littlebigdude805
Posts: 1924


Seriously, I'd like something similar too Modnation's Create Mode for full 3D2010-12-29 20:42:00

Author:
pilsburydoughboy55
Posts: 236


Some things I'd like to see:

- Constraints and/or joints for objects - kind of like the bolts and rods we have today, but with more control.
- Creature editor: imagine having a creature editor like Spore using LBP materials and objects to build the bodies and limbs
- Animation tools - sackbot animation is definitely limited at the moment, I'd like to see something that allowed you to generate better animation clips for sackbots and creatures.
- script nodes: introduce basic scripting for LBP logic tools.
- Semi-solid materials: materials that can be eroded or even melt and flow (this might require the PS4 )
- Material editor: with tools like imageSynth and CrazyBump you can take a single image, tile it and generate pretty decent normal, spec and bump maps quickly. It'd be cool to see something like that inside of LBP that would let you take an image from your PS3 drive and turn it into a material. Beyond that, I'd like to be able to tweak the values of materials we already have (like the shininess in metal, etc)

I'm gonna agree with the above people about not going 3D, or using controlled 3D views. While I think it could be cool, a lot of the charm and character of the series is derived from it NOT being full 3D. Plus, once you start creating in full 3D, everything becomes so much more complicated, it might put a lot of people off.
2010-12-29 20:55:00

Author:
Chazprime
Posts: 587


I'd imagine LBP3 to be more at heart of what LBP1 was born great to be, fun and simple. I'd imagine LBP3 to have simple tools that anyone can use, and the talented to set examples with...

There should be more gameplay possibilities, not necessarily a full free-roaming world that sets apart from 2.5D gameplay (http://en.wikipedia.org/wiki/2.5D), but rather a merge of the two, here's my idea - imagine Sackboy/girl roaming through the 2.5D world, perhaps a remake of The Gardens theme, just to give a picture.

-He/she loftily falls down a curvy craft-world hill and manage to reach a stop near the edge of a cliff. Instead of the player having to find a way to navigate over the obstacle set before them, they push into the back layer, where then the whole camera pans to the right, turning into the background, like a camera focused on a square building, turn a 90 degree corner, where as they would still be facing the building. So the camera just shows a new view, and Sackboy/girl begins to move along a new path. If the camera had not changed, it would look like Sackboy/girl would be traveling into the level background.

To exemplify this idea, this is a similar version of traveling into the background, (http://www.youtube.com/watch?v=V2BCL8yscvs&feature=player_embedded) not of what was just mentioned, but rather by the character simply appearing in the background. In a form, this may simply be a "layer glitch" put into easy creating use.

-Another gameplay mechanic that would be silly if added but a lot of fun if it really was, is the ragdoll physic effect (http://en.wikipedia.org/wiki/Ragdoll_physics) for Sackboy/girl, like for launching them from a catapult into a castle.

Enough with gameplay, time for new creation tools!

-The line tool, you simply draw a line or a curve of some sort, and what ever side of the line you choose, it fills in with material of your liking, no more tedious corner editing or blocky material tools, just draw a line, and it fills in what it can until it hits a level boundary or another material. Maybe draw a circle around the area so it doesn't go too far...

-No cutting out materials, but rather the opposite. Example, say you've built a 3 layer grassy hill with trees glued and decorations placed. Then you have the idea of placing a thick layer mountain of stone in the back, to do this, you would have to corner edit the mountain shape to accompany the hill shape, as you cannot simply place the mountains without destroying the hill, what should rather be added, is the ability to place a material that doesn't remove other materials when it runs into it. So you would just drag the stone material over the grass material, and the stone will shape itself to the hill rather than taking away from it.

-Drawing, this tool was seen in a pre-LBP1 video, players could take a drawing tool and doodle what-ever they pleased, I don't know what happened to it, but I would love for it to be back.

-Realistic materials, I'd imagine LBP3 to be running on some futuristic PS4 or Mega-watt 3000 or something...why not up the materials? Rust material would have flaking metal shards on it and real cracking, a dirt material could have sprouts of grass shooting through it, like pre-placed decorations I suppose. This could go on with anything, old materials, or new, imagine it.

-Connector appearances, this is a simple tool, it may even be patched in LBP2! But connectors, like strings, pistons, bolts, sprung bolts, etc. Could have different appearances, strings could be changed to yarn, vine, wires...bolts could be nails, rusted bolts, a rivet, etc...

Backwards compatible?

-I really think LBP2 being backwards compatible really limits it, Mm have to port over the floaty jumping (of which is fine, but really a nuisance to others.) and other things that simply can't be changed, if they were, it could break levels.

-LBP3 should be backgrounds compatible, but not the same way as LBP2. Rather than LBP3 merging it's levels with all of LBP1's and LBP2's, it should be very much stand-alone, as they could play completely differently. Rather, as a portal or an option on the game menu, you can transfer to all past levels from LBP1 and 2 with a click, where you'd be transferred to the old fashioned pod and controller. (Would the pod really be different in LBP3?)

Those are my crazy ideas, some may be flawed, but I like them.
2010-12-29 20:57:00

Author:
warlord_evil
Posts: 4193


I doubt it. Mm will want to move on to a different game after this.2010-12-29 21:41:00

Author:
Moony
Posts: 368


I doubt it. Mm will want to move on to a different game after this.
I'd love to see what they come up with.


Next thing you know, they'll be making FPS games. :eek:
2010-12-29 21:45:00

Author:
warlord_evil
Posts: 4193


Honestly. All I want is saving between levels, waterproof sackbots, and LADDERS. ;o; Then I don't need a new game ever again. :32010-12-29 22:04:00

Author:
AeroForce22
Posts: 392


I'm not sure if I'd rather see full 3d or if I'd rather just see sackpeople able to be rotated so that they can be seen from a top down perspective, but still have all their animations intact. In other words, like what we have now with direct control seats, where we can turn sackpeople so we see the tops of their heads, but with no visible control seat required to do so -- the sackperson could simply be rotated and run around on the wall as if it were a surface. Maybe even the axis of the gravity could be changed, and jumping could be made more seamless. Put this in, and you'd basically have 3D, I think -- the camera might need to freed up even a little more. And you wouldn't have to totally reinvent the game, hopefully. It might even work as an addon.

In addition, carrying data over from one level to another would be pretty awesome. It would be cool if there were a system where players could save the cookies you give them (or whatever you want to call them) in their profile, so they could take a break and play the next level whenever they want to, and the game would still remember what they had done (unless they decided to delete your level's save file from their profile).


Last but not least, I'd really like to see a fully 3d curve editor, as people have said, and what might be really amazing is allowing people to sculpt objects in 3d using ps move controllers. But maybe that's just a fantasy.


Anyway, it's fun to think about. LBP2 is going have some amazing games that people can't even imagine right now, though.
2010-12-29 22:37:00

Author:
Alic
Posts: 81


We should be able to keep the same 2.5 gameplay, LBP is still a platformer. But I would love being able to create your own backgrounds, being able to fully animated it. Without the restrictions of the 3D glitch.2010-12-30 00:29:00

Author:
PPp_Killer
Posts: 449


... a insanity huge thermo... the end2010-12-30 00:54:00

Author:
>er.
Posts: 785


LBP3 should be made by Foofles. 2010-12-30 00:57:00

Author:
Alec
Posts: 3871


Hmmmm, yes. LBP3D does have a nice ring to it...

Who knows where technology will go to next though? Maybe it will involve something that no one has ever thought of doing before?
2010-12-30 01:32:00

Author:
Mr_T-Shirt
Posts: 1477


Thats really a good question,wexfordian.I think it need 1 or 2 more layers,3D corner Edit and a Biggest thermo,of course.2010-12-30 01:36:00

Author:
Unknown User


A larger thermometer would be great, it may be granted if were talking about a next gen console here, but what is more important, is that detailed tutorials are provided that explain how to best put the thermometer to use, too many people create not knowing why their level is overheating...2010-12-30 01:40:00

Author:
warlord_evil
Posts: 4193


making full 3D would make it a compliantly different game

how is this? when LBP2 is all about making ANY GAME GENRE...not side scrollers anymore...I'd openly welcome an open world 3D experience if it becomes possible so we could make even more games
2010-12-30 02:19:00

Author:
Shadowcrazy
Posts: 3365


Ok. LBP3, what would it be... Hmm... AHA! Ok, first thing, add a fourth playable layer and two more layers behind that for making better backgrounds, and maybe things like tracks for things that are supposed to fall ( like used in the avalonia training level for the glass squares moved by mechapup ) There would be options with the cutscene camera's to make 3-d effects, the ability to have up to six people in the pod. Instead of always having to stick together, you could make your levels ( inside the level properties menu ( somehting new ) ) so that the people playing ( if there are two or more. ) able to split up. If they are using teh same tv, it would go splitscreen. The ablility to Edit costume pieces, changing the colors, looks, sizes, etc. and make your own costume pieces... somehow. A way to make some kind of in-level currency, so that you could make things like shops, or whatever, and a bag for things the player has bought within the level for use in the level. You would be able to make your own powerups, using some kind of custom powerup tool, you create the powerup object, ( it has to be grabbable ) make it so that it can do what it is supposed to when r1 is pressed, the object would be held by sackboy like the paintinator via a handle that must be included in the object, and then aimable, and when you press r1 it does whatever. An option to let the players use certain pieces of create mode, like give them the ability to pause time, or fly or whatever. You would be able to make your own materials with stickers and decorations, by placing them on a single square, then saving that square as a "custom material". You would also be able to use the goodies bag and parts of the tools bag within the pod, to further enhance the customizability of the pod, and, you would be able to exit the pod to decorate the outside, and add floating stuff in the space outside your pod, like, say, a cow. You will be able to change the thickness without just changein the layer-thickness, and make things have more of a texture to them. You would be able to take apart things made by mm to use the stuff they did to make your own stuff. You will be able to use ALL of the old stuff, and tons of new stuff, like in lbp2. In the LittleBig store, which has all of the DLC stuff, you will be able to download older free costumes, like the druid or the spacesuit. ( none of the extremely rare ones) You will be able to publish OBJECTS to share with people so that if you need a tool, a vehicle, an obstacle, or something like that it will be easier that searching for a level with it. . Also, you will be able to publish COSTUMES and do the same as the last thing i said. You will be able to make water into puddles, and it will act like water would in real life, when a wave goes toward land, and hist s sudden slope upwards in the land, it will cause a wave that you can surf on. You will be able to change certain properties of most materials, properties such as weight, density, strength ( how easy it is to break ), dangerousness ( you can just make the object kill sackboy without being shocking or fire or whatever. ) You will be able to make your own decorations using layers, then saving the object as a decoration, though it cannot be too big. Also, you will be able to change how your pod looks ( the whole thing, have different styles ) the ability to pud stickers on your ps3 controller will also be a part of this. And there as a LOT more, but, it would take me forever to type it all out. So, Give me awhile, i will write it all down, organize it better, and if you guys want me to, post it here. otherwise, i will just put it in a blog.

also, if as the OP predicted, lbp becomes a major series, IT will get it's own system, So that it will have the processing power, ram, memory space, and everything like that that it needs to do All of the BEST stuff. And lbp will someday no longer be a Platform game, and it will become it's logo. A platform for games. And, eventually, we will be able to play the game in a kind of virtual reality kind of way, like avatar or whatever, put on the helmet, gloves and all, and see as sackboy, use his tools, and feel everything, except the pain. though, heat and cold could be possible. and by the time this all happens, the people who have epilepsy and whatever that comes from flashing stuff in games, that keeps them from being able to play, will have some kind of a cure, so that EVERYONE will be able to play, not to mention that we will be able to fix paralyzation, blindness, and deafness, and whatever keeps people from playing games.
2010-12-30 02:37:00

Author:
flamesterart
Posts: 585


Im hoping it will be full 3d. It needs to be something huge to keep the creators/ players interested. The 2.5d could easily be enhanced by allowing full control over all the axis of movement and rotation and shaping objects on all axis too. Theres so many ideas that the community will come up with, I think mm wont have a hard time progressing the game asmuch as lbp2 has from lbp1 or even further.2010-12-30 04:20:00

Author:
SteveBigGuns
Posts: 423


full 3d and abilitie to possibley create your own real looking background like they give you in story and also the graphics will look unbelievably real, almost life-like. xD2010-12-30 04:28:00

Author:
The_Lil_JoKeR
Posts: 745


it would be cool if LBP2/3 supported MODS...THEN you'd see some REAL stuff2010-12-30 04:34:00

Author:
Shadowcrazy
Posts: 3365


it would be cool if LBP2/3 supported MODS...THEN you'd see some REAL stuff

Oh yeah, I can see it now...

SUrVIve TeH EvIL MOdDeD FLooR!!1!



I still think mods would be somewhat cool in LBP if they could be kept under control.
2010-12-30 04:39:00

Author:
piggabling
Posts: 2979


It could dependin on exactly WHAT you could mod

like modding the background to make your own would be good

and also being able to edit costume pieces with textures would be nice too

dunno what else could be done but MODDING has a great way to make a game even MORE fun then it already is...and with LBP2? would make this exclusive unstoppable
2010-12-30 04:42:00

Author:
Shadowcrazy
Posts: 3365


Being able to mod backgrounds, textures, and costume pieces would be nice.

Speaking of such mods, how about a way to make your own decorations and stickers like the invisible glitched ones. Only without the glitch part...
2010-12-30 04:49:00

Author:
piggabling
Posts: 2979


I'd love for them to allow

creation of stickers, decos, costume textures, DIY backgrounds, material textures, etc.

to be honest the more I hear it...the more I want Mm to do this...if Unreal Tournament PS3 was able to do it on consoles...LittleBigPlanet2 can do this on consoles...but BETTER

and also this game would be a REAL TREAT for the PC community
2010-12-30 05:05:00

Author:
Shadowcrazy
Posts: 3365


No i don't want 3D, then it be just like
every other nameless going with the brainless
popular flow games, We have are 3D games,
we have are 2D games, then we have are 2.5D games,
and i don't want to see less of 1 then the other,
some of you people don't understand how crazy
hard it would be to make good 3D levels using
LBP's tools, i agree with the that said it scare
people away from hardness and being close to impossible,

I agree with a lot warlord said they should do,
besides that turning view thing,

also but i do say we should get a 3D background tool
so we don't have to use the bug way anymore,
just make so Sackthing CAN'T Go In them like
they cant do now, 3D backgrounds should be
just for pretty looks and nothing more (T_T) *mew

And a ton more funny ways to Die I say should BeAdded,
with dead by falling be optional or be a logic thing tool,
so basically a crazy lot more hazard tools,

Being to make custom animations for sackbots,
so we can have the perfect punch animation etc,

Bla next post
2010-12-30 05:23:00

Author:
Lord-Dreamerz
Posts: 4261


Dumb PS3 browser word limit, anywho,

Being able to change basic costume part colors
with out need of stickers, Shadowcrazy wants this
and i say would be nice, also make sstickering
less Buggy in general,

Being able to color decorations,

a option that we can pick from
5 different styles of Pods, i don't want full custom
pods like from the Beta God-mode bug,
just give us more pod designs we can customize like normal,

Melee power-ups already for the love of all the goodness
in the world,

Save logic system like everyone says,

Better and far more LBP Tutorials xD

hmm thats all i can think of for now besides,
i really don't think they should make a LBP3
As they could Add most things as DLC even more
then they could have on the first game,
though if they do make a new game instead,
thats fine too, *mew
2010-12-30 05:36:00

Author:
Lord-Dreamerz
Posts: 4261


Well no matter what it would be, it would be a disapointment if it was not backwards compatible, at least for all the DLC I spent money on. That's what made me really want LBP2. "Woa I get to keep all my stuff!" But I'm sure they won't be able to do it forever.2010-12-30 05:44:00

Author:
Kitkasumass
Posts: 494


Or maybe you think it should do something more drastic? Full 3D, More layers, change the way things work competly?

What would YOU suggest for LBP3?

I think this is precisely what it should be. I don't think it should be something that makes LBP2 obsolete the way LBP2 will make LBP1 obsolete. I think it should be something that isn't backwards compatible and allows the devs to start fresh without having to worry about all the baggage from previous games. I know I'm in the minority when I say I think backwards compatibility was a mistake, but the devs flat out stated that it was holding them back and I think that's unfortunate. A lot of the LBP1 levels will probably be broken and just won't look right in LBP2 anyway, and honestly, how many people are really going to go back to play those levels when there will be so many great new LBP2 levels to play?

Sure, at some point I know I will want to play some old favorites, but I have my copy of LBP1 to do that. LBP3 should exist on its own and LBP2 should continue to be supported. Maybe LBP3 shouldn't even be LBP3, but an entirely new game in the Play, Create, Share genre from MM. I know MM wants to do M rated stuff. Perhaps when they're thinking about bringing out an LBP3, they should think of that instead.
2010-12-30 05:46:00

Author:
Reef1978
Posts: 527


I think this is precisely what it should be. I don't think it should be something that makes LBP2 obsolete the way LBP2 will make LBP1 obsolete. I think it should be something that isn't backwards compatible and allows the devs to start fresh without having to worry about all the baggage from previous games. I know I'm in the minority when I say I think backwards compatibility was a mistake, but the devs flat out stated that it was holding them back and I think that's unfortunate. A lot of the LBP1 levels will probably be broken and just won't look right in LBP2 anyway, and honestly, how many people are really going to go back to play those levels when there will be so many great new LBP2 levels to play?

Sure, at some point I know I will want to play some old favorites, but I have my copy of LBP1 to do that. LBP3 should exist on its own and LBP2 should continue to be supported. Maybe LBP3 shouldn't even be LBP3, but an entirely new game in the Play, Create, Share genre from MM. I know MM wants to do M rated stuff. Perhaps when they're thinking about bringing out an LBP3, they should think of that instead.

minority? dude you're group isn't even in existence

i dont think ANY of us want an LBP sequel without all our hard earned cash coming with us...and I honestly can't see what joy you get out of paying so much money on DLC and then knowing that you flushed it down the toilet because the new game doesn't even support it

and the backwards compatibility only held them back for like what...2 extra months? not a big deal for me to wait a lil more just so I can have all my hard earned cash come with me in this new installment

but yeah I honestly can't think of anyone who'd agree with you that flushing our hard earned cash down the toilet with LBP2 and purchase LBP3 all happy to start fresh wasting more money on DLC would be a good idea...can't think of anyone at all
2010-12-30 06:01:00

Author:
Shadowcrazy
Posts: 3365


Is buying dlc for any other game flushing your cash down the toilet? Has there even been another game that allows you to use dlc from the previous game in its sequel? I haven't bought that much dlc, but I did get some dlc, used some of it, and I'm happy with that. I never saw it as some kind of long term investment. Perhaps you're right, maybe it's just me and that's all I have to say about that.2010-12-30 06:14:00

Author:
Reef1978
Posts: 527


i think lbp3 should have a function called the "3dinator" which will put the sackboy into a cutomizable 3d area!2010-12-30 06:14:00

Author:
TheUltraDeino
Posts: 1274


there's a difference tho....and it's hard to explain but it all comes down to LBP being a platform for games and now with LBP2 it's like you have all your tools for creating and in LBP3 with no backwards means that now all those tools you purchased to build with now won't be coming with you.

...like i say its hard to explain...but there IS a difference between the DLC in LBP and most other games

but I can try and explain...take assassin's creed...it's DLC is an extra mission in the game...that can't carry over in a sequel because it doesn't make sense to....but in a game like LBP...you use your DLC to build things that are made from your blood/sweat/tears so it's harder to let go of LBP DLC since you use it ingame to build objects, levels, etc.

so it's a more sensitive topic of no BC in LBP because we use DLC everyday in the game to help us make better creations in LBP
2010-12-30 06:19:00

Author:
Shadowcrazy
Posts: 3365


I don't want it to change, I like my old LBP copy the way it is, but if a third game were to be released one day, then a couple improvements would be most welcome! I'm not asking for full 3D, it would make it completely different and might ruin LBP, but I'd like a few details to be improved, like the possibility to build things on several axis.
I would make slopes (http://www.leboutte.be/images/catalogue/toiture/panneau-tuile.jpg) in each and every level of mine if I could, but I can't. Shadowriver's idea is excellent too. Making our objects by making them rotate so that they could be used in top-down levels and still look good.
2010-12-30 10:03:00

Author:
Oddmania
Posts: 1305


The ability to change from 1-3 layers on the level.

So you could make it so sackboy can only use 1 layer and you can only create on that one layer.
2010-12-30 10:16:00

Author:
.jamo
Posts: 172


The ability to change from 1-3 layers on the level.

So you could make it so sackboy can only use 1 layer and you can only create on that one layer.

this makes no sense....couldn't you just fill the 2 of 3 layers and do this yourself?
2010-12-30 10:24:00

Author:
Shadowcrazy
Posts: 3365


so it's a more sensitive topic of no BC in LBP because we use DLC everyday in the game to help us make better creations in LBP

I'd imagine the Backwards compatibility would be one of the key things to evaluate when moving forward from a project like this to its next iteration. The question of how worthwhile it has been, how much extra work it has caused, exactly how it has limited them (something we'll probably never know) would be etc.

Regardless of what they do, even if they drop the BC for levels / creations, if it's still LBP you would assume that the staples of LBP would be there: physics-based, wysiwyg editor with a very intuitive, hand-crafted feel. With that in mind, they could still make DLC backwards compatible, at least in terms of creation assets (material textures, stickers, decorations, meshes - I'd expect all those to still be a part of LBP craft). This would eliminate the possibility of loading LBP2 levels in the LBP3 engine, but the benefits of dropping native backwards compatibility are massive, and you could still keep the DLC to transfer over and continue to use, so this would be a happy medium.

I say native BC for good reason, as the drop of backwards compatibility would not mean that the levels would have to be gone forever. Within this hypothetical scenario, as long as the servers are still hosting the levels, LBP2 clients will still be able to play them. It would also more than possible to launch LBP2 levels in a LBP2 engine within LBP3. I'd expect the second engine to be a play-mode only thing. If 3 is significantly different to 2, in style of creation, then it's more than possible that people would still want to create in 2, so having this LBP2 play mode engine built in could be very effective at preventing a slightly fractured community (one of the other fears of BC) and would give a lot more variety in the creations available - We'd have the illusion of BC, without the limitations that it would place on the developers.


That's just one possible scenario, but if it were me, I'd be looking at what the pros and cons of (attempting) full backwards compatibility have been and evaluating whether or not it is the correct route to go. Hindsight is a wonderful thing


I have all manner of reservations about 3D, to be honest, but I can't be bothered to go into that right now....
2010-12-30 10:44:00

Author:
rtm223
Posts: 6497


You do have top ut into perspective how "Full" backwards compatibility hinders not only development time and cost, but how it hinders the content that Mm can give us. The main problem with LBP2s development has actually been us as the players and creators. Glitches found by the community that have seen mainstream usage in creations since day one. The amount of time someone has said that they couldn't create without those Theck layers or the amount of people that have used the background and foreground layers.

The problem for the devs when offering full backwards compatibility is without somehow implementing these glitches in their code they break a lot of levels. This might not sound too much of a problem to the basic consumer of LBP2, but for the LBP1 community and the developers its a double edged sword. After being promised backwards compatibility if almost all community levels broke because a glitch was removed from the new game we would be unhappy. With Mm spending their time making sure these glitches work it is hindering their development and possibly limiting the content that they can bring us.

The reason we don't have an editor for the background layers for example may be because they can't implement the feature without breaking the the levels that previously used it. I remember members from Mm stating that if they could redo LBP they would want a 4th layer due to the fact there are 4 players. The reason that isn't in LBP2 is because of full backwards compatibility.

With LBP3 having semi backwards compatibility would be the way to go, they could include the LBP2 engine on the disc and have all LBP1 and LBP2 levels playable. But it would still give them the freedom to do spectacular things with a new editor wherever they decide they would want to take it.
2010-12-30 11:13:00

Author:
robotiod
Posts: 2662


I'd like to have a saving system. For example if you enter a level and then leave, the level will be ble to feel wht you've done. If you activate a certain switch on the level and then leave the creator can then wire up the switch to certain happenings. This would allow creators to put in proper save points so that LONG levels can be made without frustration. Sure, you can do this with stickers, but it easily gets too complex and you could easily loose the stickers.2010-12-30 11:30:00

Author:
Mnniska
Posts: 531


The main thing is with all this wonderment and all the excitement about lbp2 ...Maybe Lbp3 (not likely)...

Will anybody play lbp1 again?

What i mean is those people who spammed the cool page with Shark train bomb zombie free costume survival levels Will learn to exploit something again in lbp2.Now that being said all us amazing creators could go hardcore mode and rule lbp1 or let it happen in lbp2?

Now the feature i think they should get rid of is the copy feature
2010-12-30 12:10:00

Author:
Sim725
Posts: 247


Tools that actually slow down and speed up time. Not sure why, I'd just really like it. Oh, and loads more power ups, and some way of giving us create mode popit in play mode, would make for interesting puzzles (would need to be restricted though, sounds like the God Glitch on the BETA was irritating).2010-12-30 13:07:00

Author:
kirbyman62
Posts: 1893


I'd like:
- Supported 3D, decorative layers
- An option for a 4th playable layer
- Extra level slots. Something like $1.00 for 2 slots DLC. I wouldn't be bothered by that.
- Tweak in the engine allowing you to make objects smaller without loss of detail, if possible.
- Power-ups like a flashlight... or something...
- Customizable color correction
- Pressure switch. One that measures the amount of force exerted on it. More weight = More output signal
- Dynamic materials: Quicksand, etc.
- Auto-save feature when creating levels
- Better Text Search?

That's all I have...

Auto-Save is a no, some people don't want it saved; they were messing about... And things can be ruined...
2010-12-30 13:09:00

Author:
Unknown User


Auto-Save is a no, some people don't want it saved; they were messing about... And things can be ruined...

That's easily worked around by saving an auto-saved backup alongside the user-generated save.
2010-12-30 13:14:00

Author:
rtm223
Posts: 6497


LBP 1 - Levels
LBP 2 - Games
LBP 3 - Worlds

I wouldnt be surprised to see a fully 3D interactive level environment
The Challenge is to keep the editor as simple as it is today.
2010-12-30 13:33:00

Author:
TOBSn08
Posts: 143


Auto-Save is a no, some people don't want it saved; they were messing about... And things can be ruined...

Well thats actually may be useful function, they could do that as an option


The reason we don't have an editor for the background layers for example may be because they can't implement the feature without breaking the the levels that previously used it.

Actually layer glitch shows that level format is already supporting multiple layers, which makes more like forward compatible.... yea it's like it's been made for this glitch which is very rare coincidence. If they if they keep 3 playable layers, and don't plan to use those extra layers for there own usage, there should be no issue with backward compatibility. Imo it's more preference or simplicity of use issue, then backward compatibility.


Something like $1.00 for 2 slots DLC

Thats more like unlocking then DLC
2010-12-30 13:36:00

Author:
Shadowriver
Posts: 3991


It would be nice if they added some sort of programming language. Maybe along the lines of Actionscript used in Flash. It would give you more control. The use of it is optional and can be ignored by the average creator. Also if LBP2 does not already have it, the ability to import artwork for stickers.

Something way out there is the ability to import 3D objects of our own using a 3D program. Although that would eliminate some of their DLC money streams.
2010-12-30 15:20:00

Author:
dijon316
Posts: 23


If LBP3 will be additions to our beloved platformer my minimum requirement is image import for QUALITY textures and full resolution export to make our own wallpapers.2010-12-30 16:01:00

Author:
BasketSnake
Posts: 2391


A lot of people want image import, heck I want it. But I just worry what the community would use it for. Its a stupid worry but you can't trust people to be sensible with such a feature.2010-12-30 16:04:00

Author:
robotiod
Posts: 2662


If I had the image import tool I'd publish 20 levels with nothing but boobs.2010-12-30 16:05:00

Author:
wexfordian
Posts: 1904


If I had the image import tool I'd publish 20 levels with nothing but boobs.

Delightful.
2010-12-30 16:07:00

Author:
Unknown User


I really want LBP3, im bored of 2 seeing as I've had the full version for months now (so I've heard anyway) 2010-12-30 16:09:00

Author:
GruntosUK
Posts: 1754


If I had the image import tool I'd publish 20 levels with nothing but boobs.

Well that's the positive side of the image import, sure, but think of all the bad things people could do with it
2010-12-30 16:11:00

Author:
rtm223
Posts: 6497


Well that's the positive side of the image import, sure, but think of all the bad things people could do with it

Well, you said positive and wink... Something's going on here...
2010-12-30 16:16:00

Author:
Unknown User


[200% random]Maybe LBP4 will be able to create in real world?[/200% random]2010-12-30 16:27:00

Author:
darkphoenix
Posts: 97


Oh Noes, I've derailed my own thread again

back on topic...

I'd probably go towards making preset gamplay types so its easier for everyone to create something great. For example, have a side scrolling shooter template where you go in and simply set all the behaviours, attack patterns, visuals but everything else is work out for you. would definitely bring up the overall standard. Obiviously let anyone who wants to tinker away at more complicated stuff.

A little more MNR on the ease side for beginners and then ramp up the complexity for those who want it.
2010-12-30 16:34:00

Author:
wexfordian
Posts: 1904


It would be nice if they added some sort of programming language. Maybe along the lines of Actionscript used in Flash. It would give you more control. The use of it is optional and can be ignored by the average creator.

Well first of all keep in mind that LBP is a console game and code programing needs keyboard which not everybody have it. Even as option, there is MM strategy to make things simple and code programing is not one of them there also issue how to join those system it would be hard. Imo logic circuitry is ok and in fact it's a core of programing,lowest "programing language" (since CPU is build out of logic circuitry) and allows to lot of things anyway, you just need to turn off "use to"s from code programing. In other words LBP2 is more about making electronics then programs
2010-12-30 16:36:00

Author:
Shadowriver
Posts: 3991


Well first of all keep in mind that LBP is a console game and code programing needs keyboard which not everybody have it. Even as option, there is MM strategy to make things simple and code programing is not one of them there also issue how to join those system it would be hard. Imo logic circuitry is ok and in fact it's a core of programing,lowest "programing language" (since CPU is build out of logic circuitry) and allows to lot of things anyway, you just need to turn off "use to"s from code programing. In other words LBP2 is more about making electronics then programs

A translator!
2010-12-30 16:39:00

Author:
Unknown User


I would totally create a ton of boob levels and get my heart ratings up! That's what's important!2010-12-30 17:15:00

Author:
BasketSnake
Posts: 2391


I would totally create a ton of boob levels and get my heart ratings up! That's what's important!

Here we go again...

Advice: Occupy yaself on youtube for a few hours...
2010-12-30 17:19:00

Author:
Unknown User


Well first of all keep in mind that LBP is a console game and code programing needs keyboard which not everybody have it. Even as option, there is MM strategy to make things simple and code programing is not one of them there also issue how to join those system it would be hard. Imo logic circuitry is ok and in fact it's a core of programing,lowest "programing language" (since CPU is build out of logic circuitry) and allows to lot of things anyway, you just need to turn off "use to"s from code programing. In other words LBP2 is more about making electronics then programs

I was thinking mainly that it would be nice to be able to store variables and retrieve them. Would also be nice to do easier program control. They can make the programming purely optional. It would not be required in making simple levels. For more complex levels, the option is there to create something more complex.
2010-12-30 17:46:00

Author:
dijon316
Posts: 23


For those who want to put offensive images in the level, can't you do that through the PS3 eye? Sure it is not the same quality, but it is possible. If they are worried about putting offensive images into a level, then they should remove the ability to capture images through the PS3 eye.

btw keep the boobs out of LBP. Little kids will be playing.
2010-12-30 17:51:00

Author:
dijon316
Posts: 23


3D TV effects
More create level slots
A flashlight like tool that would work like the flashlight in Echochrome 2
More dynamic materials & objects
costumizable colors on everything in game
Maybe a 4th optional layer for thick & 5th for thin
Voice recording with a way to change your voice after you've recorded something
A translator for text
2010-12-30 19:00:00

Author:
IAmChavez
Posts: 142


I think lbp3 will blow our minds and nobody will ever guess what will happen. We were all so shocked at what lbp2 contained. Nobody expected sackbots, circuitboards, creatinators or anything of the sort. We just can't tell how far they'll take it.2010-12-30 19:18:00

Author:
KQuinn94Z
Posts: 1758


Oh Noes, I've derailed my own thread again

back on topic...

I'd probably go towards making preset gamplay types so its easier for everyone to create something great. For example, have a side scrolling shooter template where you go in and simply set all the behaviours, attack patterns, visuals but everything else is work out for you. would definitely bring up the overall standard. Obiviously let anyone who wants to tinker away at more complicated stuff.

A little more MNR on the ease side for beginners and then ramp up the complexity for those who want it.

I was going to say something along the lines of this as well. If I want to make an RPG, I don't want to have to fake things to make an rpg. I want templates so I can already have the top down view, tilesets, etc. If I want to make an fps, I'd like to have a template that would let me easily make this. LBP is supposed to be about "anyone being able to create a game"... but in lbp2, it's hard for someone like me, who has little knowledge of logic, to make what I want to make... like an rpg for instance.

I would like to pop into lbp3 and have a dialogue box come up that says 'what sort of game would you like to make?" and then I select what I want. Does that make sense?

Also, can I PLEASE make my sackbots be able to lie down?! ARGH! It drives me crazy. You put them on their sides, and they just stand right back up again.
2010-12-30 19:20:00

Author:
xkappax
Posts: 2569


I want cookies, and hopefully secret endings to levels (Think of the secret exits from Super Mario World). That's all I can think of right now. I'm sure LBP3 will blow my mind later down the line.2010-12-30 19:21:00

Author:
maddoggnick96
Posts: 272


Also, can I PLEASE make my sackbots be able to lie down?! ARGH! It drives me crazy. You put them on their sides, and they just stand right back up again.

You can already do that, just put a Gyroscope on the Sackbot's Microchip!
2010-12-30 19:43:00

Author:
Alec
Posts: 3871


I think they're trying everything. Daily.2010-12-30 19:46:00

Author:
BasketSnake
Posts: 2391


Yeah,
games can ruin themselves when they decide to go full 3D. LBP is a platformer at heart and for that you need the side scrolling view.

unless of course you could have both views?

You mean like Metroid: Other M? That might be cool. I would have to see it to decide. But if LBP became a 3D only game (not with glasses) I would not buy it.
2010-12-30 21:10:00

Author:
Unknown User


Instead of creating another LittleBigPlanet, more Downloadable content (if even needed) should be released.

LittleBigPlanet 2 will obviously last quite a while without become unfashionable, but then again the original still hasn't either.



things that we could all find usefull as builders

Most of those could be released as a minor downloadable conetent pack. And, I'm pretty sure Media Molecule wouldn't want to make more then 3 layers.
2010-12-30 21:33:00

Author:
Cysero
Posts: 13


Most of those could be released as a minor downloadable conetent pack. And, I'm pretty sure Media Molecule wouldn't want to make more then 3 layers.

More money for them
2010-12-30 21:40:00

Author:
dijon316
Posts: 23


... I'd probably go towards making preset gamplay types so its easier for everyone to create something great. For example, have a side scrolling shooter template where you go in and simply set all the behaviours, attack patterns, visuals but everything else is work out for you...


I can't wait to search "Wexfordians side scrolling shooter template" and see 1000 different published levels with no modifications .
2010-12-31 01:28:00

Author:
PPp_Killer
Posts: 449


I was thinking mainly that it would be nice to be able to store variables and retrieve them. Would also be nice to do easier program control. They can make the programming purely optional. It would not be required in making simple levels. For more complex levels, the option is there to create something more complex.

That why there gadgets with states, like toggle, selector, counter and timer they are variables substitutes.
If you mean variable saving in players profiles thats completely different issue that coding probably wouldn't fix. They could implement it with current setup if they wanted to, but they probably have issue with players effecting profile files that Sony have probably set up rules of use on them.
2010-12-31 02:22:00

Author:
Shadowriver
Posts: 3991


That why there gadgets with states, like toggle, selector, counter and timer they are variables substitutes.
If you mean variable saving in players profiles thats completely different issue that coding probably wouldn't fix. They could implement it with current setup if they wanted to, but they probably have issue with players effecting profile files that Sony have probably set up rules of use on them.

I was thinking that it would be easier to keep track of a player's status throughout the level. Would come in handy when playing a level like a board game such as Monopoly. Could keep track of properties owned.
2010-12-31 05:04:00

Author:
dijon316
Posts: 23


I was thinking that it would be easier to keep track of a player's status throughout the level. Would come in handy when playing a level like a board game such as Monopoly. Could keep track of properties owned.

As i said, thats what state gadgets are for specially selector, you just need to use to it

Ofcorse im not bashing fact that code would allow for more, I really dont see MM implementing whole code support, due there keeping simple thing
2010-12-31 13:31:00

Author:
Shadowriver
Posts: 3991


Well first of all keep in mind that LBP is a console game and code programing needs keyboard which not everybody have it. Even as option, there is MM strategy to make things simple and code programing is not one of them
Most programming is text-based, but plenty of programming is not and there is no specific reason why it should be. Block level and flow-chart based graphical systems exist along with other drag-and-drop interfaces for more procedurally-oriented coding. There are a few paradigms out there that are actually quite intuitive to non-programmers and would fit relatively well with LBP's audience (maybe not the really young ones, but I'd say anyone who can handle basic logic design can handle basic script writing)



there also issue how to join those system it would be hard.
Integration with the LBP world does feel like a problem, but if you consider taking the analogy of a very simple embedded system, using a PIC microprocessor and overlay that onto the existing microchip implementation to give a "processor" device that would extend the microchip. In my head the Processor would look like a microchip, with I/O ports for integration with other logic components. Input and output ports on the microchip can be named, which is optional, though for the processor it would need to be mandatory (as these will be accessed, by name, like variables so that the programming language can read / write data to and from the system beyond the processor.

Then give the ability to keep internal variables and run a little function inside the processor (implemented using whatever "language" was decided upon). You'd probably want basic arithmetic / logic operators, branching / looping constructs, arrays and probably that would be enough. Simple data manipulation with easy integration with the rest of the logic. Finally add a tweak for the bottom input to give on/off continuous updating OR update once, for event triggered processes (which has all manner of benefits).


Imo logic circuitry is ok and in fact it's a core of programing,lowest "programing language" (since CPU is build out of logic circuitry) and allows to lot of things anyway, you just need to turn off "use to"s from code programing. In other words LBP2 is more about making electronics then programs
In the real world you have the hierarchy that goes from silicone doping all the way up to interpreted scripts etc. LBP1 was akin to building circuits at the transistor level, LBP2 is akin to building circuits at a gate level. LBP3 could comfortably continue up this hierarchy, no?

It could be done and integrated well into the LBP editor in an intuitive manner without too much hassle I would have thought.


Of course, all of this assumes that Sony would allow devs to enable user-created code to be run on the PS3.
2010-12-31 14:52:00

Author:
rtm223
Posts: 6497


Next step I would see is a creature maker so we have bots that aren't sackboy shaped. You could create a Sack animal with 4 legs, a Sackfish, etc.
It would also be interesting to really expand on the different level styles the community defined. Per example, there would be REAL top view levels (could be an option you chose when you initially create your level. You'd chose if want a side scroller or a top scroller).
The game would also need "from back to front" scrolling. Could also be a level type anyways. Doing REAL afterburner and outrun games. I would pay a high price for this all.
2010-12-31 15:21:00

Author:
RangerZero
Posts: 3901


What would I want in LBP3?! Well thats a fantastic question! Might take some thought...

1. The level "ribbon" that Alex Evans mentioned in some video. Basically, you could make it look like your level was not flat all the way across, but rotated as it around a giant cylinder. Cool idea that would add a lot of visual charm.

2. More layers, and the ability to hide layers during PLAY MODE. You could build much more expansive levels if you had, oh say, 15 playable layers, and had the ability to move back in them quickly and hide the ones in front if you so wanted.

3. Customizable characters. Similar to what RangerZero said, but I want a dynamic character creator so I can play as just about anything.

4. I've suggested it before, but a Magic Hilt power up. Basically, the part that sackboy holds is always the same, but you can edit the end of it to make anything you want, i.e. flashlights, swords, wand, shovels etc etc.

5. Even if you don't allow sackboy to play in he z-plane, at least allow us to edit and create in it! Give us the ability to rotate the camera 90 degrees in create mode and build there just as we would normally, and allow jagged shapes that bend in just the z-plane.

Well, thats about it. What people should also keep in mind is the fact that we are most likely to see LBP3 on a next gen system, so the possibilities may be much more profound than we currently expect.
2010-12-31 17:23:00

Author:
dr_murk
Posts: 239


I do think character customization will be expanded upon in a future title. Look at the sackbots from the story levels, how impressive would it be if they were made with the PS3 controller just like the levels are.

It would be great to have an expandable character creator for sackboy. Obviously though wishing for something like spore is a bit over the top just due to the fact that all sackboys would need to be the same size. But NPC sackbot customization would be awesome since they already have to ability to be different sizes.
2010-12-31 17:37:00

Author:
robotiod
Posts: 2662


They should make a FPS, set in Create-nam and starring Alex Masack.

Nah, I think it'd make sense just to follow the same idea as LBP2 - New story, new features and if possible, expand the logic tools even more.
2010-12-31 17:49:00

Author:
Fish94
Posts: 554


3D, a fully 3D game is possible, maybe also some kind of pseudo programming language LittleBIgLanguage or something like that. This I think would be the next stage from microchips

3D space can be an option , another can keep the three layer 2.5d perspective but it can also change the number of these layers 5-10 or even one or two.
2010-12-31 20:50:00

Author:
PerfectlyDarkTails
Posts: 269


LittleBigPlanet 3D. I think that will be the 3rd LBP It's kinda obvious what it will have 2011-01-02 18:28:00

Author:
Unknown User


Honestly, LBP2 has completely blown my mind from what I have seen and I can't even begin to imagine how some of the levels I have seen were made. I think it will be difficult to evolve the series much further without making the tools insanely complex. I'm sure Media Molecule will find a way, but for now we have several years of LBP2 to impress us.2011-01-02 19:24:00

Author:
UmJammerSully
Posts: 1097


I'd like it lots if it was a viscerally cinematic third person cover based shooter with a M4A1 being your main gun.

But nahh, I guess a 3d platformer would be sweet. As long MM refines the engine, gives us new nifty tools and a better create mode, I'm happy with whatever. LBP2 is just, so much new awesome stuff, and then even MORE awesome stuff. And then LBP1 content on top? That's mad insane awesome :U

But if there's ever a LBP3, I guess it might be a 3d platformer. So it can be all 90s and call itself "LittleBigPlanet3D".

Dr_Murk got some sweet ideas there.
2011-01-02 19:51:00

Author:
ll_ye
Posts: 236


4. I've suggested it before, but a Magic Hilt power up. Basically, the part that sackboy holds is always the same, but you can edit the end of it to make anything you want, i.e. flashlights, swords, wand, shovels etc etc
That is the coolest idea for a powerup I have ever heard. It'd be nice to see something so cool for LBP2.
2011-01-02 20:04:00

Author:
Kitkasumass
Posts: 494


As many people, have said, LBP3D.
Not much more to add, the idea is as powerful as self explanatory.

The rest of ideas that people have suggested could have made it into LBP2. However, the creation of 3D worls takes the game to a whole different stage.
2011-01-02 21:04:00

Author:
Keldur
Posts: 628


they will probably make something completely new after lbp2, then after that i predict they will move on to lbp3, but i kinda hope it will be on the ps4 because it would have more potential on a stronger machine.2011-01-03 04:29:00

Author:
rez455
Posts: 113


I probably will say some stuff people before, but here goes what I would want anyway...

I love the 2.5 kind of charm LBP has at the moment, with the 3 layers. Adding more layers to walk on would, in my eyes just make everything a lot more messy. Having to deal with 4 layers to walk on may be a slight notch more than people can find as comfortable. Though, layers for background and Foreground would in my opinion be more than welcome.

But going 3D is something I would really enjoy observing, as it would give lots of new possibilities! You could choose wether you want to create a 3D or a 2.5 level from start, but you may also add Areas which switches from 2.5 to 3D and vice versa! As the youtube video Warlord_Evil (?) posted, something similar would be ace. You are inside a 2.5 corridor, enter a door, and BAM! It turns over 3D. Something like gates could be used (or switches) which may have settings, like if you enter from the left you go 2.5 and when you go from the right it turns 3D. For an example. Also settings for how you want the camera to change. It would hopefully add a lot more of gameplay, or so I think.
You could as well choose which layer the playable layers lie, so you may edit in a few more background and/or foreground elements. I would also like to see a complete background editor where you may pick the ground using different materials and then decorate the space in it with various objects, as well as changing height and such.

When it comes to power-ups I would like to see some kind of gravity converter, making you able to shift your gravity as you please. As well as a switch to control where gravity pulls! Teleporters would also be appreciated, so sackboy does not have to live with anymore the endless gas and switch checkpoint routine.

Theck and Thack would also be appreciated!

And, as I have asked for soooooo many times before, mah anti-light option (aka black hole), the opposite of lights, eating the light instead of shining.

And a material wash, so I won't have to take off all the stickers one by one!


That's more or less what I would like to see.
2011-01-03 12:34:00

Author:
moonwire
Posts: 1627


I think if the community just said no backwards compatibility to Mm they would come up with something awesome, I think the backwards compatibility from lbp to lbp2 restricted them on what they could do as it probably ate up a load of time. I think the problem with 3D is the same as the problem will inevitably be with move not everyone has it and considering the fact that you can't read the description as it always rolls over to some lousy photos people will be disappointed when they get into the level and it's all in 3D or it requires move to be able to play it.2011-01-03 12:50:00

Author:
MasterCreator
Posts: 464


One thing I'd love to see is the Sackbot idea expanded upon to include proper animals, monsters etc and not just a Sackboy with a horse head on. Or the ability to transfer the animations for a Sackbot onto a traditional marionette object.

Also, the ability to limit power ups to a time limit, like the scuba gear. I don't know why they haven't done that already actually, its a videogame standard.
2011-01-03 14:45:00

Author:
julesyjules
Posts: 1156


One thing I'd love to see is the Sackbot idea expanded upon to include proper animals, monsters etc and not just a Sackboy with a horse head on. Or the ability to transfer the animations for a Sackbot onto a traditional marionette object.

Also, the ability to limit power ups to a time limit, like the scuba gear. I don't know why they haven't done that already actually, its a videogame standard.

Well if you want to control object like sackbot, you make controls for your marionette, place sackbot in to controlinator and record, in fact all sackbot ai input should work on controlinator too (didn't check that yet). Or you mean4 laged sackbot? ^^ that would be cool too
2011-01-03 15:24:00

Author:
Shadowriver
Posts: 3991


Well if you want to control object like sackbot, you make controls for your marionette, place sackbot in to controlinator and record, in fact all sackbot ai input should work on controlinator too (didn't check that yet). Or you mean4 laged sackbot? ^^ that would be cool too

I think he meant a four legged sackbot, or just a more animal shaped one rather than the standard sackboy design. I'd actually be rather interested in seeing an object with sackbot controls, perhaps you should give it a go Shadowriver?
2011-01-03 18:57:00

Author:
Fish94
Posts: 554


Yeah,
games can ruin themselves when they decide to go full 3D. LBP is a platformer at heart and for that you need the side scrolling view.

unless of course you could have both views?

It wouldn be a "platform to make full games and experiences" if you where limited to only 3d.
Though, Imho the addition of fps, 3th person or even full control over where the camera is..
Is the future of MM... but if it will be for lbp, or another game from MM that actually focusses on 3d.. I dont know.


(top 10 worst 2d 2 3d games: http://www.gametrailers.com/video/top-ten-screwattack/20987 )
2011-01-03 19:14:00

Author:
Luos_83
Posts: 2136


The first thing that comes to mind is the ability to record your levels and display them on your LBP.me profile, as well as being able to export the files to your PS3 so you can upload them. If those spoofers at Treyarch can get it going I'm sure Mm can!

Though I think in general the way forward is giving the players more control like they've been doing so far. For example a more fleshed out animation creator for Sackbots, custom stickers etc.
2011-01-03 19:20:00

Author:
Killian
Posts: 2575


More than 20 level PLEASE!!!!2011-01-03 19:23:00

Author:
Jovuto
Posts: 2345


I think the biggest thing that could hold and LBP3 back is LBP2. I think they need to toss backwards compatibility out the window, and just GO. I mean, really really go for it.

As for the idea of going into things like 1st person shooters and the what not... I don't think we'll ever see something like that in LBP. I don't care if it's LBP27, this series will always remain as a 2.5D game. It really is the main essence of it. However, if LBP2 makes them a crap ton of money, which is appears it is going to, I suspect Mm may branch out into new zones of the "Play Create Share" formula. A new engine and game for making 1st person shooters would be fantastic. I can totally see it happening.
2011-01-03 20:39:00

Author:
dr_murk
Posts: 239


If those spoofers at Treyarch can get it going I'm sure Mm can!

But Treyarch not selling images as DLC like MM do
2011-01-03 21:04:00

Author:
Shadowriver
Posts: 3991


Maybe they could just make creation software for every genre obviously the racing genre has already been done and platforming but there are still tons of opportunities my personal favourite would be LittleBigRPGCreator.2011-01-03 21:05:00

Author:
MasterCreator
Posts: 464


I will not be supporting another unneeded sequel-- unless of course it is for say... the playstation4.2011-01-03 21:58:00

Author:
Gravel
Posts: 1308


Being able to make sackboy move his legs seperately. Soccer Sackboy? Tap Dancing Sackboy? 2011-01-03 22:08:00

Author:
SackbotInc
Posts: 10


More than 20 level PLEASE!!!!

There was hundreds of great levels in LBP so I wouldn't be worried about LBP2 or 3!
2011-01-04 15:45:00

Author:
RangerZero
Posts: 3901


More than 20 level PLEASE!!!!


There was hundreds of great levels in LBP so I wouldn't be worried about LBP2 or 3!

Think Joruto is referring to the limit on number of levels published per user name. But since you can link levels from different users,
doesn't seem to be a major problem.
2011-01-04 17:25:00

Author:
snarkwise
Posts: 53


I'm 100% behind a move to 3D. I think LBP2 has taken 2-D gameplay as far as it needs to go now in the world of play, create, share, and to push it any more would be labouring the point. A 3-D environment would open up a whole new world of possibilites for sackboy, stuff that could never be achieved with the current 2D build. Think of all the great 3-D platformers that could serve as a source of inspiration...Tomb Raider, Legend of Zelda: Ocarina of Time, Uncharted, Ratchet and Clank, etc. We wouldn't be limited to traditional platform gameplay either, having the tools to make ninja levels Tenchu style, zombie levels Resident Evil or Dead Rising style, or even recapture the adrenalin of bringing down a giant beastie, Shadow of the Colossus style.

Anyhow, maybe I'll start up a petition. Then eat it. Because the idea of LBP3D is so dang tasty.
2011-01-04 19:24:00

Author:
Ungreth
Posts: 2130


@Ungreth I'm up for that but I thought everyone else was thinking about LBP with a 3D TV and 3D glasses maybe I'm just confused.2011-01-04 20:12:00

Author:
MasterCreator
Posts: 464


LBP3 will probably turn into COD with sackboys with machineguns and stealth kills2011-01-05 02:13:00

Author:
Rusty_118
Posts: 17


Think Joruto is referring to the limit on number of levels published per user name. But since you can link levels from different users,
doesn't seem to be a major problem.

I'm sure he was aware of that lol
2011-01-05 02:18:00

Author:
Shadowcrazy
Posts: 3365


Honestly, I'd be more interested if Mm started exploring some new IPs. LBP2 is enough for me! 2011-01-07 02:34:00

Author:
crazymario
Posts: 657


I don't know if I actually see an LBP3 ever hitting the stores. You can almost make anything you want LBP2 as it is.

However, a couple of ideas that could possible spark plans for LBP3:
- Sticker Creator (I know that you can make your own stickers by taking pictures, but what if you could go into a sort of editor such as "paint" and create your own stickers to use? This would be great because they could add an option to have your sticker with a transparent background, giving your sticker the shape you want.)
- Object Creator (This I will consider impossible because I see this being to difficult to make functional. However, you know those cool in-game objects that aren't made from any material and have so much detail in a small space? What if you could go into a 3D editor to make your own objects? Cool huh?)
- An option to view the game in 3D. I'm not talking about the kind of 3D in an FPS game or anything. I'm talking about that cool new feature some games have that let you put on your cool 3D glasses and let you see the game in a whole other way. (I'm not talking about those cheesy red and blue 3D glasses either.) Of course you would have to have the right kind of tv as well.
- In any racing level, have an option where the creator of that level can record his own time so people can try to beat it. At the end, it would say: 'Your time: 23.4 s' 'Creator's time: 21.7 s'. Of course with a little bit of logic, you could make this in LBP2. This would just be something extra LBP3 could include.
- The ability to create your own sackbot animations. You know when you leave your controller sitting for a while and little sackboy starts scratching is head or sitting down, yawning, etc.? What if they made an editor where you could create your own special sacbot movements? I know that in LBP2 you can set the sackbot to 'Act' and move his arms around the way you want to, but I'm talking about something much more complicated. I'm talking about being able to make him jump or spin around, being able to twist his arms in certain directions, make his left eye blink 500 times in 10 seconds. You would have COMPLETE control over how the sackbot moves and acts.

Do I ever see these things becoming a reality? No, not really. The one that I think could be a slight possibility would be the sticker creator because it is pretty straight forward. However there wouldn't much use for 'sticker dlc packs' anymore so MM would lose a small part of the income they make from those. But that wouldn't be too much of a sacrifice considering they would be making so much more money off of the actual LBP3 game being sold by the millions.
2011-01-07 03:20:00

Author:
ShamgarBlade
Posts: 1010


I'd like to see 3D layers as a tool for backgrounds, and not just a glitch.
But more importantly, I want a sticker creator so we:
1) make stickers without backgrounds.
2) draw stickers in-game.
3) upload pictures from a USB and don't need to buy a PlayStation Eye to get pictures on.
2011-01-07 23:17:00

Author:
Number7Million
Posts: 248


The only real change I would want would be Variable Controls (Integer and string manipulation at the very least) and to go with it, level "save files". As mentioned by countless users before me, being able to save these variables, data specific to the level, would be an astonishing leap forward.2011-01-08 22:53:00

Author:
xero
Posts: 2419


Lbp1 had one planet, lbp2 travels to many planets, I think that lbp3 should be set in whole solar systems, lbp4 could be set in many galaxies, so in theory lbp5, could be set in many universes.

Wonder how lbp3 be marketed, would it be marketed a platform for game engines, or something else such as a platform for life/lifestyles?
2011-01-17 10:14:00

Author:
PerfectlyDarkTails
Posts: 269


This is coming from a casual player, but I think it's still valid...

1. I support the full 3D gameplay option, so long as the original gameplay remains as an option for levels. Yea, the traditional 2.5D gameplay of LBP is great, but imagine what new things could be done with a 3D playing field! Especially with the new gravity tool...we could have Super Mario Galaxy-esque levels! I honestly think that this is the way to go for a LBP3...It doesn't need to replace the 2d aspect of the game, since that's great and fun. But the opportunity to see what could come of a 3D playing field is very tempting indeed!

2. Better tools for making enemies. The sackbots fill this spot quite well for humanoid creatures, but what of other types of creatures? Granted, the enemies do look better in LBP2, but still, I think this has always been a weak spot of the franchise. Even well-made enemies don't really 'feel' organic to me in LBP1, this may change in 2 but I'm not sure on that one yet (At least until tomorrow!)

3. Utilize the PS3 hard drive more! Allow for much larger profile space for more costumes, more levels, more everything, really. It boggles my mind that in an era where our consoles all have hard drives (Even the Wii has SD cards at least) we still have to impose save limits on user-generated content. Maybe it's RAM issues, I dunno. But it's always bugged me that in the WWE games you can usually only make and save up to 32 wrestlers...and of course there's the limits in LBP, although it's more around what, 200 costumes or something? I can understand why we can only publish 20 levels on the servers, though, they have to have enough server space to accommodate millions of player levels as it is.

I think that's pretty much it, I haven't played the full version of LBP2 yet and only got my feet wet in beta, so I can't really construct a more intricate wishlist.
2011-01-17 11:30:00

Author:
mogwaimon
Posts: 53


I suggest the Sackperson can create layers, not the same size as ever.
I suggest the Sackperson can create movements for the Sack as smiling and crying (Up and down in directional controls).
I suggest DO NOT PUT THE COMUNITY LEVELS FROM LBP2 IN LBP3.
2011-01-17 13:27:00

Author:
Cauan-XV
Posts: 491


I cant believe no one has suggested GRAVITY BOOTS!?!2011-01-17 14:50:00

Author:
Tawarf
Posts: 457


If it comes, it will probably come on the Next Gen Console (PS4?)2011-01-17 15:01:00

Author:
Flame Dragon
Posts: 312


I only want tools to make cool platforms.
I don't care for other genres of games.
Because even in real life I saw things to jump on everywhere, and since I can't jump on people's head or cars, I have to cope with videogames.
2011-01-17 15:52:00

Author:
OmegaSlayer
Posts: 5112


LittleBigPlanet and Sackboy come together hand in hand - as does Sackboy and Layers...

If a new Game was to be created around creating in full 3D space - it shouldn't be a LBP game.
But a new franchise...?
2011-01-17 16:12:00

Author:
Nurolight
Posts: 918


I have no interest in 3D in LBP, and I most certainly have no interest in creating FPS or even 3rd Person shooter. In fact I'm not really interested in attempting creating other game genres at all in this, with the exception of a side scroller shooter (which obviously is already possible). But I would like to see a way to create backgrounds without using the glitch, and a timeline animation tool for creating more elaborate sackbot/sackboy animations that can be dropped onto a sequencer, including a library of custom usable animations.2011-01-17 17:17:00

Author:
wizaerd
Posts: 159


Personally I think Cookies/Variables is something MM is planning for an update.2011-01-19 19:04:00

Author:
estevangz
Posts: 57


LBP3?

Better graphics will almost certainly happen, though I don't really care.

Full Z Plane manipulation, aka proper 3d depth and editing, as its the big thing missing now.

Paint tools, for better colour manipulation than stickers.

And larger multiplayer, aka, more people per game session.



Stuff like persistant data (cookies/variables), sticker editing, sublayers, video recording, etc... all seem to be things MM has acknowledged already, and seem to be things that would tie in well as DLC/patches.
2011-01-19 19:52:00

Author:
Fishrock123
Posts: 1578


Just found something rather interesting


"entirely a game design decision." He added, "so when we go 3D, and I'm assuming at some point we will go 3D, the challenge we will have, and any other user-generated content company -- you know, I want to be one-upped, I'd love to see a fully-3D creation game. I'm not saying it's impossible, I'm saying we haven't cracked it yet."

Source:http://www.joystiq.com/2010/08/19/media-molecule-toyed-with-full-3d-level-design-in-first-littlebi/
2011-01-19 20:18:00

Author:
RAWTalent
Posts: 224


I thought of some.
- air-gravity boots make sackboy walk on stuff without falling (good for a maze)
- Flashlight because I really hate lighting up my game when I can't do what I wanted
- Rocket! it will be faster then a jetpack but can run out of fuel.
-Paintbrush (For the move) can paint,

I thought of with the power-ups you could have a
- Paint sensor
- Candle (When the rocket dies, the candle lights it up again)
- A battery (collect to get enough light for your flashlight)
- Flipper (can turn the whole map around)
2011-01-19 20:55:00

Author:
IheartLBP
Posts: 12


- In any racing level, have an option where the creator of that level can record his own time so people can try to beat it. At the end, it would say: 'Your time: 23.4 s' 'Creator's time: 21.7 s'. Of course with a little bit of logic, you could make this in LBP2. This would just be something extra LBP3 could include.

Even easier, we should just have the ability to change the score board so that the LOWEST score goes first. Then you could just increase a players score by 1 (or 10, I'm not sure what the minimum is) every 0.1 seconds and then the "lowest" score would be the fastest.

So that's my suggestion I guess. The ability to make the LOWEST score the top of the score board.
2011-01-20 00:44:00

Author:
dr_murk
Posts: 239


I know LBP2 isn't even out yet (oh so close!) but a lot of us are in the beta, and even if your not you should have seen a LOT of footage of it by now.

My question is this...
Based on the progression from LBP to LBP2 I think its safe to assume that LBP is a franchise Sony will want to keep going and we will see a LBP3 somewhere down the line in the future. What do you think it should be like? A similar progression from LBP2... More tools, enhancements, logic etc wrapped up in a nice bundle with another 50 levels.

Or maybe you think it should do something more drastic? Full 3D, More layers, change the way things work competly?

What would YOU suggest for LBP3?

Obviously, FULL 3D is the next evolutionary step. I wish they'd gone that way for LBP2 but their desire to keep the LBP1 levels with backwards compatibility held them back from doing so. I want the next game to let us create our own 3D worlds.
2011-01-22 00:18:00

Author:
jjmusicman
Posts: 234


Obviously, FULL 3D is the next evolutionary step. I wish they'd gone that way for LBP2 but their desire to keep the LBP1 levels with backwards compatibility held them back from doing so. I want the next game to let us create our own 3D worlds.

I think the real problem with that is that once you take that step, it's going to be incredibly difficult to keep the game as accessible and user-friendly as it is. Going 3D might be a terrible move unless they absolutely do it right so I'm happy to keep it 2.5d for now until technology has reached the point it needs to be and MM have thought of a real way to make LittleBigPlanet3D and still have it accessible.
2011-01-23 02:48:00

Author:
UmJammerSully
Posts: 1097


LBP3D...Can't see them missing that little marketing opportunity with the name, especially when Sony is pushing 3D.2011-01-23 15:53:00

Author:
Smokeeye123
Posts: 66


I would just like the "thick" layers to be split in half, this would help out alot on detail. And it would add new thin layers as well. Oh, and of course implement the background glitch into a fully formed game tool...2011-01-26 23:06:00

Author:
Unknown User


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.