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#1

The Kookey Canyon *!!Spotlighted!!*

Archive: 36 posts


The Kookey CanyonThe-Questor
Journey up and through this crazy canyon with a little sack-tastic platforming!

I'm not good with describing my level.

There was a lot of logic used to apply that canyon feeling.
It was kind of hard to maintain the canyon feeling (because I only used 2 main materials, and 2 less used) so I hope it's still there.
Also, a LOT of earthquake effects!

My first Spotlit level!!!
Want an EPIC, Spotlighted level, click here (https://lbpcentral.lbp-hub.com/index.php?t=42190-Coffee-Cake-by-eagerneph).

No more Lag!!
I fixed it!
I'll make a thread on it...
Happy playing!
2010-12-29 03:01:00

Author:
The-Questor
Posts: 1328


A new level already?
Ok,I know what you're thinking.
"Bal,you give the best feedback ever"

Just to let you know,I'm downloading it right now and I'll give you feedback when I finish watching Shutter Island.
This time...it's personal.
2010-12-29 03:13:00

Author:
Balgarino
Posts: 377


I'll play it and let you know where I think the lag is coming from. Most times lag is caused by using a ton of just one object. Like in FULLGORR's Euphoric Physics he used tons, and tons of stickers. Causing lots of lag.2010-12-29 04:02:00

Author:
eagerneph
Posts: 1536


Is it logic lag or the actual level lagging? Like eager said, maybe it's because of using too much of just 2 materials. I'm using an earthquake effect in the logic pack psp and it could work better, maybe I could get some ideas from this level.2010-12-29 04:09:00

Author:
Ricky-III
Posts: 732


A new level already?
Ok,I know what you're thinking.
"Bal,you give the best feedback ever"

Just to let you know,I'm downloading it right now and I'll give you feedback when I finish watching Shutter Island.
This time...it's personal.
Heh, you seem to po in when I make a level, and disappear when you're about to give the feedback!
Funny.

A new level already?
Ok,I know what you're thinking.
"Bal,you give the best feedback ever"
How'd you guess!!??

I'll play it and let you know where I think the lag is coming from. Most times lag is caused by using a ton of just one object. Like in FULLGORR's Euphoric Physics he used tons, and tons of stickers. Causing lots of lag.
Thanks buddy! I need to hurry up with your review!

Is it logic lag or the actual level lagging? Like eager said, maybe it's because of using too much of just 2 materials. I'm using an earthquake effect in the logic pack psp and it could work better, maybe I could get some ideas from this level.
Logic Lag? What's that?
I did you an extensive amount of logic during this level, but....
2010-12-29 04:58:00

Author:
The-Questor
Posts: 1328


heh, I geuss I owe you feedback big brother, i'll play it ASAP.
BTW: could you test my level: jimy's public beta test? it's an adventure through trees and i'm planning on naming it treetops
happy new year!
2010-12-29 10:24:00

Author:
jimydog000
Posts: 813


Feedback!

Music/Sound Effects: The music was perfect for the theme, and I noticed several rumbling sound effects. They added to the atmosphere nicely and made it a little more realistic.

Visuals: Not two materials that I would of thought of first when create a canyon theme, however they seemed to work really well! The natural shapes and jagged rocks were done nicely, I really liked the effects you used for explosions and rockfalls. The house looked good, the lack of detail actually didn't deteriorate the quality. The only thing missing was stickers, I didn't see many at all in the cave areas. Although the ones you used looked great, a few more decorations might help if you can spare the thermo. But what you use depends on the tone of the level you need and if you want to focus on the gameplay.

Gameplay: This is what you did best in the level, the platforming was paced nicely, but still gave a feeling that you were exploring the canyon. All the obstacles were fun to play, interspersed with some puzzles. I liked the parts done riding a cart, which gave a break from normal platforming. The lag, although a bit annoying, didn't give me any difficulties completing the obstacles, nor seemed to detract much from the overall fun of the level. I shouldn't worry about it, and just use a wider variety of materials next time. The level was a good length too, and not too hard or easy.

Story:N/A

Summery: This is a really good level Questor, don't put yourself down so easily. The visuals were done very well, but could of used a few more stickers. The gameplay was awesome, nice platforming and puzzles. The lag is of course laaaaaggg, but doesn't seem to effect the level much at all. I'm looking forward to more creations from you.
2010-12-29 12:13:00

Author:
PygmyOwl
Posts: 1316


Pretty much nailed it dizzy

anyway I know the cause of the lag!
*waits for applause*
I bet your all applauding, where was I? oh yes the cause of the lag is the spinning wheels.
if you notice in Sprocket town by Salieri he put sensor switches that connected to the gears to prevent lag. also a big amount of gas can cause lag as well, salieri had that problem in sprocket town as well, put together little objects of gas and hey-presto!
strewth! if you do that it should cut down the lag to at least about 50% of the original lag.
play AceCreators: performance tutorial, that should help

anyway gave it 5 stars and a heart, I could see you followed advice from your quest to lcpc by having no plain bits.

lastly as dizzy said, I'm looking forward to what you create next.

~~~ oh and for repayment for all I typed tell me what dlc you got for the mine icon, I like that sticker/icon!~~~
2010-12-29 14:45:00

Author:
jimydog000
Posts: 813


Feedback!

Music/Sound Effects: The music was perfect for the theme, and I noticed several rumbling sound effects. They added to the atmosphere nicely and made it a little more realistic.

Visuals: Not two materials that I would of thought of first when create a canyon theme, however they seemed to work really well! The natural shapes and jagged rocks were done nicely, I really liked the effects you used for explosions and rockfalls. The house looked good, the lack of detail actually didn't deteriorate the quality. The only thing missing was stickers, I didn't see many at all in the cave areas. Although the ones you used looked great, a few more decorations might help if you can spare the thermo. But what you use depends on the tone of the level you need and if you want to focus on the gameplay.

Gameplay: This is what you did best in the level, the platforming was paced nicely, but still gave a feeling that you were exploring the canyon. All the obstacles were fun to play, interspersed with some puzzles. I liked the parts done riding a cart, which gave a break from normal platforming. The lag, although a bit annoying, didn't give me any difficulties completing the obstacles, nor seemed to detract much from the overall fun of the level. I shouldn't worry about it, and just use a wider variety of materials next time. The level was a good length too, and not too hard or easy.

Story:N/A

Summery: This is a really good level Questor, don't put yourself down so easily. The visuals were done very well, but could of used a few more stickers. The gameplay was awesome, nice platforming and puzzles. The lag is of course laaaaaggg, but doesn't seem to effect the level much at all. I'm looking forward to more creations from you.
ZOMG!!
EPIC FEEDBACK!!
Will You marry me?

No but seriously, thanks a TON for the feedback!

Pretty much nailed it dizzy

anyway I know the cause of the lag!
*waits for applause*
I bet your all applauding, where was I? oh yes the cause of the lag is the spinning wheels.
if you notice in Sprocket town by Salieri he put sensor switches that connected to the gears to prevent lag. also a big amount of gas can cause lag as well, salieri had that problem in sprocket town as well, put together little objects of gas and hey-presto!
strewth! if you do that it should cut down the lag to at least about 50% of the original lag.
play AceCreators: performance tutorial, that should help

anyway gave it 5 stars and a heart, I could see you followed advice from your quest to lcpc by having no plain bits.

lastly as dizzy said, I'm looking forward to what you create next.

~~~ oh and for repayment for all I typed tell me what dlc you got for the mine icon, I like that sticker/icon!~~~

Wow! Thanks! I have to say,
Why aren't you on my friend list!!??
You've been added.
I'll go try and update the level with everything you suggested.
Thanks in advance, to the lot of you!

I love you allhttp://www.lbpcentral.com/forums/images/icons/icon11.gif
2010-12-29 16:58:00

Author:
The-Questor
Posts: 1328


yes that is weird you not being on my friend list.
nice sig LOL. no wait... who am I to talk? I hope silver does a good job.
2010-12-29 17:07:00

Author:
jimydog000
Posts: 813


yes that is weird you not being on my friend list.
nice sig LOL. no wait... who am I to talk? I hope silver does a good job.

So, you've been to my profile more than once......Creepy.
(Joking)

I just updated the level.
Thanks Jimydog and DizzyZebra.

jimyDog:

Sensor Switchs have been added to the motorbolts
Water has been broken into segments.

Thank YOU!!!

DizzyZebra:

Thanks for reminding me about stickering.
Now it's a dirty looking kookey Canyon.

THANK You!!!

Now, the hearts, plays, and stars have been reset.
2010-12-29 18:14:00

Author:
The-Questor
Posts: 1328


I have to say, I didn't exactly know what to expect going into this, and I was very impressed!

I guess I'll divide my review into sections this time so it doesn't get all confusing and whatnot.

Sound Effects: You did quite a nice job with the sound effects. Gave your level what you were going for, the Canyon theme eh? Well Sir, you accomplished that easily! I must say, you chose a great piece of music to go along with this level also. I think you maybe could have put in a little bit more sound effects, but everything was great overall as far as sound goes.

Visuals: I do believe that my favorite part of the level was the visuals! I was thoroughly impressed with the way you utilized all your layers and made the level look so good with it! I saw that you used gas to make it look like there was water streaming down through walls and that there were puddles on the ground. Now that, may have been what caused the lag that you were talking about. Using too much gas can cause lots of lag as we learned when Saleiri talked about creating Sprocket Town. Anyway, I was very impressed with the visuals, and that may be one of your strongest points in creating!

Gameplay: You did an outstanding job with the gameplay! You had a way of merging the gameplay in with the scenery that it made it great fun to play! I enjoyed the parts where you had kind of...alter the environment? To keep on moving. An overall great job, and the lag didn't affect it for me.

So, it was a very nice level overall. You may have had some lag, but for some people like me, it really doesn't make a difference. Hope you keep making great levels and practicing your creations skills!

Five Stars and a Heart.
2010-12-29 18:21:00

Author:
eagerneph
Posts: 1536


I have to say, I didn't exactly know what to expect going into this, and I was very impressed!

I guess I'll divide my review into sections this time so it doesn't get all confusing and whatnot.

Sound Effects: You did quite a nice job with the sound effects. Gave your level what you were going for, the Canyon theme eh? Well Sir, you accomplished that easily! I must say, you chose a great piece of music to go along with this level also. I think you maybe could have put in a little bit more sound effects, but everything was great overall as far as sound goes.

Visuals: I do believe that my favorite part of the level was the visuals! I was thoroughly impressed with the way you utilized all your layers and made the level look so good with it! I saw that you used gas to make it look like there was water streaming down through walls and that there were puddles on the ground. Now that, may have been what caused the lag that you were talking about. Using too much gas can cause lots of lag as we learned when Saleiri talked about creating Sprocket Town. Anyway, I was very impressed with the visuals, and that may be one of your strongest points in creating!

Gameplay: You did an outstanding job with the gameplay! You had a way of merging the gameplay in with the scenery that it made it great fun to play! I enjoyed the parts where you had kind of...alter the environment? To keep on moving. An overall great job, and the lag didn't affect it for me.

So, it was a very nice level overall. You may have had some lag, but for some people like me, it really doesn't make a difference. Hope you keep making great levels and practicing your creations skills!

Five Stars and a Heart.
Why don't I have you on my friend list!?
Why?! WHY!? WWWWHHHHYYYY!!!??

I feel as if I've been neglecting my power to send friend requests.

Anyway, thanks eagerneph!
I'm still trying to get my blasted phone to work so I can take pictures of your level for the review!
I've already played mind you!
2010-12-29 18:26:00

Author:
The-Questor
Posts: 1328


You know you don't have to take pictures if you don't want to. Valmassoi already took some.2010-12-29 18:29:00

Author:
eagerneph
Posts: 1536


You know you don't have to take pictures if you don't want to. Valmassoi already took some.

But I always do.
Besides, more pics for you!
2010-12-29 18:32:00

Author:
The-Questor
Posts: 1328


Just about everything was pretty good xcept the lag and the excessive shakes crossed with the lag made me feel sick and dizzy. More feedback soon btw it 3o`clock am and im half awake.2010-12-30 08:07:00

Author:
Random
Posts: 673


Hey questor, stop putting yourself down in your level intro. Sure it wasn't quite as good as other games in it's genre like timber canyon II, but it sure was unique, had some great visuals, and some very fun gameplay. I gave it 5 stars and a heart, and not out of generosity.
As for the lag, it was hardly distinguishable for me, and I didn't mind it much. Just redo it by what jimy said and also go through ace's performance tutorial level
2010-12-30 14:06:00

Author:
Ricky-III
Posts: 732


Look at Acecreator' Performance Tutorial for info on lag2010-12-30 15:37:00

Author:
Random
Posts: 673


@Ricky-III & RandomPerson: Played AceCreator's tutorials, this level was the outcome.

@Ricky-III: Yeah, It currently has 0 hearts because I keep republishing it.
Thanks for the Feedback Bro!
2010-12-30 17:23:00

Author:
The-Questor
Posts: 1328


LittleBigVid Feature:


http://www.youtube.com/watch?v=J8AHnnLFqLE
2011-01-02 09:59:00

Author:
CheezeBo
Posts: 832


This is spotlight material!! It's brilliant!
Questor, this level is your best by far!
I mean really I would spotlight this anyday!
Long, fun and visually pleasing. Any more levels on the way!?

5 stars and a heart!
2011-01-03 11:49:00

Author:
Alismuffin
Posts: 1328


WOW!!

Thanks Alismuffin!
That means a LOT coming from a creator like you!

@CheezeBo: My computer isn't emitting sound right now, so I'll have to watch that.....Later.
2011-01-03 16:22:00

Author:
The-Questor
Posts: 1328


Well due to having like no free time, I haven't been posting or playing much, but I did happen to play this the other night and I felt I just needed to say that this level is HIGHLY underrated. Maybe I caught it just after a republish, but I felt this level was excellent and deserves far more recognition.2011-01-09 23:08:00

Author:
metsfan1025
Posts: 181


Well due to having like no free time, I haven't been posting or playing much, but I did happen to play this the other night and I felt I just needed to say that this level is HIGHLY underrated. Maybe I caught it just after a republish, but I felt this level was excellent and deserves far more recognition.

Wow! Thanks! I feel as if I've won an accolade!!
2011-01-10 03:47:00

Author:
The-Questor
Posts: 1328


Congrats on the Spotlight Questor! We loved this level. 2011-01-11 20:10:00

Author:
Taffey
Posts: 3187


Hey Buddy!

Congratulations on your first spotlight! This is one of the most unique levels I have ever played, which is no surprise coming from an unique individual like yourself.

Later my friend!
2011-01-11 20:54:00

Author:
VelcroJonze
Posts: 1305


Congrats on the Spotlight Questor! We loved this level.


Hey Buddy!

Congratulations on your first spotlight! This is one of the most unique levels I have ever played, which is no surprise coming from an unique individual like yourself.

Later my friend!

You two are too kind to me!:blush:
2011-01-12 01:28:00

Author:
The-Questor
Posts: 1328


I'm thrilled that this got what it deserved. Seriously Questor, you have proved that never giving up will get you places.
I am really proud of you. Enjoy your fame
2011-01-15 07:18:00

Author:
Alismuffin
Posts: 1328


I'm thrilled that this got what it deserved. Seriously Questor, you have proved that never giving up will get you places.
I am really proud of you. Enjoy your fame



WOW!! You know how much that means coming from a creator like you!??
It's AMAZING!!

Thank you!! THANK YOU!!!
2011-01-15 17:57:00

Author:
The-Questor
Posts: 1328


This was great fun. I like that the puzzles are very action orientated and it never holds the player by the hand offering up easy answers. As I spend more time in the pS3 camp I would've preffered to hear some of the psp tunes, but that's just personal preference.
Top marks
2011-01-18 02:42:00

Author:
Tanuki75
Posts: 172


AWW!!!

I just really appreciate you taking the time to give me some feedback!

Thanks Tanuki, you made mah day.
2011-01-18 16:03:00

Author:
The-Questor
Posts: 1328


Great level. I loved it. Thought you did some very clever things and it was fun to play.2011-01-18 21:38:00

Author:
Unknown User


Great level. I loved it. Thought you did some very clever things and it was fun to play.

Thank you!!

I was a bit worried at the beginning, because I thought It wasn't too clever.

<3I always love to hear feedback!<3
2011-01-19 17:07:00

Author:
The-Questor
Posts: 1328


This was crazy good - Iots of detail and replay value. Just the right level of difficulty as well. It's a keeper on the psp for sure2011-01-28 10:23:00

Author:
Tanuki75
Posts: 172


This level is one of my favorite levels(ever), I hearted it2011-02-02 21:04:00

Author:
Fygar2735
Posts: 71


Great level. I loved it. Thought you did some very clever things and it was fun to play.

I think so to
2011-02-02 21:06:00

Author:
Fygar2735
Posts: 71


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