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LBP2 Lighting Issue

Archive: 11 posts


I'm having issues with the lighting ever since the beta started. I was hoping they would fix it, but its still the same. Here's my problem:
In LBP1, I used foggy spotlights to create, well... fog. I used these a lot to create a better atmosphere and nice color gradients. Back then, I had the option of choosing if I wanted the shadows on or off. In LBP2, I don't have that option... shadows are always on. This really kills the use of spotlights for me!
Hopefully I'm not the only one that's bothered by this. Is anyone with me on this one?
2010-12-28 17:13:00

Author:
javi haguse
Posts: 744


It's not much of a problem for me because, well, I never used that option.

Although, doesn't LBP2's engine automatically calculate and execute shadows now?
2010-12-28 17:25:00

Author:
piggabling
Posts: 2979


I am with you, but still have been able to get away with some cool saturated effects in LBP2 with spots. One thing that is a problem to me, but not sure they will do anything about it is spotlight and led's cannot combat shawdows or cast light in the glitch layers. For example in Syroc's closeup video, look at the inside of the house seen and notice the big huge shadow running down the middle of the floor. bleah..

I like adding layers in the front and back for videos to eliminate the corners and allow a bit wider camera angle. This time it was a huge problem considering the global lighting I had dialed in.
2010-12-28 17:37:00

Author:
jwwphotos
Posts: 11383


can't they just Copy & Paste the button from LBP1? lol2010-12-28 19:06:00

Author:
javi haguse
Posts: 744


Hum, for the spots shadow problem, I can't say, as I rarely used these...

Apart the problem jww talked about (no light on the glitch layers), I'm globally happy with the new lighting!
It's more realistic, more smooth and nice looking.. I guess we just have to get used to it, and forget the way we worked it in LBP1

Anyway, let's wait for the final game, as certainly some things will be improved and fixed compared to this last beta patch
2010-12-28 20:55:00

Author:
dajdaj03
Posts: 1486


I agree with you. The lighting was annoying in the beta. Harder to tweak for me. My lvls in lbp1 rly relied on the lighting as it was. So I'm stuck learning how to manipulate the new system

In some ways its better than old but in others like what you said makes one kinda miss lbp1's engine
2010-12-28 21:22:00

Author:
bmoney2310
Posts: 187


Have you played around with the way that spotlights cast shadows now though? Have a completely black room with a vertical door on one side with a light behind it.

As the door opens a crack of light bursts into the room and as it widens it looks simply superb.
2010-12-28 22:33:00

Author:
Asbestos101
Posts: 1114


That's cool I'm going to go try that out. But thats one the improvements.2010-12-29 00:29:00

Author:
bmoney2310
Posts: 187


Is old unedited published LBP1 levels have same issue?


can't they just Copy & Paste the button from LBP1? lol

Well it's new lighting system they need to disable shadows in different way as lighting engine is different
2010-12-29 14:38:00

Author:
Shadowriver
Posts: 3991


Yeah I will miss certain aspects of the original lighting engine, but you can see much improvement with LBP2s. My flashy cop lights running through a dark alley have lost their firmness of effect, but I am a relatively new to LBP, so I hardly had a stable of snazzy lighting sections to mourn.2010-12-29 14:48:00

Author:
EinRobot
Posts: 739


For example in Syroc's closeup video, look at the inside of the house seen and notice the big huge shadow running down the middle of the floor. bleah..


And again in the cavern... I hadn't noticed until I saw it recorded, but luckily it's very subtle
2010-12-29 14:52:00

Author:
Weretigr
Posts: 2105


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