Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet PSP [PSP] Everything Else LBP for PSP [Archive]
#1
Mag Key on Sackboy?
Archive: 32 posts
28613 It's not a trick! It's a glitch! Steps: 1. Put 2 static grid squares by each other, but about 2 grid squares apart. 2. Connect by string. 3. Capture the Object. 4. Place the Object out of 'My Objects' and have the Sackboy stand directly in the middle of the string.(the same layer too) 5. Take a Mag Key and place it on the Sackboy. Thank you RandomPerson3459 for the setup of the blocks. He used it in his glitch: Lethalize your Sackboy! (https://lbpcentral.lbp-hub.com/index.php?t=42224-Lethalize-your-Sackboy!) It also works with: EMITTER!!! (Like the creatinator, only you can't aim. Itstays in one direction.) Mag Key Mag Switch Sticker Switch Grab Switch Sensor Switch Creature Navigator Magic Eye Magic Mouth Camera Zone All Music and sound objects Imagine the possibilities!!! The object only stays on sackboy in the level. When you save the level, Wherever your sackboy is is where the object is when you enter play mode. (It will still act like it is attached to him.) If you save the level with sackboy directly infront of the entrance, the object will be on him in play mode. This can also be used for the ultimate sackboy tracker. You can also attach a string to some of the objects that you attach to sackboy. I wrote this very fast so if there are any typos or other stuff, sorry. | 2010-12-25 21:08:00 Author: ConverseFox Posts: 2333 |
Have you tried publishing and then playing the level? Maybe the glitch wears off by then? | 2010-12-25 21:55:00 Author: Silver39 Posts: 1703 |
Have you tried publishing and then playing the level? Maybe the glitch wears off by then? I'm testing it now. Just published the level. Level Name: Mag Key on Sackboy test! psn: cory_7101995 It Works!!! Imagine all the possibilities!!! | 2010-12-25 21:58:00 Author: ConverseFox Posts: 2333 |
What should this glitch be called? Suggestions? | 2010-12-25 22:07:00 Author: ConverseFox Posts: 2333 |
Cory, sometimes I think you spend all your time locked up in a basement trying stuff on LBP, just to find glitches like this. lol Name it: Sacky-Mag | 2010-12-25 22:15:00 Author: anoken Posts: 1654 |
wow great xmas present cory! its almost as good as the cashew nuts santa got me! i will toy around with the glitch and save my cashews for later. edit this should work with winches, pistons, rods etc... and you may be able to bolt sackboy to stuff as well. | 2010-12-25 23:26:00 Author: unXpectiD Posts: 1132 |
That's actually quite awesome. Nice find! | 2010-12-26 01:25:00 Author: Spark151 Posts: 801 |
You Can stick anything flat on your sackboy too just glue whatever you want on him after you have put a mag key on him I just deleted my sackboy and froze my game Anyone else got cloning on there minds? | 2010-12-26 01:55:00 Author: SketchNZ Posts: 1668 |
Anyone else got cloning on there minds? Already Done! I captured sackboy already. He is in my popit. Though, I can't take him out without freezing my game. I'm working on it though. I'm also uploading a video to youtube to confirm my magnificent feat. It just feels nice to know that I am the first person to do it. | 2010-12-26 02:04:00 Author: ConverseFox Posts: 2333 |
Here is the video! http://www.youtube.com/watch?v=QgkSyLAKWmQ For some reason it made the video skinnier. I don't know why. But you can still see it. | 2010-12-26 03:06:00 Author: ConverseFox Posts: 2333 |
Pretty cool stuff you got there... | 2010-12-26 04:06:00 Author: Random Posts: 673 |
Cool glitch, you might want to add that you can lethalize sackboy. Sackboy can walk through walls (including the boundaries of level) when you turn him into gas. | 2010-12-26 04:07:00 Author: Unknown User |
Cool glitch, you might want to add that you can lethalize sackboy. Sackboy can walk through walls (including the boundaries of level) when you turn him into gas. I already found this. (https://lbpcentral.lbp-hub.com/index.php?t=42224-Lethalize-your-Sackboy!) | 2010-12-26 04:15:00 Author: Random Posts: 673 |
Incredible, this will definitely change the face of LBP PSP, but this is such a huge glitch combridge might actually comtemplate releasing another patch, so make sure to keep this discreet, well, as best as you can outside of levels! | 2010-12-26 04:45:00 Author: Ricky-III Posts: 732 |
Wow, I wonder how you found the setup? | 2010-12-26 05:03:00 Author: Random Posts: 673 |
Holy awesome! Admittedly, this seems fairly useless, but it's epic nonetheless. | 2010-12-26 05:31:00 Author: Starchy Posts: 353 |
My God. For once, I may actually use a glitch in my levels! Nonetheless, thanks for the awesome sauce find! | 2010-12-26 05:57:00 Author: CyberSora Posts: 5551 |
Wow, I wonder how you found the setup? I'M SO SORRY!!! I forgot! I got so exited yesterday when I found out that I was getting a PS3 today, that I forgot! Anyway, I have to thank randomperson3469 for the setup of the blocks. He discovered how to lethalize sackboy. I found out how to use the setup to attach things to sackboy. | 2010-12-26 13:07:00 Author: ConverseFox Posts: 2333 |
a warning. you can get a creature brain on sackboy. if done correctly he will pop it on entry. this results in killing him and freezing the game. you can still edit the level though. oh and we should be safe because cambride are not doing updates. ps winches are interesting on sackboy. | 2010-12-26 21:17:00 Author: unXpectiD Posts: 1132 |
Whoaaaa! This is insane! Nice find, Cory and RP. | 2010-12-26 21:45:00 Author: PygmyOwl Posts: 1316 |
wow,this is the best glitch ive ever hered of (i havent accually heard of much) does this mean you could attach collected items? like a bomerang or a wheel? | 2010-12-26 22:25:00 Author: Riolu17 Posts: 38 |
put mag key on sackboy put rocket on mag key the rocket can now be glued to anything provided it is in the same layer. delete mag key delete rocket sackboy is now glued to the centre of the object | 2010-12-26 22:41:00 Author: unXpectiD Posts: 1132 |
sorry for the double post when a level is saved mag key location is saved relative to the level emterance. eg. go above the level entrance with object on sackboy and save. the object will appear in that exact position above the enterance during play the object moves relative to sackboy. eg.sackboy moves left the object move left exactly the same distance. this works on all axis apart from z | 2010-12-26 22:49:00 Author: unXpectiD Posts: 1132 |
Maybe the glitch should be called the RC Glitch (Random and Cory Glitch). Eh, or Customizable Sack (Custom Sack) is another name. | 2010-12-26 23:01:00 Author: CyberSora Posts: 5551 |
1 objects are Always in the same position relative to sackboy 2object location is saved relative to the level entrace 3 if a dynamic object with weight such as a rocket is generated, the position of the coded floor is altered so it obeys law 1. 4checkpoints work in the same as level entrances 5 anything that alters the appearance of sackboy or is attatched to him is only in existance for the duration of the level these rules will allow you to predict the effects of what you do to sackboy. | 2010-12-27 09:45:00 Author: unXpectiD Posts: 1132 |
Wow that is sooooooo awesome! | 2010-12-27 11:31:00 Author: Wertpol Posts: 264 |
whhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!! what happens when you connect a rubber thing on him? does it make it like less gravity? what am i saying?! i should check it out myself cory, you are fabutastic! LOL made up a word | 2010-12-27 13:14:00 Author: jimydog000 Posts: 813 |
Umm... may I include this glitch in my tutorial level? Do I have permission for that? I would give credit, of course. Umm...sorry if this was inpolite, I dont know how to write this in a polite way... :l | 2010-12-27 17:53:00 Author: Wertpol Posts: 264 |
If you attach a proximity switch to your sackboy, you could make the ultimate permanent switch; wow, just think of all the possibilities. In all seriousness, I may have to attach an emitter to sackboy and make like a wizard demo level or mario level and just shoot fireballs everywhere. | 2010-12-27 18:55:00 Author: metsfan1025 Posts: 181 |
Umm... may I include this glitch in my tutorial level? Do I have permission for that? I would give credit, of course. Umm...sorry if this was inpolite, I dont know how to write this in a polite way... :l Sure.......... | 2010-12-27 19:22:00 Author: ConverseFox Posts: 2333 |
Awesome glitch Cory and RP! Me and CheezeThief tried it out for the first time yesterday for LittleBigVid #8! Pretty awesome stuff! | 2011-01-01 16:15:00 Author: CheezeBo Posts: 832 |
28613 It's not a trick! It's a glitch! Steps: 1. Put 2 static grid squares by each other, but about 2 grid squares apart. 2. Connect by string. 3. Capture the Object. 4. Place the Object out of 'My Objects' and have the Sackboy stand directly in the middle of the string.(the same layer too) 5. Take a Mag Key and place it on the Sackboy. Thank you RandomPerson3459 for the setup of the blocks. He used it in his glitch: Lethalize your Sackboy! (https://lbpcentral.lbp-hub.com/index.php?t=42224-Lethalize-your-Sackboy!) It also works with: EMITTER!!! (Like the creatinator, only you can't aim. Itstays in one direction.) Mag Key Mag Switch Sticker Switch Grab Switch Sensor Switch Creature Navigator Magic Eye Magic Mouth Camera Zone All Music and sound objects Imagine the possibilities!!! The object only stays on sackboy in the level. When you save the level, Wherever your sackboy is is where the object is when you enter play mode. (It will still act like it is attached to him.) If you save the level with sackboy directly infront of the entrance, the object will be on him in play mode. This can also be used for the ultimate sackboy tracker. You can also attach a string to some of the objects that you attach to sackboy. I wrote this very fast so if there are any typos or other stuff, sorry. My god i just thought about a level that involves sackboy and out of control telekenetic powers! | 2011-07-15 01:11:00 Author: Unknown User |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.